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Lasivern: Secondly, with regards to the fight that breaks out in the party, was it *really* about getting to Nashkel in a timely manner,
This can never happen. Inter-party fights are explicitly scripted to happen on a percentage basis, and only between certain party members. The only party member that will go after any member of an opposite alignment, is Ajantis, who has a 10 percent chance of picking a fight with any party member of Evil alignment, but you can make him stand down. The only other party members that may come to blows are:

Dynaheir: 100% (50% with Minsc in the party) chance of picking a fight with Edwin (not the other way around)
Jaheira: 50% chance of picking a fight with Xzar
Khalid: 50% chance of picking a fight with Montaron OR Xzar
Shar-Teel: 33% chance of picking a fight with Eldoth
Quayle: 33% chance of picking a fight with Tiax
Eldoth: 30% chance of picking a fight with Shar-Teel
Yeslick: 29% chance of picking a fight with Kagain
Branwen: 10% chance of picking a fight with Tiax
Tiax: either 5% OR 16% (two checks) of picking a fight with Quayle
Tiax: 0% (broken script) chance of picking a fight with Branwen
Kivan: 0% (priority of thread in script means it never happens) chance of picking a fight with Viconia
Viconia: 0% (priority of thread in script means it never happens) chance of picking a fight with Kivan

Note from above that Jaheira and Montaron will NOT fight, if their respective partners are not in the party.

There is no other situation where party members will come to blows.
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Hickory: Data
Didn't Kagain and Edwin get in fights too? I am not sure about the fight, but I'm positive about them arguing and stuff.
May I ask where did you find that info? It sure looks interesting :)
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Hickory: Data
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javihyuga: Didn't Kagain and Edwin get in fights too? I am not sure about the fight, but I'm positive about them arguing and stuff.
May I ask where did you find that info? It sure looks interesting :)
Member banter and interjections don't necessarily equate to fights; Kagain doesn't fight physically with Edwin, though I must say with Kagain's attitude and Edwin's ego, it's surprising.

The information I have in written notes. Somebody (sorry, I can't remember the name) posted it on Sorcerer's Place tips and hints section after studying the script threads. I don't have a link, but it shouldn't be too hard to find.
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escapist23: ok thanks ,genius. Are you always so insightful and logical? 'Cause it looks like your amazing research don't count also the average ratings on sites like Amazon
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javihyuga: being such a brittle touchy lass to most people who have given their sincere opinion is not, my good sir.
same applies to you and more, brother, since you are the one leaving shallow , 1 line meaningless replies like 'who cares? it's got the ratings it deserves'.

What does it means? Anyways, who cares.

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escapist23: ''One stat of yours, named CHARISMA, is responsible for the disposition of NPCs or party members towards you. The higher it is, the more firm your leadership and image to others.''

Like I wrote, I could not do anything else other than getting to Nashkeel as fast as I could or the party members would leave. I didn't even have the time to look around, let alone finding ways to increase a stat.

''About Nashkel mines, it would be best for you to fly there as soon as possible.''

That's what I did, but I felt it was weird to ignore lots of new places just to get toNaskeel.
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Lasivern: There are two, two-person groups of NPCs who want to get to Nashkel - both groups make it *very* clear that this is not only very important to them, but that it should be accomplished with some haste.

Now, one can certainly choose to ignore the expressly stated agendas of these people, but, obviously, this comes with consequences if you tarry too long. And there is little reason *to* tarry, since everything you pass by on the way to Nashkel will still be there once you have mollified your comrades.

Bottom line is, IMO, if you don't want to have to keep people with agendas happy, don't agree to fulfill their agenda in the first place. Such is the case with Minsc - he makes it abundantly clear that his agenda is rescuing Dynaheir. What do you think his reaction is going to be if the party doesn't attend to this *very* quickly?

