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monkeydelarge: They can unlock their inner monkey in real life.
We all should and will at some point.
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monkeydelarge: They can unlock their inner monkey in real life.
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Antimateria: We all should and will at some point.
Monkey Parkour
http://www.youtube.com/watch?v=_fqv2rU7H60

Origins of Parkour - Episode 1: The monkeys
http://www.youtube.com/watch?v=3kgO5uiINaU
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Antimateria: We all should and will at some point.
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monkeydelarge: Monkey Parkour
http://www.youtube.com/watch?v=_fqv2rU7H60

Origins of Parkour - Episode 1: The monkeys
http://www.youtube.com/watch?v=3kgO5uiINaU
Seems that you have links for everything..I once did.. I was wrong. =)

Edit: Other one seems fine with monkeys but other was silent. And that's a sentence which I always that I needed. =D
Post edited April 13, 2014 by Antimateria
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monkeydelarge: Monkey Parkour
http://www.youtube.com/watch?v=_fqv2rU7H60

Origins of Parkour - Episode 1: The monkeys
http://www.youtube.com/watch?v=3kgO5uiINaU
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Antimateria: Seems that you have links for everything..I once did.. I was wrong. =)
Well think about it this way. Youtube has everything. :)
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Antimateria: Seems that you have links for everything..I once did.. I was wrong. =)
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monkeydelarge: Well think about it this way. Youtube has everything. :)
It sure does.. also you like monkeys. Nice.. Perhaps too relaxing for me. =)
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monkeydelarge: What I meant is, my happiness is #1. Of course, I do think about others. I'm not a sociopath. But the happiness of others is #2. And for me, more combat would make the game less boring. And of course, if a game is made for me, then the game would me more enjoyable for me.
Thing is, right now, Mirror's Edge has a rather simplistic combat system, relatively easy to create. You click at the right time to disarm a dude, and then you can shoot other dudes with his weapon. Creating that? Not very costly. Where most of money and resources of Mirror's Edge went was parkour - so all the cool stuff like wall running, the way you manage your momentum which is a fairly unique mechanic to Mirror's Edge IIRC, jumping around poles, hanging from pipes etc. etc. - that was the most costly thing to make.

And here's the issue with what you'd like in the game - if proper combat were to be implemented, like some sort of berserk mode, they would need to make proper meele combat with kicks and punches and everything, with corresponding animations etc. etc. - that costs money and time. Now that money and time has to be taken from elsewhere - so let's say, just for a quick example, all of the wallrunning would need to be removed to make that happen. And suddenly, Mirror's Edge has bad combat and bad freerunning.

Of course, for traps to funcion, AI would need to be adjusted, physics would need to be toyed with etc. etc., it would probably be even more difficult than proper meele and even then, since they have to focus on freerunning as well, they would probably not do either very well. As it stands, we have a very simple combat system, but freerunning mechanics which are better than in vast majority of videogames out there and I don't know how about you, but I appreciate they have focused on the unique.

Now that being said, I'm really curious as to how is the new Dead Island game going to turn out - if you're unaware, it's basically exactly what you want. Presumably it's going to take the meele fights from previous Dead Island games and there, meele was very good, it's going to take freerunning from Mirror's Edge, and it's going to implement traps that you can lay during daytime so then you can use them during nighttime to escape. Pretty much what you're asking for + open world.
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Fenixp: snip
Mirror's edge wasn't really about conflict

Like my gameplay of newest Splinter cell which I liked. I got so many u points for sneaking that they should owe me.
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monkeydelarge: What I meant is, my happiness is #1. Of course, I do think about others. I'm not a sociopath. But the happiness of others is #2. And for me, more combat would make the game less boring. And of course, if a game is made for me, then the game would me more enjoyable for me.
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Fenixp: Thing is, right now, Mirror's Edge has a rather simplistic combat system, relatively easy to create. You click at the right time to disarm a dude, and then you can shoot other dudes with his weapon. Creating that? Not very costly. Where most of money and resources of Mirror's Edge went was parkour - so all the cool stuff like wall running, the way you manage your momentum which is a fairly unique mechanic to Mirror's Edge IIRC, jumping around poles, hanging from pipes etc. etc. - that was the most costly thing to make.

