Gundato: I think we can all agree that a game becoming the national pastime of both Koreas is probably a one-shot :p
Definitely a one-shot, but worthy of a mention.
Gundato: But you yourself said it, "couldn't even play the game they bought". While I question where your statistics come from, I am not going to get into that debate.
Not an exact figure (which is why I didn't quote it), but from a reputable PC gaming magazine in Australia.
Gundato: This is why I specified "impacted", as opposed to affected. The sales of the "hardcore" gamers were (possibly) affected (let's pretend it was, for argument's sake). But by and large, people don't know and don't care. So they still bought the game. Maybe they were affected by the outages, maybe they weren't. That will impact future purchases and next fiscal year.
What about returns? Though I guess it wouldn't matter depending on the release date.
Gundato: And as for counting losses for the gifts. Your choices were: AC2 DLC, or four games from the previous two years.
I didn't mean to imply the gifts attributed to the losses, more the fact that it was a bandaid solution. Which, if they actually offered a sincere apology and the reason being that it was due to their service, then that would be better.
Gundato: As for EA and Spore: Everyone cites Spore as almost having killed EA. I don't see that.
I've never said such a thing. ;)
EA was looking to cash in on the wave of The Sims mania with Spore, and their DRM measures couldn't have come at a worse time, when gamers were starting to pay attention to such ridiculous things as limited machine activations.
To me, that's the lesson that perhaps taught EA something. To seriously think that one title would send EA, of all companies, bust? They've got the capital backing, established franchises and keep snatching awesome IP.
That's one side to the argument. And even with no DRM, and cheap prices, you won't be able to stop pirates. If there's a product, ANY product, there will be a cheap knock-off.
But the more intrusive and annoying the DRM, the more likely you are going to force people to pirate. Pay $100AU for a new game with limited activations/always on internet required/starforce/whatever or spend a few hours downloading something for the cost of an internet connection that has no DRM. That's the other side that doesn't feel like the major publishers are even considering.
I fail to see how that DRM method looked good on paper. Sadly, still, not all PC gamers have an internet connection. You're effectively cutting out potential customers, and who knows how many.
Gundato: And, if anything, we should be ecstatic that Ubi didn't take the easy out. They blamed it on the economy, not PC-gaming. It is all of us who are insisting upon saying it is because PC Gamers don't want Ubi's games.
IF it was the DRM (disregarding the new Ubi services, but rather taking into account limited activations, and other measures they have previously used), then yes, they did take the easy way out. They found a scapegoat and latched on firmly. Is there a clear cut indication it was because of the economy? That article in itself was pretty vague, but then again, only an accountant would know in a definitive way that the economy was to blame. I mean, which one of us will pour through all of those logbooks checking the numbers?
But in the end, you're right, we won't really know either way. The "evidence" to prove anything would unlikely ever be released. Their account keeping is none of our business, and since they aren't under any fraud investigation, they don't need to make that information public. And if it was DRM, or hell, just crappy games, it's going to stay an internal thing also.
I think that as far as the DRM issue is concerned, we both see it a different way, but the conclusion would be the same - major publishers gradually ignoring the PC market.
Crassmaster: And secondly, this is a report for fiscal 2009...the Ubi DRM system didn't even exist for the vast majority of fiscal 2009.
Limited activations (Far Cry 2 for instance), Starforce (though I think they abandoned that quickly) and so on. Limited activations really caused a stir for the PC release of Far Cry 2. And I'm not sure it fared well on PS3, I picked mine up for $28AU not long after release, which is a few dollars over a quarter of what games go for around here.