It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Play it forward.

Community Level Pack, a DLC for Overload, is now available DRM-free, 25% off until November 2nd, 1pm UTC. The base game is also 25% for the duration.

This is a selection of nine curated community-made levels (made with the Editor) that will challenge and delight in equal measure. Dodge, spin, and swirl through treacherous corridors, smash hordes of murder-bots and conquer the leaderboards.
Cool. I don't mind a curated community pack that has been molded into an additional mini-campaign.
avatar
takezodunmer2005: Nine Single-Player levels assembled into a new mission (Eodem Sequitur) with progression, unlocks, and a secret level.
*Twelve Challenge Mode levels.
*Online leaderboard support for the new CM levels.
*Levels created by members of the Overload community.

I could be wrong, but it looks as though they're community mods that were "modded" into a cohesive mission type structure by the devs, so it's not a straight mod collection, please devs or blue text confirm this, as that would be a much better pill to swallow than simply a direct bundling of community mods of which we could easily download separately!
I;m not a dev, but I can confirm that you are correct. This DLC has been edited by the devs into a package and will have active support as a product. Just recently a patch was put out to make the first level not be excessively difficult.
I don't know. Developer makes something and you can't change and sell it because of IP. Community makes something and developer changes it and sells it. Does not seem right to me. This is one thing I wouldn't mind 'pirating'.
avatar
takezodunmer2005: Nine Single-Player levels assembled into a new mission (Eodem Sequitur) with progression, unlocks, and a secret level.
*Twelve Challenge Mode levels.
*Online leaderboard support for the new CM levels.
*Levels created by members of the Overload community.

I could be wrong, but it looks as though they're community mods that were "modded" into a cohesive mission type structure by the devs, so it's not a straight mod collection, please devs or blue text confirm this, as that would be a much better pill to swallow than simply a direct bundling of community mods of which we could easily download separately!
avatar
b_smith_81: I;m not a dev, but I can confirm that you are correct. This DLC has been edited by the devs into a package and will have active support as a product. Just recently a patch was put out to make the first level not be excessively difficult.
Thanks for the confirmation, yeah; mods are notorious for crippling difficulty for the sake of crippling difficulty's sake so this is good to know!
I'm fine with paying an artist for their work as long as gog have tested it... if you don't want it then don't buy it
Post edited October 27, 2018 by ussnorway
avatar
ussnorway: I'm fine with paying an artist for their work as long as gog have tested it... if you don't want it then don't buy it
People need to stop with this if you don't want it then don't buy it talk.
avatar
ussnorway: if you don't want it then don't buy it
Surprise! That's exactly what the people who say that they won't buy it are doing. Mindboggling, I know, right? That someone who doesn't want something actually doesn't buy it!
So, just in case people have missed this - the "Overload Community Level pack" is not available for free anywhere. On Steam you'd have to pay for it as well.

The OCLP (Yeah, I am not going type the full name every time) is indeed a set of maps by the community that were modded into a cohesive set of maps; so opposed to just a few good maps slapped into a single pack there was some work done to it.

Now, as for the claims that this is comparable to say Creation Club (aka paid mods) - it would be correct and somehwat incorrect. Correct as in it is indeed a set of work that was primarily done by the community that is being released for a price. Not correct as well, the devs did actually do work on it so some compensation is I guess to be expected.

That all said and done, the Overload Level Editor (OLE) is > FREE < so there is a possibility for people to release maps on their own for free.

In the end, you can indeed "vote with your wallet". If you feel that a small compensation for the people involved in making this is OK, go for it. If you feel that this is enabling a slippery slope that will lead to monetization of any and all community content, don't buy it.

Just my 2 cents
avatar
ussnorway: I'm fine with paying an artist for their work as long as gog have tested it... if you don't want it then don't buy it
avatar
Johnathanamz: People need to stop with this if you don't want it then don't buy it talk.
I would go with a different talk. Ask yourself two questions:

1) Do you like the game Overload at all?
2) Have you ever played something made by some people from a community that was so good that you would have payed money for it if it was on sale anywhere?

