Posted June 05, 2019
dtgreene: I would love it, especially since the problems I have with the growth system in Morrowind/Oblivion is tied to character levels.
The one thing I would change is that I would make it so that harder tasks give more skill experience. For instance, fighting a stronger monster should be worth more than fighting a weaker one, and picking a harder lock should be worth more than picking an easier one, and so forth, Doing this would, among other things, make it actually feasible to reach higher skill levels without it getting too repetitive. (Interestingly, this is one thing that Final Fantasy 2 got right, at least in regards to skill levels; fighting higher rank enemies will actually give you more skill experience.)
GameRager: If you put in too much work on small details you(as a dev) can get overwhelmed quite quickly...just a head's up. The one thing I would change is that I would make it so that harder tasks give more skill experience. For instance, fighting a stronger monster should be worth more than fighting a weaker one, and picking a harder lock should be worth more than picking an easier one, and so forth, Doing this would, among other things, make it actually feasible to reach higher skill levels without it getting too repetitive. (Interestingly, this is one thing that Final Fantasy 2 got right, at least in regards to skill levels; fighting higher rank enemies will actually give you more skill experience.)
Incidentally, one example is likely not to apply to the game I would make, as I don't have any plans to include lock picking in any form into the game. If there's a locked door, the player will need to find a key or some way to bypass it (teleporter or prhaps a transportation spell, but those may end up not existing anyway).