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Is it sad that I remembered the book the instant I saw the thread title? I used to LOVE all those which-way, pick-a-path books. They were so great. Perhaps my favorite were the Lone Wolf books, which amazingly, the author released to the public many years ago:

https://www.projectaon.org/en/Main/Home

You can not only freely download all the books if you wish, you can also play them on your computer with simple software provided. The Lone Wolf books were different from the other because you had hit points and attack values, and you could pick up items and gain levels between books. If you liked which-way books, I highly recommend checking them out.

There was one set of books that I can't recall though, maybe you guys can. IIRC there were three adventure books, and one spell book. You were allowed to read the spell book to memorize the spell "codes" beforehand, but once you opened one of the adventure books, you couldn't refer to the spellbook anymore... you had to rely on memory. So if an entry asked if you wanted to cast weretwert, or ytrytd, or poiup, you had to try to remember what those spells were and which one was useful in your situation.
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BlueMooner: Is it sad that I remembered the book the instant I saw the thread title? I used to LOVE all those which-way, pick-a-path books. They were so great. Perhaps my favorite were the Lone Wolf books, which amazingly, the author released to the public many years ago:

https://www.projectaon.org/en/Main/Home

You can not only freely download all the books if you wish, you can also play them on your computer with simple software provided. The Lone Wolf books were different from the other because you had hit points and attack values, and you could pick up items and gain levels between books. If you liked which-way books, I highly recommend checking them out.

There was one set of books that I can't recall though, maybe you guys can. IIRC there were three adventure books, and one spell book. You were allowed to read the spell book to memorize the spell "codes" beforehand, but once you opened one of the adventure books, you couldn't refer to the spellbook anymore... you had to rely on memory. So if an entry asked if you wanted to cast weretwert, or ytrytd, or poiup, you had to try to remember what those spells were and which one was useful in your situation.
Truly awesome.

I had played only one of these. Didn't like them much for two reasons. Firstly the name, it was presentend as (a french translation of) lone*wolf with the * supposedly representing a guttural sound impossible to pronounce or write or whatever. I found this embarassingly dumb. Secondly because it was a multi-books story, and I didn't want to feel hooked on a series, having to buy them all : I kept to the one-shots of fighting fantasy.

So, that's for the little memories no one care about. Reasons why I hadn't played them. I now completely 100% will. So thanks for the link.
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Telika: Truly awesome.

I had played only one of these. Didn't like them much for two reasons. Firstly the name, it was presentend as (a french translation of) lone*wolf with the * supposedly representing a guttural sound impossible to pronounce or write or whatever. I found this embarassingly dumb. Secondly because it was a multi-books story, and I didn't want to feel hooked on a series, having to buy them all : I kept to the one-shots of fighting fantasy.

So, that's for the little memories no one care about. Reasons why I hadn't played them. I now completely 100% will. So thanks for the link.
It is probably the most favourite gamebook series of mine.
I loved it is actually spread across multiple books, that you encounter the same enemies ad that you actually get a lot stronger over time and fight more badass enemies.

I suggest using the Seventh Sense to play projectaon gamebooks. It allows to save progress, tracks most stats and equipement and allows to customize the game in many ways.

I read the RPS review of the Warlock and I've got to say I am not thrilled at all about the combat as they describe it there. :-/
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Vitek: I suggest using the Seventh Sense to play projectaon gamebooks.
Ok, I'll do. Thanks.

Also, no problem with the announced fighting system here. It's a tricky matter, and purely randomized results could easily get frustrating on the computer (if I don't see the physical dice, I don't trust the opponent).
Post edited September 08, 2016 by Telika
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CharlesGrey: ...snip
I would like to see all the FF games here, did try to garner some support a while back, see:
https://www.gog.com/forum/general/fighting_fantasy
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Telika: Translating them into digital form, either directly (as this Tin Man company mostly does) or semi-directly (like the Sorcery games, by Inkle) or in new form as with this specific game, is important, precious, fun, and should be encouraged.
I just want to note that while the best gamebook ever (Spectral Stalkers) isn't likely to be digitized any time soon (probably a rights issue), if it were, it'd lose a lot in the process. If you haven't read it, you owe yourself to track down a paper copy.
(The other two Peter Darvill-Evans books are also great, but they can be digitized just fine.)
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Telika: Translating them into digital form, either directly (as this Tin Man company mostly does) or semi-directly (like the Sorcery games, by Inkle) or in new form as with this specific game, is important, precious, fun, and should be encouraged.
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Starmaker: I just want to note that while the best gamebook ever (Spectral Stalkers) isn't likely to be digitized any time soon (probably a rights issue), if it were, it'd lose a lot in the process. If you haven't read it, you owe yourself to track down a paper copy.
(The other two Peter Darvill-Evans books are also great, but they can be digitized just fine.)
Well, apparently it existed, but I had never heard of it. Checking the fighting fantasy titles, it seems to have been published 5 years after I had stopped playing them (which seems to about the year i had access to an amiga, coincidence?).

