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Add "Devil's landlord" to your résumé!

Unholy Heights, a fun mashup of tower defense and apartment management simulation full of quirky Japanese humor and odd-looking monsters living their little lives to the full, is available on GOG.com, for only $3.99

[url=http://www.gog.com/game/unholy_heights][/url]The Devil has converted a tenement building into monsters-only housing in Unholy Heights, a mashup of Tower Defense and Apartment Management Simulation. Sucker monsters into moving into your building, charge them rent and keep them happy by buying them furniture. Unfortunately, heroes have caught wind of the Devil's plan, and will stop at nothing to wipe him out. Knock on residents' doors to call them to battle, trap heroes in devious pincer formations, and command your troops to victory. Monsters get jobs, fall in love, have children, and even skip out on their rent. Keep them happy or you might not have anyone to fight for you when heroes come knocking.

If you like humor to be a bit on the odd side in your games and you enjoy titles that mix weird cuteness, simulated life, and a bit of strategy, you can't say no to Unholy Heights for only $3.99 on GOG.com.
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tinyE: I guess sometimes all it takes is the right setting and a frog becomes a prince. :D
You being hopeful :p
There is a demo for this out there if anyone is on the fence! I've tried it before and enjoyed it.
This looks cool! I like tower management, tower defense (never seen the two mixed before despite the name similarity) and even the cutesy art style. Easy sell!
Just bought it, and it just looks hilarious - {G}.
I won't buy it right now but the strangely low price makes me very hesitate... :S
Looks nice. I'll probably pick it up tomorrow with Escape Goat 2 once I see what's also on sale for the weekend.

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IAmSinistar: Good that is has this kind of depth to it. (Triple Town sadly did not ever seem to get beyond its original remit.)
I always find that an odd comment for those who make it. I never expected Triple Town to be anything but a casual puzzler, which "Surprise, surprise!" it is. It's more or less become my go-to destress game or when I don't want to deal with something complex. Yes, I've poured a lot of time in that game already. I very much think its rather unique 3-match mechanic is brilliant. Lovin' it. :)
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JudasIscariot: It's actually quite a complex little game than its cute looks show. For one, you have to manage your tenants' happiness as they are much stronger when their satisfaction levels are high then you also have to find the right balance between getting as much rent from them as possible while maintaining that satisfaction level. Another aspect of the game is that you have to ensure you don't rent out a room to a monster type that has problems with another because that will cause their satisfaction level to go down. Then you also have to ensure that your monsters can actually pay the rent (this one is hard for me to figure out) because there are times they will be late on their rent and if they are late for too long they will leave in the middle of the night.

You also should, and I speak from experience, ensure they make children as the children grow up to be stronger than the parents and you will need strong tenants later on. I don't want to spoil why , just trust me :D
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tinyE: Is there a difficulty setting on this? Tutorial?
There is a tutorial and there is a little manual you can access via the main menu that explains just about all the concepts in the game :)
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IAmSinistar: Good that is has this kind of depth to it. (Triple Town sadly did not ever seem to get beyond its original remit.)
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mistermumbles: I always find that an odd comment for those who make it. I never expected Triple Town to be anything but a casual puzzler, which "Surprise, surprise!" it is. It's more or less become my go-to destress game or when I don't want to deal with something complex. Yes, I've poured a lot of time in that game already. I very much think its rather unique 3-match mechanic is brilliant. Lovin' it. :)
It is a fun puzzle mechanic, but it seems like it intended to be deeper than it was (or I was projecting that assumption upon it). You build up the town but seemingly for no purpose. In other time-passing puzzlers, like Heroes Of Kalevala, the city-building aspect does have a function, in that it moves you forward towards unlocking more items and heroes. In Triple Town it's just a garnish to give your time playing the puzzles a kind of manifestation.

Again, not saying that this is a bad thing. It's just that I have come to expect games that make the GOG cut to be more than they first appear, as this new release seems to be. Triple Town was exactly what it appeared to be and nothing more.
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IAmSinistar: In other time-passing puzzlers, like Heroes Of Kalevala, the city-building aspect does have a function, in that it moves you forward towards unlocking more items and heroes.
I had to Google that just now, and I found this advertised feature really funny: Exciting storyline. Yeaaaah... no. =P All I need puzzlers to be is good at the puzzle thing. That's all. Though I give Triple Town some bonus points for cuteness. I just love watching my little villagers wander around and talk to each other while I keep expanding the town. Hell, the bears are cute too in their annoying way.

Anyway, take M&M: Clash of Heroes for another example. It looks and sounds lovely (thanks to borrowing music themes from HoMM V) and boasts a decent albeit simple story, but would it not have its satisfying puzzle/fight mechanic it would just not be worth my time.
Post edited March 27, 2014 by mistermumbles
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mistermumbles: I had to Google that just now, and I found these advertised feature really funny: Exciting storyline. Yeaaaah... no. =P All I need puzzlers to be is good at the puzzle thing. That's all. Though I give Triple Town some bonus points for cuteness. I just love watching my little villagers wander around and talk to each other while I keep expanding the town. Hell, the bears are cute too in their annoying way.
Most games come with a dose of sales hyperbole. I think as an American, and thus inundated with such things, I automatically filter them out. :)

As I said, I have nothing against a pure puzzle game. But as such I like to have the puzzles either be compelling enough to stand alone, or have a sense of progression that keeps drawing me in. While I enjoyed the time I spent with Triple Town, once I sussed out the basic pattern to how to effectively lay out triplets I lost interest. The board layouts weren't sufficiently diverse to provide fresh challenges, and there was nothing waiting at the end of the pipeline other than the chance to decorate your town a little more. And even that happened too slowly to remain compelling.

Again, I don't begrudge anyone having fun with it. The differences in preference is what keeps a diverse gaming ecology viable.

Meanwhile, I think I shall give Unholy Heights a chance.
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IAmSinistar: Again, I don't begrudge anyone having fun with it. The differences in preference is what keeps a diverse gaming ecology viable.
Indeed. I wasn't really trying to argue even if it may have come across that way.

Got any room for some ninja bears in your apartment complex? ;)
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mistermumbles: Got any room for some ninja bears in your apartment complex? ;)
Will have to check the pet policy. ;) Though I know The Hotel New Hampshire is hiring.
Maybe it's just me who is very stupid, but how can I change the language?
I downloaded the Japanese installer (twice!), and the game is in English, and there is no option to change it. Maybe it's just me who is blind, and it's there somewhere, but I can't find it... (according to the gamecard it does have Japanese laguage)
Is it sandboxey? Or more like an ever increasing survival mode? I'm VERY casual with most of my strategy and sim games (think Spore, or Startopia without competitors, end goal or spies), so if i can't just farm the heck out of it and recover from any mistake i might have made before, this game just isn't for me no matter how cute it looks.
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whystler2012: Is it sandboxey? Or more like an ever increasing survival mode? I'm VERY casual with most of my strategy and sim games (think Spore, or Startopia without competitors, end goal or spies), so if i can't just farm the heck out of it and recover from any mistake i might have made before, this game just isn't for me no matter how cute it looks.
It's sandboxey in terms of being able to not take any quests and just relax while you observe your monsters going about their daily lives while fending off the occasional attack by villagers/adventurer's guilds :)