Posted December 08, 2014
My brother and me are playing same screen coop on Diablo 3 on his console. We originally played coop on Diablo 1 on the PS1 back in the 90's. (which we liked so much that made us buy the PC version plus Diablo 2) As we play Diablo 3 we notice how they made the game too easy,.. linear. ( no real exploration of environments,.. as it seems to be just a wide pathway instead of a map/maze).. and seem to have designed it for "lazy" people?
Loot is automatically given to the proper class regardless of who picks it up. Inventory space is so large it makes the loot chest in town pointless. Equipment is auto- equipped when picked up. There is a "repair equipment" option at the blacksmith but we never notice any degradation of equipment status. All the skills are overpowered and it feels like we're playing Smash TV instead of Diablo. There is too much "rare" and "special" equipment with buffs. We rarely find equipment that requires a higher level, and thus gives us something extra to aspire to when leveling up. I often find myself equipping worse equipment just so there is some more danger in fighting.
I heard that Torchlight is developed by the guys who made Diablo 1. Is it a "true" Diablo style with the balance/exploration and difficulty?
Loot is automatically given to the proper class regardless of who picks it up. Inventory space is so large it makes the loot chest in town pointless. Equipment is auto- equipped when picked up. There is a "repair equipment" option at the blacksmith but we never notice any degradation of equipment status. All the skills are overpowered and it feels like we're playing Smash TV instead of Diablo. There is too much "rare" and "special" equipment with buffs. We rarely find equipment that requires a higher level, and thus gives us something extra to aspire to when leveling up. I often find myself equipping worse equipment just so there is some more danger in fighting.
I heard that Torchlight is developed by the guys who made Diablo 1. Is it a "true" Diablo style with the balance/exploration and difficulty?