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nijuu: "Finally, the target sales are 200,000 - 300,000 copies, which will allow inXile to continue work on their games throughout the year. "

Hmmmmmmmmmmmmmm
Have to agree with Cros, it's a low, modest number. I personally hope this and PE sells millions and hopefully I get to see a lot more turnbased RPGs in the near future. SRR is doing pretty darn well too.
For indies, Torchlight 2 crossed a million sales few months after release, pretty sure it's a lot more now.
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cw8: For indies, Torchlight 2 crossed a million sales few months after release, pretty sure it's a lot more now.
It's sold over 2 million as of two weeks ago. That's twice as much as the original Torchlight already.
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nijuu: "Finally, the target sales are 200,000 - 300,000 copies, which will allow inXile to continue work on their games throughout the year. "

Hmmmmmmmmmmmmmm
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cw8: Have to agree with Cros, it's a low, modest number. I personally hope this and PE sells millions and hopefully I get to see a lot more turnbased RPGs in the near future. SRR is doing pretty darn well too.
For indies, Torchlight 2 crossed a million sales few months after release, pretty sure it's a lot more now.
Are those only release period sales, though?
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nijuu: "Finally, the target sales are 200,000 - 300,000 copies, which will allow inXile to continue work on their games throughout the year. "

Hmmmmmmmmmmmmmm
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cw8: Have to agree with Cros, it's a low, modest number. I personally hope this and PE sells millions and hopefully I get to see a lot more turnbased RPGs in the near future. SRR is doing pretty darn well too.
For indies, Torchlight 2 crossed a million sales few months after release, pretty sure it's a lot more now.
I was quite shocked SRR was top seller for quite a while.Great going for an indie & kickstarter game :)
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Gazoinks: Eenteresting

Also, new UI elements! I love the dot matrix printer for the text readout!
Fargo sure knows how to hype me. If they make good on half of what they're promising in that interview, Wasteland 2 could be an amazing game. :)
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cw8: Not sure, but Bro None stated this awhile back in the Codex:
http://www.rpgcodex.net/forums/index.php?threads/wasteland-2-kickstarter-update-32-release-delayed-beta-testing-in-october.84895/#post-2769099
"Six months seems like it's quite a bit too long to spend in beta, yes. Late July/early August was our target date for the beta with a October release in mind, so... "

Seems like they're doing a 2+ month timeframe for the BETA? He also said it'll take as long as needed.
Well, If in doubt, spam his name and wait for his reply, since he works for inXile now, I guess his words can be considered official hehe :D
Honestly, "it'll take as long as it takes" is the best thing I said there, beyond that we're really not ready to even estimate a new release date until we're a ways into testing. We'll talk about it then, but until then speculate away but don't expect an official new date/estimate.
still a bit disappointed I didnt have the funds to back this enough for the beta :-(
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JinseiNGC224: If I purchase Wasteland 2 off of their website, which I can still do with a DRM-free donation, is it a direct download from inXile, or can I choose merchants, such as GOG? I'd assume direct, but I thought I'd ask.
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cw8: GOG, Steam, Desura, Origin, etc you take your pick.
I've since pre-ordered it. Plan to score it on GOG. Kept it basic of now, but I regret missing the Kickstarter.

Now if only I could still up my pledge of $1 for Divinity Original Sin :( I went broke during that one thanks to Torment, hehe.

When I log in to the Larian Vault to modify my pledge it just says "eternal gratitude" where it should let me change my pledge amount. I did e-mail them about it though, but haven't heard back yet.
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Crosmando: You people might be interested that Brian Fargo and Nathan Long did a podcast regarding Wasteland, and the folks at Gamebanshee managed to sum-up all the new information that came out of it:

- While knowledge of the original won't be needed to play Wasteland 2, people who have will get more out of the game. Fargo mentions being able to type keywords related to the original to get new dialogue nodes as an example.
- The storyline is a lot more complex than the original's, and Fargo mentions that the game is possibly the biggest RPG he's ever worked on.
- The game will apparently even feature a few references to the infamous fake paragraphs included in the paragraph book for the original.
- The party you create in the game is assigned to investigate some mysterious radio broadcast of unknown origin.
- Fargo mentions that, because the game will allow for multiple solution, it frees the developers to do things like difficult puzzles, which would not be acceptable for an adventure game due to the frustration they generate when you get stuck and have no other way to progress.
- Speaking of reactivity and multiple solution, according to Nathan Long, speed-runners might miss as much as 60% of the content, and the very first game choice involve choosing what town to save between two.
- Not every companion will have the same kind of systemic utility, but Fargo feels that some people will want to keep them around anyway because of their personality. Because of that, those characters will get a bigger payoff, like sequences you might miss if you don't have them in your party.
- To that, Nathan Long added that every major companion has "some kind of story", and you'll be able to interact it with it, either by helping the NPCs solve their issues, or by aggravating them.
- Fargo teased the possibility of "non-standard ending" that aren't game overs during the game, and gave an example of the Rangers deciding to not send your team to Los Angeles because you're acting like vigilantes. From what I can understand, it sounds like an expansion of the concept behind the Super Mutant ending in Fallout.

