Navagon: If they did it right then I think I'd actually prefer a zombie version. Or you know 28 days later style infected. That would add some context and purpose to it all.
But as long as the environments are cool and explorable and the destruction is impressive and there's an action replay feature then I doubt I'll be complaining.
Falci: That's basically Clutch. Carmageddon is better without an apocaliptical plot and WITH Human Peds.
The point of it has always been that there's no freaking point to it.
God help us so they don't decide to include missions this time around. I want to race and run over pedestrians. Just that and a bit of destruction derby.
Clutch sucked butt.
I hate when people say Clutch was the next Carmageddon (not dissing on you). :(
Carma was so good, because it was open world, and you could actually go anywhere in it:
Up cliffs
On top of roofs
Inside buildings
ETC etc etc
NO game since then has even come close to doing that.
They are all confined to the road, or re-place you on the road if you venture too far off of it.
The power-ups were great, in that they gave you the ability to go anywhere. They were actually useful, and sometimes neccesary, to finishing the map.
I would rather they NOT make the game, than turn it into a Clutch, or Blur, or Split Second type of game.