If the answer to both is YES, then don't hesitate and get the DLC.

Personally I'm happy that this is available on GOG too now. The content included is definitely worth the small price.
avatar
PromZA: I don't know. Developer makes something and you can't change and sell it because of IP. Community makes something and developer changes it and sells it. Does not seem right to me. This is one thing I wouldn't mind 'pirating'.
The creators of the levels get 50% of the profits, also the developers have done more work on them to be more integrated into the game like challenge mode levels and leader boards.

You can go and download them freely since the creators have released them on the internet, but you won't get the kind of integration that this community pack gets.
avatar
eisberg77: The creators of the levels get 50% of the profits, also the developers have done more work on them to be more integrated into the game like challenge mode levels and leader boards.

You can go and download them freely since the creators have released them on the internet, but you won't get the kind of integration that this community pack gets.
Is there confirmation of this? If that's the case then I'm fine with it. I've just been noticing a one sided trend where companies have all the rights and users none. If users put in their own effort they should have their IP protected just like companies have theirs protected. But if creators get paid I don't have a problem with it.
avatar
eisberg77: The creators of the levels get 50% of the profits, also the developers have done more work on them to be more integrated into the game like challenge mode levels and leader boards.

You can go and download them freely since the creators have released them on the internet, but you won't get the kind of integration that this community pack gets.
avatar
PromZA: Is there confirmation of this? If that's the case then I'm fine with it. I've just been noticing a one sided trend where companies have all the rights and users none. If users put in their own effort they should have their IP protected just like companies have theirs protected. But if creators get paid I don't have a problem with it.
yes, one of the developers said as such on the Steam forums.
avatar
eisberg77: The creators of the levels get 50% of the profits, also the developers have done more work on them to be more integrated into the game like challenge mode levels and leader boards.

You can go and download them freely since the creators have released them on the internet, but you won't get the kind of integration that this community pack gets.
avatar
PromZA: Is there confirmation of this? If that's the case then I'm fine with it. I've just been noticing a one sided trend where companies have all the rights and users none. If users put in their own effort they should have their IP protected just like companies have theirs protected. But if creators get paid I don't have a problem with it.
Well I couldn't remember what thread it was. But they did say it on their news section that the creators are getting 50% of the sales:

https://playoverload.com/community-level-pack-news/
We are pleased to present the Community Level Pack, the first DLC for Overload. This set of levels was created by members of the Overload community, who are receiving half of the revenue from the sale of the DLC
oh, I was wrong, it is 50% of the revenue, not 50% of the profit. 50% of the revenue is a higher number than 50% of the profits.
avatar
eisberg77: The creators of the levels get 50% of the profits, also the developers have done more work on them to be more integrated into the game like challenge mode levels and leader boards.

You can go and download them freely since the creators have released them on the internet, but you won't get the kind of integration that this community pack gets.
avatar
PromZA: Is there confirmation of this? If that's the case then I'm fine with it. I've just been noticing a one sided trend where companies have all the rights and users none. If users put in their own effort they should have their IP protected just like companies have theirs protected. But if creators get paid I don't have a problem with it.
Sept 29th Revival Productions official livestream recording: https://www.youtube.com/watch?v=l07uj5FaPvA
At the 17:50 mark one of the devs explicitly states half the proceeds go to the creators.
avatar
eisberg77: Well I couldn't remember what thread it was. But they did say it on their news section that the creators are getting 50% of the sales:

https://playoverload.com/community-level-pack-news/

We are pleased to present the Community Level Pack, the first DLC for Overload. This set of levels was created by members of the Overload community, who are receiving half of the revenue from the sale of the DLC
avatar
eisberg77: oh, I was wrong, it is 50% of the revenue, not 50% of the profit. 50% of the revenue is a higher number than 50% of the profits.
Thanks for looking up the link. Yes, that makes this DLC much better. If the actual creators are paid for their work, I'm totally fine with it. Bought.