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reaver894: inventory change is nice and all but some of us are still having major crash's that dont seem to be being addressed
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Gydion: How would you know or is there a detailed changelog somewhere?

We’ve made some huge leaps in optimization and reducing our memory footprint. With your help, we’ve killed over 200 bugs in this update and implemented some great reactivity and conversation suggestions that we received from the community.
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Gydion:
Only thing i saw posted were cosmetic, is that extract from the most recent patch(9mb one) or the one from a week or so ago that was over 1gb, if its the latter then my point stands
Edit: i see the patch notes, my bad, i will try the game again this evening but i wont hold my breath

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jjsimp: I have only encountered one crash to the desktop. Although, I have had many of the great spinning badge forever load screens. Usually after Ctrl-Alt-Del, relaunch the game, and then reload a save it works. If I try to load a save while in a game I sometimes get the spinning badge forever error. So, I try to never load a save while in a game, I'll just back to the menu and then load. Not ideal, but it works for me.

For those of you having crashes, what are your system specs?

(I have the following: Intel Core i7-3520M, Geforce GT640M and HD4000 graphics, 12GB RAM, Samsung 830 SSD). I'm just curious if it is one spec that is causing everyone's lockups.
System im using is an amd something or other at 3.4ghz 4gb ram and a 7770 gpu i think, not at home so cant get exact details.
Post edited February 02, 2014 by reaver894
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reaver894: Edit: i see the patch notes, my bad, i will try the game again this evening but i wont hold my breath
We've been doing a lot of passes to fix CTD issues and other things. If you're still experiencing it now please contact us at support@inxile.net. Include the output_log and error text files from \Steam\SteamApps\common\Wasteland 2\Build\WL2_Data, and any crash.dmp files, and (preferably) dxdiag as well. We can often help you identify what exactly is causing it (could be a software conflict, out-of-date driver, etc etc)
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reaver894: Edit: i see the patch notes, my bad, i will try the game again this evening but i wont hold my breath
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BrotherNone: We've been doing a lot of passes to fix CTD issues and other things. If you're still experiencing it now please contact us at support@inxile.net. Include the output_log and error text files from \Steam\SteamApps\common\Wasteland 2\Build\WL2_Data, and any crash.dmp files, and (preferably) dxdiag as well. We can often help you identify what exactly is causing it (could be a software conflict, out-of-date driver, etc etc)
Cheers, I plan on tryign a new game tonight, I have sent a fair few of the reports along with DXDIAG, I sometimes have issues sending the crash.dmp file, it sometimes throws up an error that it cant upload it due to the file size being zero or some such but in those cases the centercode report has stated that.
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reaver894: Cheers, I plan on tryign a new game tonight, I have sent a fair few of the reports along with DXDIAG, I sometimes have issues sending the crash.dmp file, it sometimes throws up an error that it cant upload it due to the file size being zero or some such but in those cases the centercode report has stated that.
I had my first crash on three different saves. No matter what I did they crashed every time I launched them. Went back to my Ag Center save and was able to replay, but the three saves that caused the crash were unrecoverable.
Think the Beta update is hitting next week guys:
Fargo: "We hope (if the bugs behave and go away) to be able to update the beta for WL2 next week and offer the special upgrade price."
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cw8: Think the Beta update is hitting next week guys:
That would be welcome news. I have been really lazy about playing lately waiting for that big update. From what I remember it will break a lot of saved games, but have a few new areas and that awesome inventory upgrade.
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cw8: Think the Beta update is hitting next week guys:
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jjsimp: That would be welcome news. I have been really lazy about playing lately waiting for that big update. From what I remember it will break a lot of saved games, but have a few new areas and that awesome inventory upgrade.
I haven't been playing with the new updates much. I've seen Ag Centre and Highpool like 3-4 times now. I tthink I'll play this update since it adds the Prison centre and eager to see the UI changes (though the blue usage makes it look like X-COM or Shadowrun). And I'll probably be busy with other games like MMX, Banner Saga, and Blackguards.
https://www.kickstarter.com/projects/inxile/wasteland-2/posts/753216

FTW For the When


The comments from the early beta have continued to help us craft Wasteland 2 and the next beta update will reflect the changes we have made based on your feedback along with the many scheduled additions. We've made great progress on this beta update and are currently putting it through final balancing and testing touches: it will go live on Steam next Monday, the 24th. But I know the question on everyone’s minds (and tweets and Facebook posts) is “When will Wasteland 2 be done?” Of course there is always the glib answer of “when it’s done” but we owe you more detail on the process than that.

I’ve always envied when big developers like a Blizzard or Id were able to give such answers as there is huge correlation on iteration time and the final game quality. It’s why so many classic games stayed in development for the time that they did.

To date we have had a total of 2,300 bugs and suggestions (not counting duplicates) reported from the beta testers and from our outside compatibility testing group since December. We have fully addressed over 1,100 of these items including a host of compatibility issues. On top of that production is moving forward on all fronts, you will see in the next update we have a new inventory UI, new locations on the map to explore, changes to existing locations to add depth, destructible objects, more satisfying combat animations, more ambient sounds, etc.

I promise I’ll soon stop boring you with yet more statements about how great this process is but it truly has been invaluable. Having a large passionate group like yourself playing the game early assures we don’t miss any critical details.

I must confess that we dared to make an ambitious game. Wasteland 2 is big in every conceivable way, from the amount of writing, hours needed to complete, re-playability options, graphic diversity etc. One might argue that it’s more ambitious than it needed to be but from the outset we wanted to create a classic that would hold a spot in your mind along with the other top RPGs of our time. We know we have some big shoes to fill and we want to push the envelope for what makes a great RPG.

