groze: I absolutely loathe turn-based games; I find them boring, slow, I don't feel like I'm in control of anything, just some "higher power" in charge of characters' thoughts and, therefore, consequent actions. This goes for pretty much every genre that has turn-based mechanics; rogue-likes, RPGs, JRPGs, TBSes, etc.
dtgreene: This is actually the opposite of how I feel. I don't like real-time combat in party based games because I don't feel like I'm in control of anything, whereas I do feel like I am in control in turn-based games. Baldur's Gate and its sequel are examples of games where I really didn't feel like I am in control, due to the real-time nature of the combat and the fact that you're forced to rely on pathfinding for movement (why couldn't they just let me move my characters with the arrow keys?).
Also, turn based combat can be fast if the developer doesn't insist on putting in long animations. See, for example, many of the Dragon Quest remakes. Or, for example, classic Bard's Tale games with maxed message speed (although that one fight with 396 enemies can still take a while, but that's not typical).
Interestingly, I enjoyed Dragon Warrior 4 on the NES despite the fact that, in the last chapter (which is most of the game), you can only issue commands for the main character. In fact, when I played Dragon Quest 4 DS, I found myself avoiding the "Follow Orders" tactic and just letting the AI take over. (Note that the AI sometimes cheats (especially with healing magic) and is therefore sometimes better than a human player.)
I never mentioned party-based games in my post. Turn-based just tends to be used with games where you control a party of people, because real time really isn't ideal for those kinds of games. To be fair, I tend to avoid party-based stuff; I like third person action adventures, I like first person shooters and even first person platformers, I like fighting games and brawlers, I love point & click adventures, which all tend to be the player controlling a single character (at least at once). Even if a turn-based game is "fast", it's never as fast as you pressing a button and the character throwing a punch or firing a weapon, and the whole "gentlemanly" aspect of the fights in turn-based games is utterly ridiculous, to me ("OK, sir, I will now kick you in the groin and patiently wait my turn while you stab me in the neck with a broken bottle!").
I don't understand how you feel more in control when all you're doing is telling characters what to do, instead of actually doing it for them, in real time. Want them to fire a gun? They fire it when you would. Want them to retreat and run away? Just do it, no need to "issue commands" that are never enforced the exact moment you give them. Granted, turn-based works better for party-based games, this is true, but I generally avoid party-based RPGs like the plague, mostly because I dislike tolkienesque fantasy settings, and 90% of party-based RPGs are set precisely in those kinds of universes.
Also, I don't even know why I'm replying to you, because you clearly have nothing to add to this discussion, you just come in here, as **** as ever, and engage people you disagree with "in conversation", not even mentioning a single game "you were 100% prejudiced against, and ended up loving to bits". Which I did. Because I really dislike turn-based mechanics, but I absolutely love all of the games I listed.