Posted February 20, 2010
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They already gave the basics of it: You lose connection, you can't progress until you reconnect. If you choose to not reconnect, you reload later. Beyond that, it is up to each individual game as to how this will affect things. An RTS will probably end up booting you back to the start of the mission/checkpoint, an open-world game to the last quicksave, etc.
Nah, to know "how it works" you need to wait for reviews and release. Same with every other DRM model, and even every other gameplay model.
Gotta disagree with you on that one, Gundato. This is basic information the publisher should know and be able to give to the consumer. That's like saying "Yeah, there are activation limits, but we don't know how many. You'll have to wait for reviews to find out".