Jonesy89: My intention was certainly not to be rude, but in between BG sapping my patience with every second I have tried to play it up until reaching chapter 3 and trying to find time to both post and give the game a chance on the basis of it supposedly getting way better later on despite it doing anything but helping the day become less stressful, I can certainly understand it coming across that way.
fair enough, and I can certainly understand that, I'll endeavour to read your posts with that in mind.
Not got an awful lot of time right now myself so sorry if this ends up a bit rushed:
Here's a fun bit of D&D trivia for you I picked up in the brief time in which I have played PnP D&D: all villagers are neutral aligned. In between that and my Paladin's ability to detect evil and Dynaheir's ability to cast Detect Alignment, I can indeed determine the alignment of virtually every single NPC in that universe.
you *could* but why *would* you? Given that it seems to spoil your enjoyment of the game.
And again, the same system was present in Planescape Torment (giving that another go right now - it's better than last time so maybe it's just that I wasn't used to the system before - more on that later).
Morte is Chaotic Good, Dakkon is Lawful Neutral and Annah is Chaotic Neutral. That doesn't define them as characters, at least not for me. I can well imagine some skeletons in Morte's closet (sorry, couldn't resist) and that doesn't mean he is only capable of good for goodness's sake.
You could argue that that information is not readily available 'in-game' but either you say the alignment rules them or it doesn't.
If you choose to view the D'n'D universe as Black&White with some neutral Grey then that's up to you. I can't help but think you'd enjoy it more if you allowed the characters some character.
Motivation is not the issue, but whether that motivation makes the character morally praiseworthy or morally blameworthy (i.e., Good or Evil). Where the Universe has answered that question by assigning alignment to the characters, the discussion cannot be had with any meaningful outcome, as all that is needed to settle the issue is one of the methods I have outlined in the above paragraph. As to Montaron, it does not matter; any higher calling he might have has ultimately decided by the universe to be an Evil motivation, so whatever his motive is, it is never in doubt that he is a Bad Guy.
Which removes the possibilty of redemption:
As an example - my last game was started with a chaotic-evil sorceror (I even imagined the evil-laugh) - through the course of BG1 he was quite evil but [*spoilers not included*] ... by the end of SOA, through the influence of friends and the events he'd been through, he had become 'good' - the universe (ie the game) still labelled him 'chaotic-evil' but the in-game events recognised him as a 'good' guy. (again, I have no problem with him being 'good' even though you may prefer that he was g'bad or b'good or 'orange').
Side Q: If we're not judging good/evil based on motivation and not based on the act - how may we judge it - I'd certainly go with motivation+act and consider the reasoning capability of the individual.
Where the 'god' of X has made a judgement (eg to assign/remove powers from 'character/weapon A' then you are free to question their decision from a moral standpoint, you just don't have the power to change it)
I'll give you Gorion, as he is pushing up daisies (although after making my way through what I now understand to be roughly half of the game without any sight of a clue about anything relating to my character's story, I am tempted to resurrect him in order to start beating a few questions out of him)
The dreams you've been having might be a clue (just not a crystal clear one)
and thus cannot be subjected to anything other than the Paladin's Detect Evil (which he passed with flying colors on a test I just conducted, which tells me without any room for doubt that Gorion did nothing Evil of significance in his life).
That conclusion is based on your assumption about alignment - you say that the alignment removes any question and then say that therefore Gorion did nothing evil of significance. If it turns out later than some acts of his were morally questionable would that change your mind on the alignment thing? (not saying there were such acts ;) )
It's difficult to discuss this properly without spoilers so really the best thing to do would be to come back after you've finished the game so we can make a spoilers-thread and discuss our conclusions on plot and characters more freely.
As for the guy with the glowing eyes who sadistically killed someone in the intro while he constantly giggled as if someone were tickling him while giving him a blowjob as the victim was begging for their life, my money is on him being Evil
Oh, he's evil alright - are you suggesting that a better world would be one where nobody could be 'evil'?
The question that makes him interesting as a character is "Why does he enjoy killing?"
Other questions to ask might be "Who did he kill and why?" and "What's this all got to do with me"
See the above paragraph on measures to detect alignment for the Flaming Fist, not to mention the fact that their actions are the very textbook definition of Lawful.
Not all of them ;) At least there actions don't all add up to it, even if the label is there, which supports what I say. Just because most of them act lawfully (seeing as they're the cops, that makes sense for such people to be drawn to the job) doesn't mean none of them will bend the rules.
Before you brush off everything I have said about alignment as me "just not liking labels", I would like to quote from a scene in The Others: "how do you know who the goodies and the baddies are?" In real life, and in most fiction, we don't, and can only begin to do so by debate on what system their actions must be measured (utilitarianism, egoism, deontology, etc.) and how their actions are interpreted in light of whatever system we believe to be correct. The moment that the universe as a whole dictates that I am Lawful Good or whatever, all of those questions are left out in the cold, as it is known that morality is not measured by any of the philosophical systems for evaluating ethics that we use, but by consulting what the universe has ineffably decided constitutes Good and Evil. I fail to understand how this does not result in moral questions being foreclosed.
By using the labels as a psych test, not an assessment of any given acts.
As to a character making the alignment, this is not entirely true, as some creatures are labeled in core books as being Evil, resulting in even Orc infants registering as Chaotic Evil.
Which precludes Drizzt being good as he's a drow?
any Lawful Good character will be made to understand that they are expected by the universe to act a particular way or that they will suffer the consequences int the form of a loss of powers for Paladins upon committing an Evil act
Who get their powers from Deity X, who will remove them if they kill / steal / etc - being a Paladin, however, is a choice, not something they're born with - a 'Lawful Good' fighter/mage would have no loss of powers for it (more retarded is that only humans can be paladins (at least in 2.0 rules))
and level loss for everyone in the event of alignment shifting (no, really).
didn't know about that rule, agree it's dumb - it's not applied in BG though. (and is a result of the p'n'p game system doing something odd with alignment, not alignment as a whole )
[edit: it's not letting me post the rest - will come back later and try it]