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Plentiful by any definition!

Agarest: Generations of War - Collector's Edition, a fantastic kawaii tactical RPG coming with a full soundtrack, digital artbook, and more sweet, sweet bonus content, is available 50% off, DRM-free on GOG.com. With such a discount we don't see a good reason to pass on the collector's version, and get the cheaper regular edition, but if you make that call remember that you can always go for an upgrade later. The -50% discount for all three items (collectors edition, standard edition, and collector's edition upgrade) lasts until Monday, December 8, at 10:59AM GMT.

Agarest: Generations of War - Collector's Edition includes many unique features that cannot be found in any other Strategy Role Playing Game. It takes place across 5 generations of heroes, starting with your first character, Leonhardt. During each generation you will build relationships with 3 different female party members, and at the end of each generation's story arc you must choose to marry one of the girls. Unite with your chosen heroine and use the “Soul Breed” system to shape the fate of the next generation of heroes. Build your ultimate army of warriors and master Extra Skills, Special Arts and Over Kills to defeat colossal enemies! Choose the path of Darkness or Light through a truly epic story, spanning multiple generations, and battle hundreds of different creatures using an array of character abilities, in a compelling and innovative turn-based combat system.
I agree with the others who've mentioned that the DLC for this series is completely unneeded. The game difficulty is fine throughout most of the game. It does however expect you to grind and maybe even save overkills on bosses for subsequent New Game Plusses depending on how efficient your team composition is.

I do not like the original Agarest too much due to the bulky dungeon system and way too many trash encounters between events/bosses. The combat system and overall complexity is a lot more lightweight compared to say Cross Edge.

An almost complete experience of the original (events + bosses + postgame) is included in Agarest: Zero via a bonus parallel game world. Which I highly recommend over the base game if you're unsure about the genre. Zero also addresses most of my complaints above.
One other crucial thing, the requirements to get the best ending are incredibly obscure, you will have to use a guide. They are things like "get the item you don't even know existed from point A in the map, stand in point B before this number of days pass", etc.

It reminds me of the old Castlevania 2 game for NES "take the crystal and crouch for 5 seconds west of the lake".

If the makers of Agarest realeased some kind of strategy guide in Japan, it makes perfect sense why they would do this $$$
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adaliabooks: The more I'm reading the less sure I am that I want this game... :/

For those who have played it; what is the combat like? (I can live with a bad story) When you say it's bad and repetitive is it any more so than a JRPG usually is? Is there another game you would compare it too?

And what's the levelling / customisation like? I love unlocking all the various classes and skills in JRPGS and Tactical RPGS, is there much of that?
I honestly can't tell you much of the leveling, I played with some of those DLCs that came included in Steam and it felt that anything I could buy was less powerful that what I had, so I didn't play with that much. The combat is not "traditional" JRPG, such as Final Fantasy: it's grid based where you have to postion your characters and hit the enemies till they die. Pretty basic stuff, but the trick was that (I felt) no character was strong enough to engage with enemies by themselves. However, if you put the characters on specific spots, you could chain one attack after another and do quite a bit of extra damage. In practice, characters needing maybe 10 hits to kill a single enemy, but 3-4 characters with linked attacks would one-shot that same enemy. End result, the combat is basically positioning characters to do linked attacks every turn, and guessing how many characters you need to one-shot the enemies. This is not difficult, but it requires paying enough attention that you can't simply press "enter" continuously to have your characters do simple attacks and get throgh basic battles with minimum effort.
Well, 50% off means instabuy for me.

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adaliabooks: Yet another reason why I love GoG :)

I know some people aren't fond of the curated store approach, but I would much rather these pointless DLCs weren't included.
Another +1 for curating the store. It is nice to not have the site cluttered with junk.

P.S. Nice santa suit, adaliabooks!
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adaliabooks: The more I'm reading the less sure I am that I want this game... :/

For those who have played it; what is the combat like? (I can live with a bad story) When you say it's bad and repetitive is it any more so than a JRPG usually is? Is there another game you would compare it too?