And here's the issue with what you'd like in the game - if proper combat were to be implemented, like some sort of berserk mode, they would need to make proper meele combat with kicks and punches and everything, with corresponding animations etc. etc. - that costs money and time. Now that money and time has to be taken from elsewhere - so let's say, just for a quick example, all of the wallrunning would need to be removed to make that happen. And suddenly, Mirror's Edge has bad combat and bad freerunning.

Of course, for traps to funcion, AI would need to be adjusted, physics would need to be toyed with etc. etc., it would probably be even more difficult than proper meele and even then, since they have to focus on freerunning as well, they would probably not do either very well. As it stands, we have a very simple combat system, but freerunning mechanics which are better than in vast majority of videogames out there and I don't know how about you, but I appreciate they have focused on the unique.

Now that being said, I'm really curious as to how is the new Dead Island game going to turn out - if you're unaware, it's basically exactly what you want. Presumably it's going to take the meele fights from previous Dead Island games and there, meele was very good, it's going to take freerunning from Mirror's Edge, and it's going to implement traps that you can lay during daytime so then you can use them during nighttime to escape. Pretty much what you're asking for + open world.
I understand now. Better combat in Mirror's Edge = less parkour fun = mediocre action game so Mirror's Edge is the way it should be. But it would be nice if Mirror's Edge 2 has better combat. The parkour game play in Mirror's Edge is good enough so they could use the money for Mirror's Edge 2 for other things.
Post edited April 13, 2014 by monkeydelarge
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monkeydelarge: I understand now. Better combat in Mirror's Edge = less parkour fun = mediocre action game so Mirror's Edge is the way it should be. But it would be nice if Mirror's Edge 2 has better combat. The parkour game play in Mirror's Edge is good enough so they could use the money for Mirror's Edge 2 for other things.
Still there is other games than mirrors or something else. hopefully you like many other games. =P

My thread was not just about mirrors..
..it was about shadow warrior. =DD
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monkeydelarge: I understand now. Better combat in Mirror's Edge = less parkour fun = mediocre action game so Mirror's Edge is the way it should be. But it would be nice if Mirror's Edge 2 has better combat. The parkour game play in Mirror's Edge is good enough so they could use the money for Mirror's Edge 2 for other things.
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Antimateria: Still there is other games than mirrors or something else. hopefully you like many other games. =P

My thread was not just about mirrors..
..it was about shadow warrior. =DD
You don't like WANG?
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Antimateria: Still there is other games than mirrors or something else. hopefully you like many other games. =P

My thread was not just about mirrors..
..it was about shadow warrior. =DD
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monkeydelarge: You don't like WANG?
I would suck so much wang that even I cannot believe it.
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monkeydelarge: You don't like WANG?
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Antimateria: I would suck so much wang that even I cannot believe it.
:-O
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Antimateria: I would suck so much wang that even I cannot believe it.
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monkeydelarge: :-O
Indeed.. sometimes I wonder my own sentences. =)
Omikron: Nomad Soul
G-Police
Icewind Dale
Mark of the Ninja
Bloodbowl (CAN you ever say you've finished it?)
Burnout Paradise
the original XCOM
Crimson Skies
Fable (although I'm onto the 'lost chapters' part after you kill Red..thingy)
GeneForge 1
Anodyne
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Fever_Discordia: Omikron: Nomad Soul
G-Police
Icewind Dale
Mark of the Ninja
Bloodbowl (CAN you ever say you've finished it?)
Burnout Paradise
the original XCOM
Crimson Skies
Fable (although I'm onto the 'lost chapters' part after you kill Red..thingy)
GeneForge 1
Anodyne
Mark of the ninja is good but i always lose those controls.
Also that new xcom is sweet.