Posted September 30, 2015
So lets talk a bit about the restricted roles...
Originally, they were just going to be a more creative way of saying "Vanilla". The problem with balancing such a big game is that it favors town just from the number of days and the information one can glean. Any role gets magnified under this situation as well, so to balance it, town deserves very few roles. That's when I happened to catch Shallow Hal on TV again, and had the idea, what if these restricted roles could be released? They I'm still limiting town information a lot, but everyone has hope still (once they figure it out)
As I said, I thought with the sample PM and scum having a role which roleblocks for the rest of the game, scum would catch on. But unfortunately a new player got the role, didn't think it was that special and didn't share his PM with his scum buddies day 0.
This was intended to prevent the whole town confirmation routine, and even if scum didn't figure it out right away, I was hoping they either blended in and nodded and pretended to understand, or pick up on it quickly. But hey, intentions often fail...
I tried to do a few different things with this game, and really thought the setup generally worked with all the crazy stuff I put into it. I still think it was fairly balanced but knew it was inherently "teetering". I was worried that if one side or the other had luck go their way, it could snowball to a quick victory, but that is also a feature of bigger games usually. A lucky investigation or lucky night kill can swing things a lot.
I actually thought up to the last day of day 1 that the scum were going to win easily. I thought they would catch McHack's slip about having a different PM. Thought they would notice when HijacK responded to McHack's no night action claim by saying, he was clever and implying he got it because he was like him, and then later role claiming his role. If scum picks up on that, they know both Gurus day 1!
And for the record, the gurus were immune to the "Intimidator" as they were too self-confident (the Intimidator was warned some players are immune).
Originally, they were just going to be a more creative way of saying "Vanilla". The problem with balancing such a big game is that it favors town just from the number of days and the information one can glean. Any role gets magnified under this situation as well, so to balance it, town deserves very few roles. That's when I happened to catch Shallow Hal on TV again, and had the idea, what if these restricted roles could be released? They I'm still limiting town information a lot, but everyone has hope still (once they figure it out)
As I said, I thought with the sample PM and scum having a role which roleblocks for the rest of the game, scum would catch on. But unfortunately a new player got the role, didn't think it was that special and didn't share his PM with his scum buddies day 0.
This was intended to prevent the whole town confirmation routine, and even if scum didn't figure it out right away, I was hoping they either blended in and nodded and pretended to understand, or pick up on it quickly. But hey, intentions often fail...
I tried to do a few different things with this game, and really thought the setup generally worked with all the crazy stuff I put into it. I still think it was fairly balanced but knew it was inherently "teetering". I was worried that if one side or the other had luck go their way, it could snowball to a quick victory, but that is also a feature of bigger games usually. A lucky investigation or lucky night kill can swing things a lot.
I actually thought up to the last day of day 1 that the scum were going to win easily. I thought they would catch McHack's slip about having a different PM. Thought they would notice when HijacK responded to McHack's no night action claim by saying, he was clever and implying he got it because he was like him, and then later role claiming his role. If scum picks up on that, they know both Gurus day 1!
And for the record, the gurus were immune to the "Intimidator" as they were too self-confident (the Intimidator was warned some players are immune).
Post edited September 30, 2015 by RWarehall