It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
cw8: No healing spells for combat.
I'm sort of glad. As far as I'm concerned, healing spells just tied Wynne to my party, which is a character who I like, but I don't really like having her around while adventuring. Except I've had to as it's the most efficient way of composing the party. Dropping of this requirement will just give me more freedom in building my party.

avatar
cw8: You can rez downed party members, L4D style, so no rez spells or scrolls
Rezing sounds cool. Do I sacrifice time this party member could be fighting to rez another party member? Is it worth it? Will it get the rest of the party killed? As it stands, rezing somebody in origins was as easy as casting a single instant spell.

avatar
cw8: no perm deaths either.
Well that wasn't in Origins either, just the annoying injury system which served no purpose whatsoever.

avatar
cw8: 8 limited potions I think.
Cool. Potion spam was a constant problem with Bioware games.

avatar
cw8: Think it uses some armour or shield system like Mass Effect or something.
Regenerative shield? Origins regenerated your health after every combat.
avatar
Fenixp: I'm sort of glad. As far as I'm concerned, healing spells just tied Wynne to my party, which is a character who I like, but I don't really like having her around while adventuring. Except I've had to as it's the most efficient way of composing the party. Dropping of this requirement will just give me more freedom in building my party.
I'm not too fond of not having healing spells. It's like the Chantry went half handicapped all the sudden. Not too fond that there doesn't seem to have mana either.

avatar
Fenixp: Rezing sounds cool. Do I sacrifice time this party member could be fighting to rez another party member? Is it worth it? Will it get the rest of the party killed? As it stands, rezing somebody in origins was as easy as casting a single instant spell.
Maybe give the "healer" the rez spell only at later levels, only usable once or twice in combat. U can't rez at low levels, and only have to go to the temple of sorts and pay a good sum to bring the person back.

avatar
Fenixp: Well that wasn't in Origins either, just the annoying injury system which served no purpose whatsoever.
They really need to bring back perm deaths to their games like in BG. At least on higher difficulties. I'm too spoiled by recent RPGs that had perm deaths in one enemy hit like in Wasteland 2. And you can't bring the character back once he/she is dead.

avatar
Fenixp: Cool. Potion spam was a constant problem with Bioware games.
BG2 had a hefty CD between potion usage. One can get killed easily during the CD especially when facing enemies like Demogorgon or Abazigal.

avatar
Fenixp: Regenerative shield? Origins regenerated your health after every combat.
Mass Effect's shields work in combat and if you're shot, you had to stay in cover till your shields regen back. I'm not sure if they implemented something like that in DA3 since healing spells don't exist anymore.

Now I'm not too sure I'm getting the game anymore. I might still get it though I'm busy with games like Lords of Xulima and the like. I'll have to lurk and check for general opinions on the RPGCodex before committing. :)
Review are starting to pile up for Dragon Age: The Apology, and it looks good.
avatar
markrichardb: Review are starting to pile up for Dragon Age: The Apology, and it looks good.
Lmao the Apology.
I generally don't bother with reviews anymore especially after the 94 score that PC Gamer gave DA2, lol. Now I just collect general opinions from people on forums, like here, Neogaf and RPGCodex.
avatar
markrichardb: Review are starting to pile up for Dragon Age: The Apology, and it looks good.
avatar
cw8: Lmao the Apology.
I generally don't bother with reviews anymore especially after the 94 score that PC Gamer gave DA2, lol. Now I just collect general opinions from people on forums, like here, Neogaf and RPGCodex.
My favourite part was when the reviewer called it RPG of the decade one year into the decade.
avatar
Crosmando: Goddamn why are their no actually attractive companions? Their all ugly. Even the Elf chick looks like a man. Thanks Bioware.
Morrrigan. Where are you my love.....


avatar
cw8: No healing spells for combat.
avatar
Fenixp: I'm sort of glad. As far as I'm concerned, healing spells just tied Wynne to my party, which is a character who I like, but I don't really like having her around while adventuring. Except I've had to as it's the most efficient way of composing the party. Dropping of this requirement will just give me more freedom in building my party.

avatar
cw8: You can rez downed party members, L4D style, so no rez spells or scrolls
avatar
Fenixp: Rezing sounds cool. Do I sacrifice time this party member could be fighting to rez another party member? Is it worth it? Will it get the rest of the party killed? As it stands, rezing somebody in origins was as easy as casting a single instant spell.

avatar
cw8: no perm deaths either.
avatar
Fenixp: Well that wasn't in Origins either, just the annoying injury system which served no purpose whatsoever.

avatar
cw8: 8 limited potions I think.
avatar
Fenixp: Cool. Potion spam was a constant problem with Bioware games.

avatar
cw8: Think it uses some armour or shield system like Mass Effect or something.
avatar
Fenixp: Regenerative shield? Origins regenerated your health after every combat.
Basically screw all of that:

Healing: Sorry I like the standard Tank, Healer, and Damage Dealer parties.

Rezzing: Ew it removes the challange and tension of combat.

Perm: it did if you ran out of injury kits.

Potion: Fuck that I like my potion spam, besides early on in the game potions are kinda expensive.

Regenerating health: FUCK THAT SHIT, and at least it regenerates in the end of battle, but during it does not in Origins.



