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I had seen plenty of awful stories in past videogames, but one that was particularly nauseating for me was Metal Gear Solid: Twin Snakes.

I started the game and the lines were awful... the story was awful... and just about everything was awful. I came to this game right after finishing Splinter Cell Chaos Theory... so that probably didn't help matters.

Another game storyline that was really bad was Resident Evil 1. I played through it and the story was just downright awful.
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niniendowarrior: I had seen plenty of awful stories in past videogames, but one that was particularly nauseating for me was Metal Gear Solid: Twin Snakes.

I started the game and the lines were awful... the story was awful... and just about everything was awful. I came to this game right after finishing Splinter Cell Chaos Theory... so that probably didn't help matters.

Another game storyline that was really bad was Resident Evil 1. I played through it and the story was just downright awful.
Resident Evil 1 was never about the storyline, but unless you played the original game on the PS1 than yeah it looked bad, but the Remake while playing as Chris is much more bareable/servicible story.

But what was wrong with MGS Twin Snakes?
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niniendowarrior: I had seen plenty of awful stories in past videogames, but one that was particularly nauseating for me was Metal Gear Solid: Twin Snakes.

I started the game and the lines were awful... the story was awful... and just about everything was awful. I came to this game right after finishing Splinter Cell Chaos Theory... so that probably didn't help matters.

Another game storyline that was really bad was Resident Evil 1. I played through it and the story was just downright awful.
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Elmofongo: Resident Evil 1 was never about the storyline, but unless you played the original game on the PS1 than yeah it looked bad, but the Remake while playing as Chris is much more bareable/servicible story.

But what was wrong with MGS Twin Snakes?
Played Resident Evil 1 on the DS which is... for all intents and purposes, Resident Evil on PSX. I hated the tank controls. I hated the fact that I could not see anything in front of me. I hated Albert Whiskers... just... ugh.

MGS: Twin Snakes is MGS 1 running on MGS 2's engine. So everything is remade and rebuilt for the then updated engine. I didn't quite like MGS 1 demo on the PC but I didn't put much into it because it's just not fair to play a PSX port on the PC. MGSTS on the Gamecube felt like a proper way to experience Metal Gear Solid for the first time. What I got was B-movie sh*t with sh*t lines and all those nano machines bullsh*t. Ever seen Revolver Ocelot's intro? Spins his revolver like some doofus and then gets his hands cut off. Right. That's how you introduce a bad guy!

Just not my kind of deal. Splinter Cell Chaos Theory was way more awesome.

Of course, all of these are just my 2 cents and should be taken as such.
Post edited September 29, 2013 by niniendowarrior
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niniendowarrior: MGS: Twin Snakes is MGS 1 running on MGS 2's engine. So everything is remade and rebuilt for the then updated engine. I didn't quite like MGS 1 demo on the PC but I didn't put much into it because it's just not fair to play a PSX port on the PC. MGSTS on the Gamecube felt like a proper way to experience Metal Gear Solid for the first time. What I got was B-movie sh*t with sh*t lines and all those nano machines bullsh*t. Ever seen Revolver Ocelot's intro? Spins his revolver like some doofus and then gets his hands cut off. Right. That's how you introduce a bad guy!

Just not my kind of deal. Splinter Cell Chaos Theory was way more awesome.
You're not alone, a lot of people dislike MGS' style and endless cutscenes. The people who love it are very loud though.
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niniendowarrior: MGS: Twin Snakes is MGS 1 running on MGS 2's engine. So everything is remade and rebuilt for the then updated engine. I didn't quite like MGS 1 demo on the PC but I didn't put much into it because it's just not fair to play a PSX port on the PC. MGSTS on the Gamecube felt like a proper way to experience Metal Gear Solid for the first time. What I got was B-movie sh*t with sh*t lines and all those nano machines bullsh*t. Ever seen Revolver Ocelot's intro? Spins his revolver like some doofus and then gets his hands cut off. Right. That's how you introduce a bad guy!

Just not my kind of deal. Splinter Cell Chaos Theory was way more awesome.
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StingingVelvet: You're not alone, a lot of people dislike MGS' style and endless cutscenes. The people who love it are very loud though.
I could see that as the case. I just know that MGS was supposedly vaunted as a very big franchise so I had to try it. I felt very puzzled when I finally played it. It was very badly written.
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niniendowarrior: I could see that as the case. I just know that MGS was supposedly vaunted as a very big franchise so I had to try it. I felt very puzzled when I finally played it. It was very badly written.
I'm not sure it's badly written as much as it is just very much in a certain Japanese style that I don't enjoy. I don't like anime, manga or whatever else either.
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niniendowarrior: I could see that as the case. I just know that MGS was supposedly vaunted as a very big franchise so I had to try it. I felt very puzzled when I finally played it. It was very badly written.
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StingingVelvet: I'm not sure it's badly written as much as it is just very much in a certain Japanese style that I don't enjoy. I don't like anime, manga or whatever else either.
It is very Japanese. Well put. I used to like anime and manga back in the days... but as I grew older, they just never made sense.
Post edited September 29, 2013 by niniendowarrior
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niniendowarrior: MGSTS on the Gamecube felt like a proper way to experience Metal Gear Solid for the first time.
Twin Snakes is the worst representation of MGS1 possible. They made a complete mockery of the original by changing the cutscenes to make everyone completely campy and ridiculous. Example:

Original
Twin Snakes

The more realistic characters and cutscenes made the original's weirdness far more tolerable. Hideo Kojima (and everyone else involved) deserves to be throat chopped Liam Neeson-style for Twin Snakes.
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niniendowarrior: MGSTS on the Gamecube felt like a proper way to experience Metal Gear Solid for the first time.
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227: Twin Snakes is the worst representation of MGS1 possible. They made a complete mockery of the original by changing the cutscenes to make everyone completely campy and ridiculous. Example:

Original
Twin Snakes

The more realistic characters and cutscenes made the original's weirdness far more tolerable. Hideo Kojima (and everyone else involved) deserves to be throat chopped Liam Neeson-style for Twin Snakes.
Twin Snakes was awful. The first clip is better but not by much. Still bad lines.
This thread will serve a useful purpose in spite of itself, because I was just looking for an excuse to whine about the storytelling in a game I beat recently. Obviously, this will contain spoilers.

That game being Star Ocean: Second Evolution on the PSP--a remake of Second Story for the PSX. I did enjoy it--well, a lot of it--but the plot felt like it was written as a round-robin by people who didn't quite understand that when it's your turn to write a chapter, what you write is supposed to be based on the stuff the other people have already written.

Like ... there's this woman named Celine who wants your help, OK? She's obtained a treasure map, but doesn't dare venture into the caves alone to retrieve the treasure. You're dragooned into helping her, and when you do find the treasure, it's an ancient manuscript that none of your party can read. You need the help of a linguist. So ... a little later in the game, you reach a big university town where a famous linguist lives. Great! But he refuses to speak to your party. Not great. But you can ask around town, and eventually find a man named Bowman who's a friend of the linguist. He agrees to get you an interview--if you will journey into a monster-infested cavern and discover a totally unknown herb for him. Ugh. OK, venture into the cavern, find the herb, bring it back to Bowman, get an audience and give the linguist the manuscript. That was some nonsense fetch quest bullshit, but no worse then you see in a lot of JRPGs, right?

WRONG. Because in most games, there would be some kind of resolution after all of that. Not in Second Evolution, though! At no point, from the time you give the linguist the manuscript to the end of the game, do you learn what's in the manuscript. At no point does the manuscript become important. At no point is the manuscript ever mentioned again!

Second Evolution is always like that. None of its damn storylines go anywhere. We hear about the Warrior of Light for an hour, and then that's dropped and we never hear about it again. We go to all that damn trouble for the manuscript, and I just told you how that ends up. We have to endure Claude being a whiny little shit because blau a bloo, Rena seems to like Dias better then him, first when Dias and Claude rescue some kids together, then when Dias kicks Claude's ass in a tournament, then when they're defending the front line together, and then the world suddenly blows up while Dias is still on it, and I guess Rena isn't very bothered by that because she never mentions him again, and what the hell kind of resolution is that? Oh no, we can't hurt the Ten Wise Men! Let's spend the majority of the second disk doing the Four Fields quest, that will solve this problem in ways that are never really explained, oh look, releasing the Four Fields didn't accomplish shit, we still can't hurt them. This stupid game!

(I really liked the private action system, I liked the party members who aren't Claude or Rena, I liked the crafting systems and the skill systems and the multiple endings and a bunch of other stuff. Just ... this is some really inept story-telling, guys).
Post edited September 29, 2013 by BadDecissions
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Elmofongo: Resident Evil 1 was never about the storyline, but unless you played the original game on the PS1 than yeah it looked bad, but the Remake while playing as Chris is much more bareable/servicible story.

But what was wrong with MGS Twin Snakes?
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niniendowarrior: Played Resident Evil 1 on the DS which is... for all intents and purposes, Resident Evil on PSX. I hated the tank controls. I hated the fact that I could not see anything in front of me. I hated Albert Whiskers... just... ugh.