And what's the levelling / customisation like? I love unlocking all the various classes and skills in JRPGS and Tactical RPGS, is there much of that?
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P1na: I honestly can't tell you much of the leveling, I played with some of those DLCs that came included in Steam and it felt that anything I could buy was less powerful that what I had, so I didn't play with that much. The combat is not "traditional" JRPG, such as Final Fantasy: it's grid based where you have to postion your characters and hit the enemies till they die. Pretty basic stuff, but the trick was that (I felt) no character was strong enough to engage with enemies by themselves. However, if you put the characters on specific spots, you could chain one attack after another and do quite a bit of extra damage. In practice, characters needing maybe 10 hits to kill a single enemy, but 3-4 characters with linked attacks would one-shot that same enemy. End result, the combat is basically positioning characters to do linked attacks every turn, and guessing how many characters you need to one-shot the enemies. This is not difficult, but it requires paying enough attention that you can't simply press "enter" continuously to have your characters do simple attacks and get throgh basic battles with minimum effort.
Yes, I always hated that later on in the game, you would need to gang up on a specific enemy, only to be wiped out by an AoE attack because all your guys were too close together. It felt like a gamble during the toughest fights. For a skirmish type game, strategy doesn't really shine here; the grinding does though.
Instabought, thank you GOG and Ghostlight LTD, hope to see some more releases in the future! :)
Fingers crossed Xseed's Ys games of the same genre will appear eventually. And of course another LucasArts batch before the year ends (how about a countdown timer for that?)
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Frostyfirefly: I bought the collector's edition a while ago, with the boobie mouse pad and the sexy anime girl pillow case (don't judge me!) :P
XD
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Frostyfirefly: (don't judge me!) :P
Whoops....too late for that :P
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inc09nito: If DLCs are indeed only some stat increases , cheats and things you can normally unlock in the game, then surely I am happy with GOG's decision. I am also thinking about buying this stuff, I have a soft spot in my heart for a cute japanese anime/manga style. :)
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Frostyfirefly: That's one of the things I didn't like about games in the Agarest saga and made me abandon the series altogether, without the DLC purchases, you need to grind for months before having a chance at some "normal" missions, in fact, without the DLC, it's pretty much impossible to get the best ending in Agarest 1.
Thank you for an important info. Definitely something to consider.
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Frostyfirefly: Yes, I always hated that later on in the game, you would need to gang up on a specific enemy, only to be wiped out by an AoE attack because all your guys were too close together. It felt like a gamble during the toughest fights. For a skirmish type game, strategy doesn't really shine here; the grinding does though.
I found the game mechanics to be absolutely hilarious during postgame encounters etc. My main "tactic" was something like this:

* Never attack the boss unless you're sure it's going down the same turn to avoid dying from counters/lack of SP.
* Build up your character's SP-pool by using cheap healing spells repeatedly. 8 AP for 10SP if cast on self is excellent.
* Let your characters die as much as possible for the SP-gain to allies.
* Once you have enough SP for the best SP-combination skill you can perform, build up the hit counter by mostly using combo-skill chains (green skill path). Then finish with the SP-skill and hope it's enough for an overkill.
* Trial-and-error for how you position your characters to make sure at least one survives each turn to revive the rest. Or if you take too long during the preparation steps and cause the boss to use SP-removing skills.

I would not class this game as a SRPG at all. But it's still great fun if you like grinders :P
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Frostyfirefly: I bought the collector's edition a while ago, with the boobie mouse pad and the sexy anime girl pillow case (don't judge me!) :P
O_O
*Stares silently at Frostyfirefly with unblinking, judging eyes*

:P

(Just kidding no judging here just being silly XD)
Post edited December 01, 2014 by FoxySage
What's up with that girl just to the right of the hero? What is she, 11? Something's messed up here.
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yogsloth: What's up with that girl just to the right of the hero? What is she, 11? Something's messed up here.
You never know, it's a drawing after all. I remember one story with a girl that looked 10, but actually was 20+ and incredibly frustrated as she couldn't get a boyfriend (any man she could get interested in her was a pedophile). She had a pretty mean strike too. And other times, you see supermodel like drawings that, according to the story, are 14.
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yogsloth: What's up with that girl just to the right of the hero? What is she, 11? Something's messed up here.
Spoilers, look away!

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She's a major element in the plotline when it comes to romance, she starts out as a little girl, develops feelings for the main character in generation 1, but because of the age difference (weird for a jrpg, I know!), she never confesses her feelings.

Later on she grows up, and because she and other characters are basically immortals, she meets each and every one of the main character's descendants and develops feelings for each one, but you can only have a relationship with her during the last generation.

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Spoilers end.
Post edited December 01, 2014 by Frostyfirefly