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F4LL0UT: I don't see ANY problems here. There's multiple ways how GOG could handle DLC distribution. They could provide a separate store page or make the DLC a separate option for the main game - the store and the promo pages already recognize very fine which games you own so it should be a piece of cake for GOG to solve the technical issues of making DLC only available to owners of the main game or people who are buying both at once. You know, the GOG staff have brains, they will find a way to solve an issue as trivial as this one.
Hacking a DLC is probably technically possible but seldom legally allowed. I hope GOG staff has brains enough not to try such things without the consent of the rights holders. So the question is if they will be permited and that is not sure. Judging from the past almost every or every DLC I know of comes with DRM. So if somebody sees NO problems there there must be some quite enhanced misunderstanding.
Post edited September 18, 2012 by Trilarion
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Trilarion: Hacking a DLC is probably technically possible but seldom legally allowed. I hope GOG staff has brains enough not to try such things without the consent of the rights holders. So the question is if they will be permited and that is not sure. Judging from the past almost every or every DLC I know of comes with DRM. So if somebody sees NO problems there there must be some quite enhanced misunderstanding.
Oh come on, everything you're describing is also true for the regular GOG releases. GOG always has to get all the rights necessary to publish a game, you actually think the legal situation of DLC is more complicated? Also: most games ever made came along with some sort of DRM at some point, how is that different for DLC? And as for the "hacking" shit: First of all it would be enough if the GOG installer for DLC would only allow an installation if the GOG release of the main game was detected - I believe it's already true for patches. It definitely does not involve any "hacking" of the actual content files. And if the developers are so crazy about making the DLC only work with the GOG release as you dudes are then it's quite probably their job to modify their own files before submitting them to GOG (I'm also sure that it was Remedy and not GOG who removed all the online features from the Alan Wake games, right?).

So yeah, I don't see any problems, no legal or technical dilemmas. In order to take care of the DLC situation GOG will have to do the same stuff they've been doing all along - it means some effort but not necessarily much more than for the usual releases. And most likely they've already thought of a solution for this long before the community started peeing its pants because of it.
Post edited September 18, 2012 by F4LL0UT
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Trilarion: Hacking a DLC is probably technically possible but seldom legally allowed. I hope GOG staff has brains enough not to try such things without the consent of the rights holders. So the question is if they will be permited and that is not sure. Judging from the past almost every or every DLC I know of comes with DRM. So if somebody sees NO problems there there must be some quite enhanced misunderstanding.
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F4LL0UT: Oh come on, everything you're describing is also true for the regular GOG releases. GOG always has to get all the rights necessary to publish a game, you actually think the legal situation of DLC is more complicated? Also: most games ever made came along with some sort of DRM at some point, how is that different for DLC? And as for the "hacking" shit: First of all it would be enough if the GOG installer for DLC would only allow an installation if the GOG release of the main game was detected - I believe it's already true for patches. It definitely does not involve any "hacking" of the actual content files. And if the developers are so crazy about making the DLC only work with the GOG release as you dudes are then it's quite probably their job to modify their own files before submitting them to GOG (I'm also sure that it was Remedy and not GOG who removed all the online features from the Alan Wake games, right?).

So yeah, I don't see any problems, no legal or technical dilemmas. In order to take care of the DLC situation GOG will have to do the same stuff they've been doing all along - it means some effort but not necessarily much more than for the usual releases. And most likely they've already thought of a solution for this long before the community started peeing its pants because of it.
Not sure if stupid or troll.

So, you're suggesting that the solution to this isn't including it as a part of the program when purchased, it's including DRM in the installer. Yeah, that'll go over real well for the folks here.

DLC is inherently more complicated than licensing a game, because it can be removed separate from the game, but cannot remain if the game is pulled. The assets aren't necessarily licensed under the same terms as the rest of the game and as such that can get complicated.

The reason why you don't see any legal or technical dilemmas is because you have your fingers in your ears going lalalalalalalalalala. The fact is that there are plenty of reasons why this is more complicated than you're suggesting.

Meh, I'll just leave this trainwreck for somebody else to worry about.
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hedwards: So, you're suggesting that the solution to this isn't including it as a part of the program when purchased, it's including DRM in the installer. Yeah, that'll go over real well for the folks here.
You guys are really cute. One moment you're complaining that it would be a problem if people were able to use the GOG DLC on other releases, next you're complaining if I name a very simple solution for this particular problem. Since when is making sure that the main program is installed before an update or expansion can be applied DRM? "I WANT TO BE ABLE TO INSTALL THE EXPANSION BEFORE THE MAIN PROGRAM! THIS IS DRM!" Yeah, very smart. So I guess GOG's updates also include DRM since they won't work with non-GOG versions.

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hedwards: DLC is inherently more complicated than licensing a game, because it can be removed separate from the game, but cannot remain if the game is pulled. The assets aren't necessarily licensed under the same terms as the rest of the game and as such that can get complicated.
Are you sure you talking about "licensing" here? Sounds more like referring to the trivial problem of removing a piece of software without damaging another one. But since you wrote "licensing":
So what you're saying is that in terms of licensing it's basically as much as effort as a full release only it's more because the product is useless without another product. Yeah, totally sounds like a problem so big, GOG has never encountered challenges of that magnitude before... yeah, they probably won't be able to deal with it. Heck... seriously, are you even listening to yourself? You are looking for funny excuses to make this appear like a bigger problem than it is just because you don't want to admit that I may be right. Basically it's just licensing another product. The copyright owner is quite definitely the exact same one who owns the rights to the main game - if you can get that one it shouldn't mean any major trouble getting the DLC.

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hedwards: The reason why you don't see any legal or technical dilemmas is because you have your fingers in your ears going lalalalalalalalalala.
No, you're going "lalalala" when I explain how simple it is to solve the problems. But whatever...
Post edited September 18, 2012 by F4LL0UT
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F4LL0UT: ... So yeah, I don't see any problems, no legal or technical dilemmas. In order to take care of the DLC situation GOG will have to do the same stuff they've been doing all along...
Actually I agree that the situations can be compared and that their experience (technically and legally) are valuable. Nevertheless I see it different. I am skeptic about the willingness of DLC creators to sell them through GOG. And this has nothing to do with peeing or pants. :)