But heck, if I stumble upon it in some second hand bookshop (in the same edition as my other books), I might give it a go. For the lulz at minimum. I don't often get choose-your-own-adventure books suggestions anymore...

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Vitek: I suggest using the Seventh Sense to play projectaon gamebooks.
Beh. Not going that smoothly. Plays in a square window that gets cut by the bottom of my screen (I can move the pointer beyond it but only the button's popup help me guess over what i'm hovering down there), and changing the resolution parameters or even selecting full screen has zero effect.

Might have to try it on a real computer, in a few weeks. Win10 surface tablet not 100% compatible, apparently. Unless there's a problem with that elusive settings.ext...
Post edited September 08, 2016 by Telika
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Telika: Well, apparently it existed, but I had never heard of it. Checking the fighting fantasy titles, it seems to have been published 5 years after I had stopped playing them (which seems to about the year i had access to an amiga, coincidence?).

But heck, if I stumble upon it in some second hand bookshop (in the same edition as my other books), I might give it a go. For the lulz at minimum. I don't often get choose-your-own-adventure books suggestions anymore...
It's seriously great except for a couple of bugs (well, at least the English version), kind of the The Phantom Tollbooth / The Neverending Story in gamebook form. And it actually delivers on the FF "You are the hero!" slogan. Best book is best.

I bought all my current books on ebay and most of them one at a time, then had them packed into crates (one in the US and one in the UK) and shipped to me. The UK versions of FF went for $2.99 per copy on average (one automated seller refused to take my money twice but still sent the books) except for Allansia and the illustrated Sorcery! spellbook. Most of my other rares came from a single German collector except for the Duel Masters 3 slipcase which circumnavigated the world (Australia - US - Russia). Good on Queen Berengaria, I guess.
I don't want to make a new thread for it so here goes:

Ink, the scripting language used for Sorcery and 80 Days, and the editor (inky) are now free and open source.
Thought I recognized the name, got my vote! My favourite adventure series Lone Wolf also got its own game a couple of years ago (though it was for mobile devices and remastered for PC). Most of the playtime is spent turning the pages of an in-game book. What stood about it to me is that it was for all intents and purposes an entirely new novel written by Joe Dever himself.
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BlueMooner: There was one set of books that I can't recall though, maybe you guys can. IIRC there were three adventure books, and one spell book. You were allowed to read the spell book to memorize the spell "codes" beforehand, but once you opened one of the adventure books, you couldn't refer to the spellbook anymore... you had to rely on memory. So if an entry asked if you wanted to cast weretwert, or ytrytd, or poiup, you had to try to remember what those spells were and which one was useful in your situation.
I think you are talking about the Sorcery! series by Steve Jackson. Loved the four books when I was a kid.
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UPDATE: Felt like giving this old thread a little bump, because the game is currently discounted 50% off over at Humble. I've had my eye on it ever since I originally made this post, and finally decided to buy a copy.

So far I've only played for a few hours, but I feel it's worth the ~10 bucks they're currently asking for it. It's very nicely polished, and seems to have a lot of content. The game also has some included bonus content, such as a rather elaborate history of the Fighting Fantasy franchise, and it even has achievements/optional challenges directly built into the game. That's right, it's possible to provide such features without additional client programs -- who'd have thunk, huh?

For those wondering about Humble's DRM-free version: The game is provided as a direct download from Humble's servers. It comes in the form of a ZIP file of some ~700 MB, and the fully uncompressed folder is about twice as large. I'm not sure about the advantages or disadvantages compared to GOG's installers, but it works fine for me, and I guess it's more portable than conventional installations, and could quickly be moved to other devices. In fact, I haven't tried it yet, but it seems like it would work well on a tablet, due to the simple controls and fairly low hardware requirements.

Some critique: The combat system does its job, but is fairly minimalistic, compared to real tactical RPGs. Also, the expansion pack/DLC for the game isn't being offered on Humble. Currently the only legal way to obtain it for the DRM-free version is to contact the devs via e-mail, and purchase the unlock code directly from them.

For those who don't mind Steam, a Steam version of the game is included in the Humble purchase, and the DLC is available as a separate purchase there. ( For about 5 bucks. ) Personally I'll finish the main game content, and then decide whether I'm still interested in the DLC, and how to buy it.

The game should be discounted for about 3 more days!
Too niche for GOG's blood.