Just not my kind of deal. Splinter Cell Chaos Theory was way more awesome.
I manage to play Resident Evil 2 at a very young age and I never complained about the Controls also I played games with even worse controls (Gothic)

Though I like Splinter Cell for its gameplay, Tom Clancy is sort of pro american guy who makes stories on the same level as Call of Duty I mean the Japanese have sterotypical accents and them trying to re-imperialize Japan :P
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niniendowarrior: Played Resident Evil 1 on the DS which is... for all intents and purposes, Resident Evil on PSX. I hated the tank controls. I hated the fact that I could not see anything in front of me. I hated Albert Whiskers... just... ugh.

Just not my kind of deal. Splinter Cell Chaos Theory was way more awesome.
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Elmofongo: I manage to play Resident Evil 2 at a very young age and I never complained about the Controls also I played games with even worse controls (Gothic)

Though I like Splinter Cell for its gameplay, Tom Clancy is sort of pro american guy who makes stories on the same level as Call of Duty I mean the Japanese have sterotypical accents and them trying to re-imperialize Japan :P
There was another game that played like RE 1 but I never complained about it. That was Alone in the Dark more than a decade ago. But that game didn't rely on gunplay for most of the game. I don't like it, but the game doesn't force me to shoot a lot of the time, so... fine.

I don't mind the pro-American guy stories and the Call of Duty stuff... at the end of the day, the only thing the story has to be is to make sense to me for me to like it. Half the time, Japanese games inundate me with so much weird stuff... it's just ugh.
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Elmofongo: I manage to play Resident Evil 2 at a very young age and I never complained about the Controls also I played games with even worse controls (Gothic)

Though I like Splinter Cell for its gameplay, Tom Clancy is sort of pro american guy who makes stories on the same level as Call of Duty I mean the Japanese have sterotypical accents and them trying to re-imperialize Japan :P
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niniendowarrior: There was another game that played like RE 1 but I never complained about it. That was Alone in the Dark more than a decade ago. But that game didn't rely on gunplay for most of the game. I don't like it, but the game doesn't force me to shoot a lot of the time, so... fine.

I don't mind the pro-American guy stories and the Call of Duty stuff... at the end of the day, the only thing the story has to be is to make sense to me for me to like it. Half the time, Japanese games inundate me with so much weird stuff... it's just ugh.
1. Sorry than its that all Resident Evil games (excluding the extremely overrated RE4) has come under scrutiny these days in all gaming sites, a lot of people hates the new games 5, ORC, and 6 (I don't like them to) while disrespecting the classics before RE4 by just writing them off as badly controlled jump scares and bad voice acting, I feel like I am the onl one who cares and have to defend this series.

2. Metal Gear is always like that and its over the top characters are things you see in old 007 movies, also MGS 1 and 2 are very Post-Modernist games:

http://www.youtube.com/watch?v=zQx_VG4S2Vc

http://www.youtube.com/watch?v=T-2YuPGYabw
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niniendowarrior: There was another game that played like RE 1 but I never complained about it. That was Alone in the Dark more than a decade ago. But that game didn't rely on gunplay for most of the game. I don't like it, but the game doesn't force me to shoot a lot of the time, so... fine.

I don't mind the pro-American guy stories and the Call of Duty stuff... at the end of the day, the only thing the story has to be is to make sense to me for me to like it. Half the time, Japanese games inundate me with so much weird stuff... it's just ugh.
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Elmofongo: 1. Sorry than its that all Resident Evil games (excluding the extremely overrated RE4) has come under scrutiny these days in all gaming sites, a lot of people hates the new games 5, ORC, and 6 (I don't like them to) while disrespecting the classics before RE4 by just writing them off as badly controlled jump scares and bad voice acting, I feel like I am the onl one who cares and have to defend this series.

2. Metal Gear is always like that and its over the top characters are things you see in old 007 movies, also MGS 1 and 2 are very Post-Modernist games:

http://www.youtube.com/watch?v=zQx_VG4S2Vc

http://www.youtube.com/watch?v=T-2YuPGYabw
1. I don't particularly care for any of the RE games. I think the only RE games I ever liked are Umbrella Chronicles and Darkside Chronicles and that was me just tuning out of the story and just playing a light gun game. If you like the pre-RE4 games, that's fine. I finished RE4 and RE1 and found both of them mind-numbingly stupid. But that's just me.

2. I figured from Twin Snakes that it's over the top. It's why I'll never touch one another again. The comparison to Bond is a curious one. I liked the first few ones, but felt Roger Moore drove it all into the mud.
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BadDecissions: snip
The document was about Nede and its evacuation, and is there to suggest that the people on Expel were descended from Nedians. (as well as a common ancestry with Earthlings -- quick what is "nede" backwards?)

I want to say that it got brought up before the ending in a sidequest or PA or something, but I don't remember.

The problem in general with loose plot threads is that all the characters except Claude and Rena are optional and completely rewriting scenes to take into account every permutation would be pretty complicated.