Secondly, with regards to the fight that breaks out in the party, was it *really* about getting to Nashkel in a timely manner, or was it based on intra-party squabbles and Alignment differences? If you have Montaron and Xzar, both Evil in a party with Khalid and Jaheira who are on the side of Good [even though Jaheira is ostensibly Neutral], perhaps the conflict was over their incompatibility, rather than on a time issue. It may well have been time, I don't know what happened in your game, but the incompatible Alignment conflict is certainly a more common occurrence than one based simply on time. Truth be told, I've been playing this since it came out and I have *never* seen a case where actual combat breaks out over the length of time it takes to get to Nashkel, while the fight over one side being Evil, and the other being Good can easily break out [and especially the longer these two incompatible groups of NPCs remain in the same group.]

It would be interesting to know the Charisma of the party leader in your situation, since the lower the Charisma of the party leader, the lower the morale and happiness of the party members. Such that any scripted party conflicts will happen sooner, the lower the Charisma of the party leader. Making Imoen party leader, if her 16 Charisma is higher than the player character, can help tamp down in-party discord for a time - but it won't prevent conflicts completely. Nor will an even higher party leader Charisma - even a PC with an 18 Charisma will still see these events if they mix radically different Alignments in their parties, or fail to attend to NPC agendas for too long of a time.

In BG, the NPCs are not all faceless ciphers happy to fulfill the role of meat-sack for the protagonist - many of them *do* have feelings, opinions and agendas, and one has to take this into account when choosing who to adventure with. If you recruit, for example, both a LG Paladin into your party, and a NE Drow priestess, it should come as no surprise that their incompatible world views [as expressed by Alignment] can, and may well, lead to conflicts and problems...
Lavisern, thanks man. Part of the problem is that admittedly a game like BG requires quite a bit of knowledge. I still don't understand it's basics too well, maybe I'll give it a shot over a longer period of time.
Post edited July 18, 2013 by escapist23
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Lasivern: Bottom line is, IMO, if you don't want to have to keep people with agendas happy, don't agree to fulfill their agenda in the first place. Such is the case with Minsc - he makes it abundantly clear that his agenda is rescuing Dynaheir. What do you think his reaction is going to be if the party doesn't attend to this *very* quickly?

Secondly, with regards to the fight that breaks out in the party, was it *really* about getting to Nashkel in a timely manner, or was it based on intra-party squabbles and Alignment differences? If you have Montaron and Xzar, both Evil in a party with Khalid and Jaheira who are on the side of Good [even though Jaheira is ostensibly Neutral], perhaps the conflict was over their incompatibility, rather than on a time issue. It may well have been time, I don't know what happened in your game, but the incompatible Alignment conflict is certainly a more common occurrence than one based simply on time. Truth be told, I've been playing this since it came out and I have *never* seen a case where actual combat breaks out over the length of time it takes to get to Nashkel, while the fight over one side being Evil, and the other being Good can easily break out [and especially the longer these two incompatible groups of NPCs remain in the same group.]

It would be interesting to know the Charisma of the party leader in your situation, since the lower the Charisma of the party leader, the lower the morale and happiness of the party members. Such that any scripted party conflicts will happen sooner, the lower the Charisma of the party leader. Making Imoen party leader, if her 16 Charisma is higher than the player character, can help tamp down in-party discord for a time - but it won't prevent conflicts completely. Nor will an even higher party leader Charisma - even a PC with an 18 Charisma will still see these events if they mix radically different Alignments in their parties, or fail to attend to NPC agendas for too long of a time.

In BG, the NPCs are not all faceless ciphers happy to fulfill the role of meat-sack for the protagonist - many of them *do* have feelings, opinions and agendas, and one has to take this into account when choosing who to adventure with. If you recruit, for example, both a LG Paladin into your party, and a NE Drow priestess, it should come as no surprise that their incompatible world views [as expressed by Alignment] can, and may well, lead to conflicts and problems...
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HEF2011: ...and the underlined, bolded remark in this quote, I believe, answers the questions to this topic
---"Why is Baldur's Gate so highly rated?"
When playing a role-playing game such as this, a lot of novice gamers do not seem to be accustomed to free will choices and are hesitant to make these kinds of choices.
Are these gamers afraid to make mistakes?
Afraid to make mistakes? In a game? Wow man, yeah I am shaking in my boots. I can feel a goblin behind me right now.
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HEF2011: Are these gamers conditioned to other RPGs that don't allow intricate mediation? ...or inter-party intervention of any kind?
I dunno... what I do know is that the gameplay in the Baldur's Gate series is functioning on a more 'evolved' level than those other role-playing games out there.
Sorry, but in BG1 at least you can't do these things. There is no "intricate mediation." You can barely talk to any party members at all. The only role you play in managing your party's problems is going where they want you to go and adding / removing members. I'm close to completing it and moving on to the sequel; I hope BG2 improves on this.

