Posted March 29, 2020
Just watched some more gameplay and apparently, you can now even farm armor during combat if you set the enemies on fire and then shoot/kill them. Meaning it makes out of combat pickups and resource management pretty much entirely pointless....
The only resource in Doom 2016 that I cared about was armor because it was not easily available whenever I needed it. It seems like the reason they send a few basic zombies at you after almost every fight is that so you can refill health, ammo and armor and be full for the next encounter. And I always burst out laughing whenever I see a chainsaw kill. They managed to make them look even more ridiculous. The enemies literally explode into a rainbow cluster-fuck of pickups (which just disappear after like 3 seconds). "Look at all the pretty colors".
They also went all-in on the UAC being a hell worshiping cult instead of just a mega-corporation dabbling in dangerous research and I'm not very fond of that either.
But I like some design homages to the originals (Plasma gun, re-skinning the soldier guys to look like Zombiemen from original Dooms etc.) but the gameplay itself... Maybe when the price is $20 or below, I might try to play through it once.
GameRager: As for the save system.....aren't the old school doom fans used to checkpoint saves or worse(like passwords for every level start)? Absolutely not. Doom has always had the save game feature.
Even Wolf 3D had it.
There is absolutely no reason to use checkpoint only saving in the new game other than checkpoints requiring less effort to implement than proper saving. The main cause for the outbreak of checkpoint only saving was the limitations of earlier consoles. Unfortunately, it stuck for some reason.
The only resource in Doom 2016 that I cared about was armor because it was not easily available whenever I needed it. It seems like the reason they send a few basic zombies at you after almost every fight is that so you can refill health, ammo and armor and be full for the next encounter. And I always burst out laughing whenever I see a chainsaw kill. They managed to make them look even more ridiculous. The enemies literally explode into a rainbow cluster-fuck of pickups (which just disappear after like 3 seconds). "Look at all the pretty colors".
They also went all-in on the UAC being a hell worshiping cult instead of just a mega-corporation dabbling in dangerous research and I'm not very fond of that either.
But I like some design homages to the originals (Plasma gun, re-skinning the soldier guys to look like Zombiemen from original Dooms etc.) but the gameplay itself... Maybe when the price is $20 or below, I might try to play through it once.
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Even Wolf 3D had it.
There is absolutely no reason to use checkpoint only saving in the new game other than checkpoints requiring less effort to implement than proper saving. The main cause for the outbreak of checkpoint only saving was the limitations of earlier consoles. Unfortunately, it stuck for some reason.
Post edited March 29, 2020 by idbeholdME