http://gamebanshee.com/news/111869-wasteland-2-podcast-interview.html

Pretty exciting stuff, especially the amount of non-linear and optional content.
Oh, I haven't seen this before. Every bullet point is music to my ears, especially the highlighted ones. Good stuff.
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Crosmando: You people might be interested that Brian Fargo and Nathan Long did a podcast regarding Wasteland, and the folks at Gamebanshee managed to sum-up all the new information that came out of it:

- While knowledge of the original won't be needed to play Wasteland 2, people who have will get more out of the game. Fargo mentions being able to type keywords related to the original to get new dialogue nodes as an example.
- The storyline is a lot more complex than the original's, and Fargo mentions that the game is possibly the biggest RPG he's ever worked on.
- The game will apparently even feature a few references to the infamous fake paragraphs included in the paragraph book for the original.
- The party you create in the game is assigned to investigate some mysterious radio broadcast of unknown origin.
- Fargo mentions that, because the game will allow for multiple solution, it frees the developers to do things like difficult puzzles, which would not be acceptable for an adventure game due to the frustration they generate when you get stuck and have no other way to progress.
- Speaking of reactivity and multiple solution, according to Nathan Long, speed-runners might miss as much as 60% of the content, and the very first game choice involve choosing what town to save between two.
- Not every companion will have the same kind of systemic utility, but Fargo feels that some people will want to keep them around anyway because of their personality. Because of that, those characters will get a bigger payoff, like sequences you might miss if you don't have them in your party.
- To that, Nathan Long added that every major companion has "some kind of story", and you'll be able to interact it with it, either by helping the NPCs solve their issues, or by aggravating them.
- Fargo teased the possibility of "non-standard ending" that aren't game overs during the game, and gave an example of the Rangers deciding to not send your team to Los Angeles because you're acting like vigilantes. From what I can understand, it sounds like an expansion of the concept behind the Super Mutant ending in Fallout.

http://gamebanshee.com/news/111869-wasteland-2-podcast-interview.html

Pretty exciting stuff, especially the amount of non-linear and optional content.
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KyleKatarn: Oh, I haven't seen this before. Every bullet point is music to my ears, especially the highlighted ones. Good stuff.
If this is the biggest RPG project he's ever worked on, just imagine how insane Torment will be since it got millions more in funding!

I'm glad I already paid for both Wasteland and Torment though :D
Woopa woo.

Sounding goooooooooooooooooooood. Most of the concerns in that article seem like they're stuff that'll be polished as development's finished, so far sounds like it'll meet my expectations. I like the "world first hand-holding second" approach with the exploding pigs n such. You can really tell that the whole design oozes with passion.
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Gazoinks: Woopa woo.

Sounding goooooooooooooooooooood. Most of the concerns in that article seem like they're stuff that'll be polished as development's finished, so far sounds like it'll meet my expectations. I like the "world first hand-holding second" approach with the exploding pigs n such. You can really tell that the whole design oozes with passion.
I'd prefer the article to be not written by Nathan but by the regular 4 but hey, what choice do I have? heh
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Gazoinks: Woopa woo.

Sounding goooooooooooooooooooood. Most of the concerns in that article seem like they're stuff that'll be polished as development's finished, so far sounds like it'll meet my expectations. I like the "world first hand-holding second" approach with the exploding pigs n such. You can really tell that the whole design oozes with passion.
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cw8: I'd prefer the article to be not written by Nathan but by the regular 4 but hey, what choice do I have? heh
But his name rhymes. Sort of.
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cw8: GOG, Steam, Desura, Origin, etc you take your pick.
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JinseiNGC224: I've since pre-ordered it. Plan to score it on GOG. Kept it basic of now, but I regret missing the Kickstarter.

Now if only I could still up my pledge of $1 for Divinity Original Sin :( I went broke during that one thanks to Torment, hehe.

When I log in to the Larian Vault to modify my pledge it just says "eternal gratitude" where it should let me change my pledge amount. I did e-mail them about it though, but haven't heard back yet.
In same boat about Divinity Original Sin. Blooody budgets. Argh!!!. Wasteland 2 sounds awesome :) *waits for my boxed edition*
http://www.rockpapershotgun.com/2013/08/09/how-wasteland-2-will-acknowledge-gender-discrimination/

Very interesting read on how NPCs will have their own worldviews and react to your choices differently.

"We want to be true to the individual characters, and not try to apply some sort of global morality."