Anyway how is the Open World aspect that they were attempting to Ape Skyrim/GTA?
Post edited November 13, 2014 by Elmofongo
avatar
Elmofongo: Healing: Sorry I like the standard Tank, Healer, and Damage Dealer parties.
I liked character writing. Which I couldn't particularily enjoy when my party was limited by some dumb pre-determined roles, not to mention overpowered mages. This was okay in Baldur's Gate where you could take 5 companions along, forcing companions on you in Dragon Age (or any character-driven RPG for that matter) is, for me, an unacceptable design decision.

avatar
Elmofongo: Rezzing: Ew it removes the challange and tension of combat.
Umm... Where is the challenge and tension in clicking the 'rez' spell and clicking in the general area of downed comrades? The spell didn't even take long to cast, it was just a thing you did between shooting bolts of various elements. If it actually is L4D style, in other words, it takes time to get a party member up, it would add challenge and tension to combat as it would lock a party member from fighting.

avatar
Elmofongo: Perm: it did if you ran out of injury kits.
Of course, the game is coded in such a way the the likeliness of injury kit dropping rises whenever you don't have any. Besides, it would take an exceptionally incompetent player to not carry a bunch along with you and, on top of that, late healer spells remove injuries altogether. Absolutely pointless mechanic, all it achieved was taking one inventory slot.

avatar
Elmofongo: Potion: Fuck that I like my potion spam, besides early on in the game potions are kinda expensive.
You liking it doesn't mean it's a good mechanic.
Post edited November 13, 2014 by Fenixp
avatar
Elmofongo: Healing: Sorry I like the standard Tank, Healer, and Damage Dealer parties.
avatar
Fenixp: I liked character writing. Which I couldn't particularily enjoy when my party was limited by some dumb pre-determined roles, not to mention overpowered mages. This was okay in Baldur's Gate where you could take 5 companions along, forcing companions on you in Dragon Age (or any character-driven RPG for that matter) is, for me, an unacceptable design decision.

avatar
Elmofongo: Rezzing: Ew it removes the challange and tension of combat.
avatar
Fenixp: Umm... Where is the challenge and tension in clicking the 'rez' spell and clicking in the general area of downed comrades? The spell didn't even take long to cast, it was just a thing you did between shooting bolts of various elements. If it actually is L4D style, in other words, it takes time to get a party member up, it would add challenge and tension to combat as it would lock a party member from fighting.

avatar
Elmofongo: Perm: it did if you ran out of injury kits.
avatar
Fenixp: Of course, the game is coded in such a way the the likeliness of injury kit dropping rises whenever you don't have any. Besides, it would take an exceptionally incompetent player to not carry a bunch along with you and, on top of that, late healer spells remove injuries altogether. Absolutely pointless mechanic, all it achieved was taking one inventory slot.

avatar
Elmofongo: Potion: Fuck that I like my potion spam, besides early on in the game potions are kinda expensive.
avatar
Fenixp: You liking it doesn't mean it's a good mechanic.
The reason they did rezzing like the way it is is because of the Multiplayer element this game introduces. Appearently they don't want to make it like each character is a class like who is the tank, healer, damage dealer like in MMOs. No they just want to turn it into Mass Effect with swords and magic.

Honestly its amazing that World of Warcraft and Everquest 2 even as they are now feels more RPGish and somewhat challeging then what I am hearing about in DA: I

But OK that is what RPGs are going for right now. So anyway:

How is the Open World aspect? Is it on big giant country like Morrowind and GTA 5?
Is it me or the standard edition of the game hideously expensive? I don't know why I'm seeing 60Euro but I used to see it as 60USD which is also just as expensive for a standard edition. I'll go check the boxed set to see if it's cheap (<= ~US$50). Then decide on purchase.
Post edited November 17, 2014 by cw8
Im quite curious what people think of this game (i like DAO, didnt like DA2)...?
avatar
cw8: Is it me or the standard edition of the game hideously expensive? I don't know why I'm seeing 60Euro but I used to see it as 60USD which is also just as expensive for a standard edition. I'll go check the boxed set to see if it's cheap (<= ~US$50). Then decide on purchase.
$89.95 AUD here (62.99 from ozgameshop). Thats about the normal price for a PC game here. $50/60 USD looks normal to me.....?

Btw does origin region lock their recent games? (havent bought either origin or steamed games for months...)
Post edited November 17, 2014 by Niggles
avatar
Niggles: $89.95 AUD here. Thats about the normal price for a PC game here. $50/60 USD looks normal to me.....?
Not normal for us. SGD$59 which is about US$46 is normally the max price we pay over here for standard boxed editions. At most US$60 but I don't normally get my games at that price.
Haven't been playing games recently but the day before this releases I am suddenly very tempted to buy it. I assumed my rig was too old but it turns out I am well above the minimum requirements, so I could probably play on medium, which is probably good enough.

So conflicted!
Hmm. Several reviews say that there are hardly any evil roleplaying opportunities in Inquisition. :/ That would suck the big one.
avatar
Nergal01: Hmm. Several reviews say that there are hardly any evil roleplaying opportunities in Inquisition. :/ That would suck the big one.
I don't think there were any in the original either... You could be a dick to people, but that's about it, there really wasn't much of distinction between good and evil in Origins. The whole silly morality meter went out of the window in that game.
Post edited November 17, 2014 by Fenixp
avatar
Nergal01: Hmm. Several reviews say that there are hardly any evil roleplaying opportunities in Inquisition. :/ That would suck the big one.
avatar
Fenixp: I don't think there were any in the original either... You could be a dick to people, but that's about it, there really wasn't much of distinction between good and evil in Origins. The whole silly morality meter went out of the window in that game.
The whole Dragon Age trilogy feels fractured since you play as 3 different protaginist.

I am curious if the Grey Warden of Origins will make an Appearance.

I play a Human Noble Warrior so how will that Warden Appear in the game?