Gundato: And Shalgroth: You are right, to an extent. The recession has actually been great for video games, to an extent. People have decided that buying a 50 dollar game is likely to have at least 10 hours of entertainment, which makes it roughly the same value as five movies (assuming 10 dollar tickets and 2 hour movies). More when you factor in replay. So while the recession is better for video games than movies and theme parks and the like, that doesn't necessarily mean it is good for it. A larger market share is great, but not if the market itself is smaller. And a smaller market will hurt the larger companies (like Ubi :p).
Either way, it could easily be argued that the games Ubi released just weren't what people were looking for. Activision did great with MW2 because people wanted a nice multiplayer shooter. Maybe people weren't interested in singleplayer adventures like Assassin's Creed 2 or SC: Conviction. People might value multiplayer games more than singleplayer games right now. And that is all without talking about the DRM, which only impacts the "hardcore" gamers who actually knew about it (it affects more, but that will be next fiscal year).
That is why it would be nice to have more information before we assume that we have all the facts and are more qualified than the PR guys to comment on this (yes, that was intentional :p).
I also find it funny how everyone here is cheering that one of the major PC publishers/developers is doing poorly. You would think we would want PC gaming to do well, but maybe that is just me.
There is no emotion purer than spite. Because while someone might say they do something out of love, they likely have ulterior motives. But if someone admits they are doing something out of spite, they are probably telling the truth :p
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Shalgroth: You are right, to an extent. (sorry, I couldn't resist)
Maybe StarCraft was an exception purely based on how many copies were moved (nearly HALF of worldwide sales?). But yes, you were right, there is, in theory, a smaller market. I say in theory because atleast here, when economists talk about consumer confidence and spending, they don't take into account "frivolous" activities like gaming, going to cinema and so on. EDIT: Actually, forget that. Economists usually talk about businesses as a whole - but what's underneath still applies.
But the impact that StarCraft had to South Korean businesses was that a mass of net cafes started to pop up to accommodate the mind-boogling popularity of StarCraft when it was released. So, smaller market, maybe. Smart government decisions (before the release of StarCraft, the SK government railed out their legendary broadband service) led to what was initially a boon for local businesses - and later became a cultural phenomenon.
It's also hard to judge game sales, especially when you take into account DD services, that unless you're American, or Polish, tend to be overseas - so while it might bode badly for a local economy, it doesn't always mean the market is smaller.
You're right about multiplayer, it has become insanely popular.
Whatever the case, though. Ubisoft fucked up, and they did so majorly. The people who got to play Assassin's Creed 2 without encountering the bullshit of Ubi's "service", are far over shadowed by those who couldn't even play the game they bought because the prerequisite "service" supplied by Ubisoft wasn't up to scratch - and so, Ubisoft handed out a free game. Which amounted to a shit load of free games. It really is a horrible, horrible system that doesn't even apply to intelligent, sensible, rationality.
As far as being spiteful towards one of PC gaming's biggest publishers/developers.. Well, you treat your customers like crap, and you will get a lot of angry, spiteful rants.
They don't deserve an exemption from disrespect based on their years in the business. And really, they didn't learn from Spore? Come on, most publishers, even EA, learned a lesson from that.
I'll laugh, and I'll take great pleasure in knowing that the company has been hit by it.. Then that elation will be popped when I realise that in business, it's usually the guys lower on the heirarchy who end up feeling the effects - and they are the ones who don't deserve the effects.
I think we can all agree that a game becoming the national pastime of both Koreas is probably a one-shot :p
But you yourself said it, "couldn't even play the game they bought". While I question where your statistics come from, I am not going to get into that debate.
This is why I specified "impacted", as opposed to affected. The sales of the "hardcore" gamers were (possibly) affected (let's pretend it was, for argument's sake). But by and large, people don't know and don't care. So they still bought the game. Maybe they were affected by the outages, maybe they weren't. That will impact future purchases and next fiscal year.
And as for counting losses for the gifts. Your choices were: AC2 DLC, or four games from the previous two years. I don't think Ubi would count a single penny of loss on those, simply because they were already paid off. The DLC can go either way, but it is easy to write that off (since it was already in the console version :p).
As for EA and Spore: Everyone cites Spore as almost having killed EA. I don't see that. Does anyone have any sales figures that show the losses EA took on that game (if any)? Or do we just assume that because none of us wanted the game (especially since it wasn't even marketed toward us) it was a flop? If so, them Sims games must be a constant drain. And don't forget that god awful Madden series (admittedly, I have been playing Madden 2000 for something like ten years :p). And good god, how did Bungie stay afloat after those Halo games?
As for my other comment: All I was trying to say is that we probably shouldn't' be cheering and partying because one of the biggest sources of PC games is showing poor returns. Let's pretend for a moment that it was really 100% because of the DRM. How will that affect the other companies:
Those who tend to be equal opportunity (THQ, for example) will start to question if it is even worth making PC games. Ubi did poorly, and that is where a large portion of their revenue comes from.
Those who actually are pretty PC-centric (EA, sort of) are going to question if it is worth continuing. Like it or not, DRM serves a purpose. At the very least, it makes the publishers feel better. But if you run the risk of taking massive losses because a bunch of gamers threw a (semi-justified) hissy fit over a DRM model? Maybe Ubi-DRM was a really bad idea. But I am sure it looked a hell of a lot better on paper, and Ubi probably only started to see how bad it was when all the news outlets started bashing it (yay for coloring public opinion :p). By then, the investment had been made.
Those who are long-term PC game companies (let's go with BIoware, even though they are part of EA) are going to question if it is worth sticking around. You do one thing that pisses people off, and they suddenly treat you as worse than EA. And then they all cheer when you suffer losses.
Yeah, it is nice to see that Ubi lost some money that the loud-mouths can attribute to the DRM. That will provide a lot more fuel for the next "angry man on the internet" to rant about DRM to a bunch of people who are opposed to DRM (while managing to single-handedly alienate the people who actually SHOULD be talked to :p). But think with regard to the long-term. And also realize that there is nothing that indicates this was DRM-related.
And, if anything, we should be ecstatic that Ubi didn't take the easy out. They blamed it on the economy, not PC-gaming. It is all of us who are insisting upon saying it is because PC Gamers don't want Ubi's games.