I don't know what less evolved RPG's I might be conditioned by but Planescape:Torment, Arcanum, and Dragon Age are some good examples of games with what I'd like to see in party members. Heck, even Silverfall, an action RPG with a threadbare story, had party members with more depth than those in BG1.
Post edited July 18, 2013 by bengeddes
There isn't anymore meaningful conversation to be had here considering the original post has no clue or idea why Baldur's Gate is so highly rated, even when the questions put forth have been answered.

I believe it is fair to conclude that this thread is winding down.
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Lasivern: Secondly, with regards to the fight that breaks out in the party, was it *really* about getting to Nashkel in a timely manner,
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Hickory: This can never happen. Inter-party fights are explicitly scripted to happen on a percentage basis, and only between certain party members. The only party member that will go after any member of an opposite alignment, is Ajantis, who has a 10 percent chance of picking a fight with any party member of Evil alignment, but you can make him stand down. The only other party members that may come to blows are:

Dynaheir: 100% (50% with Minsc in the party) chance of picking a fight with Edwin (not the other way around)
Jaheira: 50% chance of picking a fight with Xzar
Khalid: 50% chance of picking a fight with Montaron OR Xzar
Taking it as a given that a newcomer to the game complaining about a fight breaking out in his party before they get to Nashkel has both "teams" in their party, i.e. both Xzar/Montaron *and* Khalid/Jaheira, it would then be quite possible for a fight to break out, rather than "This can never happen."

I would assume that as a newbie, the OP has *not* learned or utilized any of the well-worn tricks for recruiting and keeping only a single member of a paired "team". Thus, in the party we can safely assume the OP has, a fight can break out before they get to Nashkel, and the probability of that occurring will increase the longer it takes to get *to* Nashkel [because more time means more checks - the more often the game checks, the more likely it is that the check will result in a fight...].

This is getting awfully "spoilerish" though, and is probably going into too much depth and detail for a thread not labelled as *Spoiler*.... :(
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HEF2011: There isn't anymore meaningful conversation to be had here considering the original post has no clue or idea why Baldur's Gate is so highly rated, even when the questions put forth have been answered.

I believe it is fair to conclude that this thread is winding down.
I'd tend to agree. The answer to why BG is so highly rated is simply that lots and lots of people really, *really* liked it [and many still do - another mark of its "greatness".]

However, popularity is just that, popularity, which is just a conglomeration of personal opinion about the game. It is certainly *not* universally popular, any more than anything else is. There are people out there who don't like BG and/or BG2 just as there are people who like Pepsi [unimaginable, I know, but true!] >laffs<

So it's highly rated because the vast majority of people who played it liked it - but not all people liked it either. It's like asking why the Civilization games are so highly rated - same answer, lots of people liked them, more than didn't like them. Its really as simple as that.
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Hickory: This can never happen. Inter-party fights are explicitly scripted to happen on a percentage basis, and only between certain party members. The only party member that will go after any member of an opposite alignment, is Ajantis, who has a 10 percent chance of picking a fight with any party member of Evil alignment, but you can make him stand down. The only other party members that may come to blows are:

Dynaheir: 100% (50% with Minsc in the party) chance of picking a fight with Edwin (not the other way around)
Jaheira: 50% chance of picking a fight with Xzar
Khalid: 50% chance of picking a fight with Montaron OR Xzar
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Lasivern: Taking it as a given that a newcomer to the game complaining about a fight breaking out in his party before they get to Nashkel has both "teams" in their party, i.e. both Xzar/Montaron *and* Khalid/Jaheira, it would then be quite possible for a fight to break out, rather than "This can never happen."