As we've said before we wanted to use the beta period to evaluate our release window. To outline our current plan: we will have the team working to lock down every aspect of the game within three months such that we are only addressing bugs. On the systems side of the game, over those three months you will see a number of iteration passes on combat which covers things like crouched stance, ambush mechanics, weapon jamming, special attacks, further UI enhancements, and a few surprises. On the skills we need to make several more passes on making them more useful or better message how they are working. We are adding AI to the remaining enemy types and adding the appropriate animations. Art wise we are wrapping up the LA maps and adding additional combat animations and particle effects to give the game more flavor. And most importantly we are continuing our iteration passes on choice and consequence, providing new options that come from the results of your actions.

We know better than to give an exact date at this point because in addition to pushing the game in the ways we’d planned, we’re going to continue to incorporate player comments that make sense for us to address. But we are in the final stretch, and are thankful our backers have consistently agreed we should take the time we need. Our current three month plan will create a significantly better game as we are in an important development phase with each week taking huge steps to improve the game. As we progress through this plan we'll of course keep posting updates to let all our backers know how the game's progressing. But do be aware the end of this three month plan does not represent the finish line, at that point there will still be work to do before we can release the game.

OSX owners will be happy to know that Wasteland 2 will be available for their platform at the same time as we're putting the beta update out. We're making progress on the Linux version and it will follow sometime after.
Screenshots

We of course wanted to share screenshots of the upcoming update with all of you, and to do something a little different we shot them in 4K resolution (3840x2160). Click on the screenshots to view at full resolution.

Other News

A pair of Kickstarters caught our eye of late. One is the massively ambitious Kingdom Come: Deliverance, in the final 24 hours of its funding period and well over 300% funded, they are looking to lock up their final stretch goal. At the start of their campaign is the Middle Eastern culture inspired Zaharia, a unique project which offers a prototype for you to try before you decide on backing it.

If you want to read a little more about the upcoming update, we did a short dev blog post on it on the Wasteland 2 tumblr. There is also this meaty Eurogamer interview with me that digs in on both Early Access, the upcoming update and future plans for Wasteland 2.

As we mentioned in update #41 we are going to make the beta available for purchase to backers who don’t already have access in a limited time $10 deal. This will launch at the same time as the update. We will be doing another Kickstarter update on Monday with specific instructions.

And lastly we will be giving a live feed of the new features of Wasteland 2 via TwitchTV on Monday, February 24th at 11am PST (UTC 19:00). Please come watch us play if you want a greater understanding of the new UI and the subtle reactivity of the game.

Thanks!
Brian Fargo
Leader in Exile
The 2 new screenshots look sharper and crisp than what the game was 2 months back. Haven't played the beta since then, so they finally got rid of the blur filter / DOF or whatever?
According to the update they've only fixed 1,100 bugs of 2,300 reported. That's a big achievement in just a couple months of beta testing. I'd imagine this game will have hundreds more bugs found and at least a few more solid months in beta before it get's a final release. Maybe late spring or sometime in summer?

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cw8: The 2 new screenshots look sharper and crisp than what the game was 2 months back. Haven't played the beta since then, so they finally got rid of the blur filter / DOF or whatever?
They do look a bit crisper. And great to boot. But I would like to see more interior shots, like in buildings and such.
Post edited February 19, 2014 by JinseiNGC224
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JinseiNGC224: According to the update they've only fixed 1,100 bugs of 2,300 reported. That's a big achievement in just a couple months of beta testing. I'd imagine this game will have hundreds more bugs found and at least a few more solid months in beta before it get's a final release. Maybe late spring or sometime in summer?
I think that definitely explains why so many RPG games are so buggy at launch. This game has probably had several thousand times as much time spent playing the game as a typical game would before release.
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JinseiNGC224: According to the update they've only fixed 1,100 bugs of 2,300 reported. That's a big achievement in just a couple months of beta testing. I'd imagine this game will have hundreds more bugs found and at least a few more solid months in beta before it get's a final release. Maybe late spring or sometime in summer?

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cw8: The 2 new screenshots look sharper and crisp than what the game was 2 months back. Haven't played the beta since then, so they finally got rid of the blur filter / DOF or whatever?
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JinseiNGC224: They do look a bit crisper. And great to boot. But I would like to see more interior shots, like in buildings and such.
That sounds like an incredible amount of bugs (anyone got an idea if this is normal? - for a beta)
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JinseiNGC224: According to the update they've only fixed 1,100 bugs of 2,300 reported. That's a big achievement in just a couple months of beta testing. I'd imagine this game will have hundreds more bugs found and at least a few more solid months in beta before it get's a final release. Maybe late spring or sometime in summer?

They do look a bit crisper. And great to boot. But I would like to see more interior shots, like in buildings and such.
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Niggles: That sounds like an incredible amount of bugs (anyone got an idea if this is normal? - for a beta)
While someone else might have a better explanation, hedwards right above did mention how Wasteland 2 has had a lot more time in beta than many other games, and it's not over yet. It could be that other games don't have beta tests that report so many bugs because the beta tests are all internal staff/testers, or the beta just wasn't long and they didn't care to flesh it out because of time constraints. This is the wonderful part of crowd funding and freedom of the developer.
Post edited February 19, 2014 by JinseiNGC224
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Niggles: That sounds like an incredible amount of bugs (anyone got an idea if this is normal? - for a beta)
When they first released it, it felt more like an early Beta / late Alpha version.
Damn, another week. I was looking forward to the new update this week. Oh, well back to my books.