Posted May 03, 2019
Just curious what your thoughts are on this, what features you like in RPGs and what features you don't like.
There are a few things that should be considered set in stone:
* There wikl be multiple party members.
* Combat will be turn based. It will not be tactical (so no grid).
* There will be no (global) levels or experience points for each character. (I haven't ruled out individual skills, if that mechanic exists, having their own levels and experience; I've only ruled out the most common growth system found in CRPGs (don't know how common it is in TRPGs).)
* It will be possible to save manually, and (barring programming bugs that would hopefully be patched) the game will never overwrite your saves without permission. (This means that it will not have roguelike-style permadeath.)
So, given these constraints, what features would you like in this hypothetical RPG?
(By the way, if I were to actually make it, it would probably draw much (but not all) of its inspiration from the SaGa series.)
There are a few things that should be considered set in stone:
* There wikl be multiple party members.
* Combat will be turn based. It will not be tactical (so no grid).
* There will be no (global) levels or experience points for each character. (I haven't ruled out individual skills, if that mechanic exists, having their own levels and experience; I've only ruled out the most common growth system found in CRPGs (don't know how common it is in TRPGs).)
* It will be possible to save manually, and (barring programming bugs that would hopefully be patched) the game will never overwrite your saves without permission. (This means that it will not have roguelike-style permadeath.)
So, given these constraints, what features would you like in this hypothetical RPG?
(By the way, if I were to actually make it, it would probably draw much (but not all) of its inspiration from the SaGa series.)