I would assume that as a newbie, the OP has *not* learned or utilized any of the well-worn tricks for recruiting and keeping only a single member of a paired "team". Thus, in the party we can safely assume the OP has, a fight can break out before they get to Nashkel, and the probability of that occurring will increase the longer it takes to get *to* Nashkel [because more time means more checks - the more often the game checks, the more likely it is that the check will result in a fight...].

This is getting awfully "spoilerish" though, and is probably going into too much depth and detail for a thread not labelled as *Spoiler*.... :(
There may be a misunderstanding somewhere. My reply was meant to clarify that a fight absolutely CANNOT break out purely because of not heeding the timing of follower quests... it cannot happen, as I said.
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Lasivern: Taking it as a given that a newcomer to the game complaining about a fight breaking out in his party before they get to Nashkel has both "teams" in their party, i.e. both Xzar/Montaron *and* Khalid/Jaheira, it would then be quite possible for a fight to break out, rather than "This can never happen."

I would assume that as a newbie, the OP has *not* learned or utilized any of the well-worn tricks for recruiting and keeping only a single member of a paired "team". Thus, in the party we can safely assume the OP has, a fight can break out before they get to Nashkel, and the probability of that occurring will increase the longer it takes to get *to* Nashkel [because more time means more checks - the more often the game checks, the more likely it is that the check will result in a fight...].

This is getting awfully "spoilerish" though, and is probably going into too much depth and detail for a thread not labelled as *Spoiler*.... :(
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Hickory: There may be a misunderstanding somewhere. My reply was meant to clarify that a fight absolutely CANNOT break out purely because of not heeding the timing of follower quests... it cannot happen, as I said.
As far as I know [from poking around online and experience] the game makes multiple checks with regards to these scripted events occuring; thus the longer you adventure with the same incompatible party members, the more checks you will face, which means the more chances for the event to occur.

If you have definitive information saying otherwise, I'd be happy to see it and of course be ready to admit my mistake.

However, as you say, the timer itself is not the only arbiter of fights, I accept that. It is, however, the main arbiter of people leaving the party [whether or not this triggers a fight or just their leaving] with regards to taking too much time to either begin [speaking with the mayor of Nashkel, for example] or completing the NPCs quest [Minsc for example, with regards to Dynaheir.].

So yeah, there is probably a bit of a misunderstanding on my part, but no biggy! ;) I think that probably we are saying much the same thing in just slightly different ways. :)
Post edited July 18, 2013 by Lasivern
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Lasivern: As far as I know [from poking around online and experience] the game makes multiple checks with regards to these scripted events occuring; thus the longer you adventure with the same incompatible party members, the more checks you will face, which means the more chances for the event to occur.

If you have definitive information saying otherwise, I'd be happy to see it and of course be ready to admit my mistake.

However, as you say, the timer itself is not the only arbiter of fights,
The follower quest timers have no relationship, no links with inter-party fights, and cannot under any circumstance be arbiters of said fights. Check the game script bafs in NI yourself if you need to be convinced... I did.
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javihyuga: "Baldur's Gate: why is so highly rated?"
Because it has been given the rating it deserves.
OK, I don't like how Escapist responded to this, but I can damn well see where he is coming from. This is so infuriatingly vague and circular that it fails to answer the underlying question of why the game is so highly rated, and goes on to beg the question of why does the game deserve these ratings. I tried Baldur's Gate myself and quickly lost interest in the game due to a number of issues, from needlessly slow movement speed, to the lack of a run function to help out in battle (made even more baffling by my recalling it being specifically mentioned in the manual, characters who were boiled down to their alignments and maybe one or two personal quirks if I was lucky and who I was unable to talk to to develope their character or further the narrative (despite that having been implemented in Ultima 6 prior to this), a story which initially hooked me with the mystery of why I was being hunted but quickly lost me when it thought that the best way to maintain tension and intrigue was to forget about the already established personal stakes that were at that point the only thing keeping me going and have me address an (as far as I knew at this point in the game) unrelated iron shortage that neither I or my character could have cared less about which resulted in my sense of investment being thoroughly gutted.

