In response to nightcraw1er.488:
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I'm not sure if your 2 is meant to be a response to my 2, but I'll assume so?
[2] Competitive playing field simply means that no user may have hardware advantage in a software title. Or likewise to 1, it's locked-down to prevent anyway to bypass rules leading to cheating. Dark Souls 2 had a rampant issue of this on the PC if I recall correctly, picking up a hacked item resulted in a ban, even unaware if the item was hacked. It's a multiplayer issue that is still fundamental to games like SFV, or Tekken.
I would like to add additionally the argument that playerbase of specific games may not be available on certain platforms, meaning consoles are important for more social gaming.
[3] My argument was not just about exclusives entirely, but:
a) developers flocking to the most dominant hardware platform, it's that games as a whole are developed primarily for one console (the dominant), scaled for the next (less dominant). I can cite a few examples for this. They're mainly Triple A however. There was the fiasco of Batman Arkham Knight because it was a PS4 port (if I recall correctly, there was an issue in DirectX). Dark Souls had keyboard and mouse issues. A more recent issue was Ninja Gaiden and Nioh 2.
Big Rooster talks about Publisher/Developer Attitudes. One System, shoe horn the next. Note the disparity between X360/PS3 and Wii. [
https://www.engadget.com/2007-07-28-big-rooster-veteran-devs-talk-about-multiplat-games-ps3s-poten.html b) Exclusives follow as developers/publishers may not be interested in extending beyond those systems.
c) Also, on the porting of Sony exclusives: I think the company is now in sheer dire straits and is on the verge of collapse in the next 5-10 years. It's made I argue terrible business decisions. I do eagerly await Ghost of Tsushima on PC however.
d) PC exclusives to console. It depends on what the publishers/developers wish to do.
https://hackinformer.com/2016/05/18/dosbox-port-running-xbox-one/
[4] I'll clarify the point:
Hardware standardisation: game developers simply use a common hardware configuration for how the game will run, this hardware standard for pc has for the most part always ran parallel to the console equivalent and anything above that tends to be wasted. I've never needed 16GB Ram for example for Metro Exodus, only 8GB since this is parallel to PS4 specifications. Now with PS5 releases, games like Kena demand of me 12gb ram, yet still keeping the FX-6100 processor as a parallel to PS5's hardware.
Secondly, outside of hardware standardisation, not all PCs are the same. Your system configuration could constitute a Radeon PRO W6000 GPU for production which would be inadequate for gaming. An individual who may only want a simple browsing laptop may only have 4gb instead of 16gb with an integrated intel gpu.
Thirdly, influencing hardware standardisation, PC components cost money, and individuals may not wish to invest in 16gb when 8gb was sufficient enough and only in a 1060ti when a 2070 maybe over the top. My current computer rig was composed of specifications that paralleled the PS4 to run the equivalent on the PC. This approach has not failed me so far. And given the current state of consoles, I see no reason to upgrade for the foreseeable future either.
While this will reinforce your point of flexibility in a computer system, and it most certainly does, my point is that because of the two sides, consoles are the standardised middle-ground. An acceptable midpoint between the two. And given the numbers of sales of hardware, they can calibrate the game in accordance. The only equivalence on PC is Steam Survey I suppose.
Pricepoint becomes a dictate in console sales which results in how game developers approach the requirements.
I argue developers see this, and craft mainly around it, and I cite hardware requirements on average for this.
[5]
a) A novelty that is continuing and gaining steady traction to something more stable. (Joycons, PS4/5 Controller and VR controllers for PC for the most part).
b) Problem is however PC hasn't innovated like this. Most certainly GPU, CPU improvements, and the Physics card that Tom Clancy's Ghost Recon Advanced Warfighter utilised. But not really peripheral.
[6] My first specific hardware failure was an AMD 380x GPU (lasted ~4 years). My laptop that I used to have gave way within three. I've yet to have a console failure. I understand there are failures, 360 is quite a clear case, I guess my experience is the opposite.
If you mean longer lifespan because of their upgradable nature, the boards keep changing along with CPU upgrades, FM2, AM3, 2011, 1156. Once in a blue moon does the GPU too with a new PCI-E version. The cost of a CPU replacement, and even a GPU replacement is amplified by the cost of the motherboard and all the parts that maybe incompatible and need replacing. My 380x died recently, it was the choice of a 580x or a new system completely to accommodate the newer RNA2. 580x won out.
At this point the constant change may as well result in being classified as a new computer all together.
[7]
Two points:
1)a) I think it's a market issue for the older games. Old Doom games have made their way on places like Nintendo Switch for example. If the demand is there, I think they'll provide. Monkey Island 2 was on the PS3 for example.
b) The other issue is what is to come. I touched upon this in another post in this thread, and that is the transformation of consoles as we know it. Consoles are now premade Alienware/Dell/ [insert brand here] PCs. This became a thing in the latter days of PS3/X360 and at the beginning of the PS4/XBOX ONE [pro varients included] cycle, finalising in the PS5/SERIES X cycle.
Xbox is becoming that, it allows Stadia streaming (for what it is worth) through their browser Edge. Xbox allows emulation of its older titles from the original xbox days, meaning that it is paralleling PC with a 'Good Old Games' approach. Integrating Geforce Now means streaming Steam games to a certain extent.
[
https://www.videogameschronicle.com/news/xbox-consoles-new-browser-can-also-stream-steam-games-including-death-stranding/]
PC is great for emulation, no question about it. But XBOX, Playstation and Nintendo are now doing it, so PC users aren't the only ones in emulation anymore. Alot of the releases such as the Mega Man collection are apparently emulated. Ninja Gaiden Black on the Xbox is now emulated. The difference between the PC and console emulation I would argue is simply licensing and prior ownership at this point. I think they'll catch up.
Other effects:
1) a) use Linux and fully tailor it as well.
Well yes... If you know how to... Have the time to... Then if you leave it to a company to do so, it becomes bespoke and can end up costing more.
The console is premade convenience.
Windows can be shrunk to a certain extent. But also corruptible overtime too, for both, the user needs operating knowledge. Bear in mind here that we are both knowledgable on computer systems, the average user that also needs to be taken into account, may not. This is the appeal of the console to certain demographics.
2) To an extent. It's probably one of the reasons for a discless PS5 and Xbox One S release. They now are built to accommodate streaming, and being a cheaper price point for the user. The console systems are simply designed for the relative convenience of its time.
3) Yes. So I'll cherish it while it lasts.
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I'll restate one point I made:
The other issue is what is to come. I touched upon this in another post in this thread, and that is the transformation of consoles as we know it. Consoles are now premade Alienware/Dell/ [insert brand here] PCs, but without the productivity. This became a thing in the latter days of PS3/X360 and at the beginning of the PS4/XBOX ONE [upgrades desired are the pro varients] cycle, finalising in the PS5/SERIES X cycle.
I think there's going to be a transformation of PC Gaming, and console gaming as a whole. Microsoft has ditched consoles in a more traditional sense. Halo Infinite is no exclusive. And the mention of Windows 11 and Xbox integration seems to only confirm my suspicions more than negate them. At this point they could just make Xbox PCs. I think Nintendo might have seen the writing on the wall too, to go in the Switch direction which conveniently replaced the 3DS.
Well, these are my thoughts.