Posted September 17, 2012

SimonG
SimonG597
Registered: Sep 2010
From Germany

Nergal01
New User
Registered: Feb 2009
From Germany
Posted September 17, 2012


Ric1987
Pimpalicious
Registered: Jul 2010
From United States
Posted September 17, 2012
I enjoyed the game for what it is. Hopefully the third game will mix elements of both. There's stuff I liked better about the first, but then there are things I liked better about DAII.

F1ach
Mortes best mate
Registered: May 2011
From Ireland
Posted September 17, 2012

Dunno why so many topics here degenerate into a console vs PC debate.

Jarmo
- censored -
Registered: Jan 2009
From Finland
Posted September 17, 2012

And EA will cough it up on schedule, no matter how unfinished it is and how much content needs to be cut.
My hopes are not soaring high in the golden clouds.
Post edited September 17, 2012 by Jarmo

orcishgamer
Mad and Green
Registered: Jun 2010
From United States
Posted September 17, 2012


The only tactical fights in DA2 are the 3 big bosses.
Post edited September 17, 2012 by orcishgamer

cw8
noob user
Registered: May 2009
From Singapore

Nirth
GFN / VR / Switch!
Registered: Oct 2010
From Other
Posted September 17, 2012

Eh? How was it needlessly complex? And if I recall at least BG2 has a lot of different abilities as well, perhaps not as many for a non-spellcaster but still. There was a lot more hand holding in DAO than BG, IW or any other former cRPG.

Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted September 18, 2012

StingingVelvet
Devil's Advocate
Registered: Nov 2008
From United States
Posted September 18, 2012

The only tactical fights in DA2 are the 3 big bosses.

cw8
noob user
Registered: May 2009
From Singapore
Posted September 18, 2012

The only tactical fights in DA2 are the 3 big bosses.


Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted September 20, 2012
Ha, finished. Brilliant. Simply brilliant. Well the last boss was kind of cheesy, but other than that, it was great. So... Anyone care to tell me what was wrong with the ending, other than that?

SheBear
New Viewser
Registered: May 2009
From United States
Posted September 20, 2012

Eh. Also the whole spark which sets stuff off, with Anders destroying the Chantry tower is hated (personally, I'm sort of in the middle on this - as I was mostly just very surprised when it happened) because no matter what your Hawke does to try and get Anders to back down and not become an extremist he still does this. So player agency is taken away. I mean, maybe the expectation (particularly in modern Bioware games) is to blame here: that you as the player have "choices" which means that you can control everything through the right combination of skills and stats and so you can get the "right" ending, rather than a pre-decided thing. But within the context of Hawke's ability to do almost anything else and convince your followers of everything, all your work with Anders to get him to be calmer and less "Justice-y" is negated. Which people loathed.

Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted September 20, 2012
Spoilers, obviously.
I do agree about the last bit. I actually liked the whole thing with the sword, it nicely wrapped up the artefact storyline and made the entire Deep Roads trip meaningful - it has also explained why was the woman-templar-person (I'm horrible with names) worse day by day. At any rate, ending was like an hour long, following on 30 hours long game - and the vast majority of those 30 hours were excellent. I really felt the consequences of my decisions in most cases, especially when taking Bethany to the Deep Roads without Anders (really, I should have seen that coming. Stupid me.) I felt, from the letters that were sent to me of from dialogue in later chapters, that vast majority of my decisions were meaningful - including the last 'big' one. And Anders not changing because player character says so? He was Grey Warden. I really don't think he's about to bow to anyone.
I do agree about the last bit. I actually liked the whole thing with the sword, it nicely wrapped up the artefact storyline and made the entire Deep Roads trip meaningful - it has also explained why was the woman-templar-person (I'm horrible with names) worse day by day. At any rate, ending was like an hour long, following on 30 hours long game - and the vast majority of those 30 hours were excellent. I really felt the consequences of my decisions in most cases, especially when taking Bethany to the Deep Roads without Anders (really, I should have seen that coming. Stupid me.) I felt, from the letters that were sent to me of from dialogue in later chapters, that vast majority of my decisions were meaningful - including the last 'big' one. And Anders not changing because player character says so? He was Grey Warden. I really don't think he's about to bow to anyone.

Nergal01
New User
Registered: Feb 2009
From Germany
Posted September 20, 2012
The inclusion of the Lyrium artifact was a terrible idea. It completely undermines everything Meredith stood for and makes the whole thing depend on a stupid macguffin plotline. It turned what could have been an interesting moral conflict into a shouting match between a mad woman and a mage without any personality whatsoever, with you in the middle and no matter what you can only pretend to side with anyone instead of really going through with it because the damn game doesn't let you.
I never felt like my choices amounted to anything and the whole thing just left me feeling empty. IMHO, the game just strings you along, and I do not appreciate my time being wasted like that.
*sigh* Look, if you liked it, fine. I don't understand it in the least, but whatever. Different tastes, and all that.
I never felt like my choices amounted to anything and the whole thing just left me feeling empty. IMHO, the game just strings you along, and I do not appreciate my time being wasted like that.
*sigh* Look, if you liked it, fine. I don't understand it in the least, but whatever. Different tastes, and all that.