Posted June 30, 2010

I used Wine on Windows to run some early 32-bit Windows games that made trouble with newer versions of DirectX, but I don't think it would let you run a 16-bit app on a 64-bit system, as it would have to either emulate a 16-bit-compatible environment or dynamically recompile the code. WinG was just a graphics/multimedia library for game programmers, a wrapper around GDI (don't know if it was already called that back then). Sort of a precursor to DirectX.
From what I know, all Wine does is provide replacement libraries for the WinAPI, DirectX, WinG, etc., and on Linux system probably some form of repacking PE files into ELF executables. Basically, what 32-bit versions of Windows had was a sort of integrated virtual machine for running 16-bit code (NTVDM). You would need to replace that with something else to get the game to run (in my case, a separate virtual machine).
Edit: Yeah, just to be clear, the GOG release of the second game should run fine on all new systems. We're just talking about the possibility that GOG didn't release the first game because it wouldn't run on 64-bit systems.
Post edited July 01, 2010 by Anamon