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Calling all turn-based strategy fans! If you liked the Civilization series, there's a good chance you'll enjoy this title as well.
[url=http://www.gog.com/en/gamecard/call_to_power_2]Call to Power 2 is a turn-based strategy game and the sequel to Civilization: Call to Power, a game similar to the original Civilization series. Compared to its predecessor, CTP2 introduced many improvements, like a redesigned user interface, enhanced diplomacy and economic model, plus many balance tweaks. The game's community has also enhanced the game with mods, adding all sorts of features, like the threat of a zombie apocalypse. Overall, it's a solid title among strategy games, especially if you like the idea of sending fusion-powered tanks to blast your slower-developing opponent's musketeers.
Yay I loved his game back in the day! Payday tomorrow... here comes this, Caesar3 and maybe a couple of others too ^^
Looks similar to the Civ series. How does CTP2 play compared to it?
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biocat: Looks similar to the Civ series. How does CTP2 play compared to it?

It is similiar in many aspects but also introduced a couple of things that weren't there until Civ IV. The first part of the series actually was called "Civilization: Call To Power" and had that title because of the rights being at Activision (after the Microprose collapse) at the time. It's nearly as confusing as the Tetris history.
Whatever, because of those legal problems, don't ever expect the first part to ever be released again.
About the game: It's a very good game in it's own right in my opinion. I bought it when it was new (I really liked the first part) and still today play it sometimes, I still have that original CD :)
Post edited February 25, 2010 by chrisis
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biocat: Looks similar to the Civ series. How does CTP2 play compared to it?

Curious about this as well. It looks pretty nice, and I vaguely remember playing a demo of it. Or maybe I just read about it in a magazine.
Sounds great, added to wishlist :)
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GOG.com: Compared to its predecessor ...

About that ... any chance, we get to see this game on GOG? Because i liked the predecessor a little bit more than the sequel.
I will definitely get this game later on, specially since the mods add so much., zombies?! sold.
To be honest, both Civ3 and Civ4 are better. It's much more stable, balanced and has a dedicated fanbase which have made some absolutely fantastic mods (including Zombie as well;)), which make the mods for CtP and CtP2 pale in comparison. CtP2 will be interesting the moment the gog-version becomes compatible with the source-code project, which at the moment it isn't.
Civ3 Complete can be had for $4,99 on Steam and I've seen Civ4 Complete in stores for $9,99. I wish Firaxis or Take2 made a deal with gog...
Post edited February 25, 2010 by t0mme
Well, here's few things different:
Battle's are between unit stacks instead of 1 on 1 battles (except obviously when single unit attacks lone oppenent unit, you can also attack with just one unit but you'll face all of the opponents units in the square)
You can establish sea colonies and there is actually an underwater layer. (CtP1 also had orbital colonies and space units).
Trade routes actually exist in map and can be cut or pirated (if I rememer correctly) by opponents.
Instead of workers all terrain improvements are done by allocating part of your budged to public works and you use the acumulated PW points to build and terraform stuff.
There are number of special units like slaver, priest, lawyer, corporate branch, tele-evangelist, eco terrorist (blows up whole town and improvements around it) etc.
There are various terrain builddable building (watch tower, radar etc.) and roads above railroad (maglev).
There are future units like hover tanks among others.
You can change workday lenght, rations and worker salary to keep people happy or make them more productive or cost less.
While terrain produces gold, production and food the production and calculation differ from original CIV series. City and various other screens also differ from the CIV series so game can be confusing for CIV veterans.
Wonders and techs differ from CIV games.
I'm sure there are (many) others I'm not remembering right now.
Edit: oh right, there's limit to units one square can have so no imbreagnable defences nor stacks of doom.
Post edited February 25, 2010 by Petrell
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Petrell: Well, here's few things different:
Battle's are between unit stacks instead of 1 on 1 battles (except obviously when single unit attacks lone oppenent unit, you can also attack with just one unit but you'll face all of the opponents units in the square)
You can establish sea colonies and there is actually an underwater layer. (CtP1 also had orbital colonies and space units).
Trade routes actually exist in map and can be cut or pirated (if I rememer correctly) by opponents.
Instead of workers all terrain improvements are done by allocating part of your budged to public works and you use the acumulated PW points to build and terraform stuff.
There are number of special units like slaver, priest, lawyer, corporate branch, tele-evangelist, eco terrorist (blows up whole town and improvements around it) etc.
There are various terrain builddable building (watch tower, radar etc.) and roads above railroad (maglev).
There are future units like hover tanks among others.
You can change workday lenght, rations and worker salary to keep people happy or make them more productive or cost less.
While terrain produces gold, production and food the production and calculation differ from original CIV series. City and various other screens also differ from the CIV series so game can be confusing for CIV veterans.
Wonders and techs differ from CIV games.
I'm sure there are (many) others I'm not remembering right now.
Edit: oh right, there's limit to units one square can have so no imbreagnable defences nor stacks of doom.

thanks, that was very helpful :)
I think I'll get this.
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t0mme: CtP2 will be interesting the moment the gog-version becomes compatible with the source-code project, which at the moment it isn't.

It isn't? That's not great, cos my little bit of research yesterday seemed to imply they'd majorly improved the AI.
I've always wanted to try out a civ game, but never gotten around to it... and the steam Civs aren't available here. (angrry face).
Post edited February 25, 2010 by soulgrindr
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t0mme: To be honest, both Civ3 and Civ4 are better. It's much more stable, balanced and has a dedicated fanbase which have made some absolutely fantastic mods (including Zombie as well;)), which make the mods for CtP and CtP2 pale in comparison. CtP2 will be interesting the moment the gog-version becomes compatible with the source-code project, which at the moment it isn't.
Civ3 Complete can be had for $4,99 on Steam and I've seen Civ4 Complete in stores for $9,99. I wish Firaxis or Take2 made a deal with gog...

Wait are you saying this version of Call to power II released by gog isn't compatible with fan patch made by Apolyton? because that would suck pretty bad since that patch fixes a lot of problems according to what i have read.
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soulgrindr: It isn't? That's not great, cos my little bit of research yesterday seemed to imply they'd majorly improved the AI.
I've always wanted to try out a civ game, but never gotten around to it... and the steam Civs aren't available here. (angrry face).

Nope, it isn't. Better learn how to compile the source-code, so you can remove the cd-checks...
EDIT: Well, to be fair. GoG is compatible, the source-code version at Apolyton just enables a cd-check, because that's what Activision wanted when it released the source-code back in the day
Post edited February 25, 2010 by t0mme
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soulgrindr: It isn't? That's not great, cos my little bit of research yesterday seemed to imply they'd majorly improved the AI.
I've always wanted to try out a civ game, but never gotten around to it... and the steam Civs aren't available here. (angrry face).
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t0mme: Nope, it isn't. Better learn how to compile the source-code, so you can remove the cd-checks...
EDIT: Well, to be fair. GoG is compatible, the source-code version at Apolyton just enables a cd-check, because that's what Activision wanted when it released the source-code back in the day

Well since the source code is available i am sure someone will find a way to remove the cd check right guys? right?... D:
Post edited February 25, 2010 by Gexecuter