I get that Baldur's Gate did a lot to breath life into CRPGs, but the issues above and others (rest assured, my list is nowhere near exhaustive) really confuse me as to why people laud Baldur's Gate not as a game that did good things for the genre or a game that was good for it's time, but an objectively great game as if none of these issues were present to affect how it holds up today. Since you have not yet answered Escapist's question, I ask again: why, in light of all the problems that Baldur's Gate has, is it rated so highly? Quite frankly, the only thing that comes to mind is nostalgia, but I welcome you and anyone on this forum to prove me wrong, but you will have to do a bang up job to do so. I have played many games, not just RPGs, that are far older than me that I didn't play when I was younger, and have thus far given up entirely on exactly one (Ultima II), and the only thing that has kept me from giving up on this game as well is a sense of warped duty to try to experience such a lauded landmark in gaming history.
Post edited July 18, 2013 by Jonesy89
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Lasivern: As far as I know [from poking around online and experience] the game makes multiple checks with regards to these scripted events occuring; thus the longer you adventure with the same incompatible party members, the more checks you will face, which means the more chances for the event to occur.

If you have definitive information saying otherwise, I'd be happy to see it and of course be ready to admit my mistake.

However, as you say, the timer itself is not the only arbiter of fights,
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Hickory: The follower quest timers have no relationship, no links with inter-party fights, and cannot under any circumstance be arbiters of said fights. Check the game script bafs in NI yourself if you need to be convinced... I did.
No, I'll happily take your word for it. If you have done the groundowrk, I'll accept your findings.

As I said, my conclusion was based upon less specific information than this, so my error.
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javihyuga: "Baldur's Gate: why is so highly rated?"
Because it has been given the rating it deserves.
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Jonesy89: I get that Baldur's Gate did a lot to breath life into CRPGs, but the issues above and others (rest assured, my list is nowhere near exhaustive) really confuse me as to why people laud Baldur's Gate not as a game that did good things for the genre or a game that was good for it's time, but an objectively great game as if none of these issues were present to affect how it holds up today. Since you have not yet answered Escapist's question, I ask again: why, in light of all the problems that Baldur's Gate has, is it rated so highly? Quite frankly, the only thing that comes to mind is nostalgia, but I welcome you and anyone on this forum to prove me wrong, but you will have to do a bang up job to do so. I have played many games, not just RPGs, that are far older than me that I didn't play when I was younger, and have thus far given up entirely on exactly one (Ultima II), and the only thing that has kept me from giving up on this game as well is a sense of warped duty to try to experience such a lauded landmark in gaming history.
No one can prove another's opinion "wrong" - it's impossible. It's like saying, "OK, make me like Liver and onions." or something else that one doesn't like. If *you* don't find the game that laudable, well fine and good, that's your opinion and one shared by any number of other people. If you don't like the game, nothing anyone can say is going to change your mind.

As far as nostalgia goes, I can only speak for myself, but nostalgia isn't one of the things which keeps me playing BG, and I've been playing it since it was first published - in 1998! Myself, I like the story, I like the gameplay and especially like that it is based on 2nd ed AD&D and *not* 3.whatever. I also greatly appreciate the modding community which has provided me with lots of tweaks and additions to keep the game "alive" and fresh after 15 years.

I have the opportunity, like anyone, to try out newer games and/or different genres and compare them to BG and BG2 in terms of satisfying my personal desires regarding a game playing experience. And like anyone, my personal preferences will decide what games I play, and which games I don't. In this case, my personal preferences and desires keep me playing BG 1 and 2 because these games give me what I want out of a game, and very little of what I *don't* want [which is easily, equally important.].

Bottom line is if you can't understand why people rank BG so highly, I doubt that there is anything that could be said to make you understand that, let alone anything that would change your personal opinion of the game. It would be like someone trying trying to explain to me why some people prefer Pepsi to Coke, or why some people enjoy watching "Reality" TV. In the end, there is no accounting for taste - some people love BG for it's charm, story, 2d art, etc, while others decry it for its dated graphics, insufficiently detailed combat system and its "old school" rules, etc.

One either likes it, or one doesn't. I, and others, *do*, while others do not. What more can be said, really? :)