Finished it with a completionist approach, though I missed a few pieces - clocked in at around 90 hours.
Story: overall good to very good.
The story as a whole is worth it. Not Game of Thrones level, but certainly good with nice twists and turns and a few WTF? moments (in a good way). Tons of past character appearances / references.
The 2 "problems" I have with it is mainly the bad guy which comes over a bit overdrawn - especially in the final battle where he shows an amount of power, you can't help but ask yourself: "why doesn't he just crush those 4 guys like ants?".
The second is the depiction of the Grey Wardens... given how much they have been idolized in the series so far, they come up more than just bad - gullible beyond believe. Anyone who had problems with the Brotherhood of Steel in Fallout 3 and loved the Grey Wardens so far - be warned, you will likely hate their story arc.
However, there where also fantastic events that none can tell me believable they saw coming, which I can't describe without spoiling.
Characters:
Not reaching Origins or DA2 level. Loved Leliana. Liked Varric and Cassandra. Sera, Solas, Cole.... they're certainly different, though not in a good way for me. Some companions personal quests felt lackluster.
Choices and consequences:
Don't feel like it had a major impact, though I may be wrong on that one. More than not it felt just like going through different loops to get the same result. Apart from 3-4 choices that I made, I felt the warroom and my choices there were more difficult and had more impact.
Combat: not fish, not flesh.
It's not Dragon Age 2 bad, but the tactical option feels more like tacked on. Tried it, rather quickly dismissed it and went with the action-approach.
Technical problems: little to almost none.
Biggest problem is the camera, especially in cut-scenes. Also a few glitches like people walking through a wooden scaffolding, NPC standing inside a chair, talking with someone inside a house then a sudden switch to a cut-scene outside.... stuff like that.
Audio levels seem to be a bit off too. Especially the chitchat between current partmembers or within quest-scenes was too quiet compared with the rest of the gameworld - had to switch on sub-titles to not miss half of it.
Had 1 game crash in the final battle. No idea where that came from or why. 1 in 90 hours and a ton of alt-tabbing, I'd consider nothing.
Other stuff note worty:
+ loved the small part of the Fade that you can enter - sooo much better than ever before.
+/- the political game in Orlais. Nice change of gameplay mechanics, away from primarily fighting to espionage / detective work (though without much depth to it). Disliked that there's a invisible timer running, forcing you to know and speed through it to get the most out of it.
+ the warroom with decisions how / with which advisor to handle (seemingly) smaller issues.
Post edited December 03, 2014 by Siannah