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I bought 3079 a while ago for full price, and I can tell you it is most definitely worth buying. Towns seems fun as well.
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eny4lios: i do not like this bundle. :(
"I do not like green eggs and ham.
I do not like them, Sam-I-am."

I have no idea why that popped into my mind, but it did when I read that line. *shrug* As for the bundle: meh. This whole new trend of selling one stuff in alpha status doesn't sit well with me, especially since there's always the chance a game may never be fully completed.
Post edited February 23, 2012 by mistermumbles
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eny4lios: i do not like this bundle. :(
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mistermumbles: "I do not like green eggs and ham.
I do not like them, Sam-I-am."

I have no idea why that popped into my mind, but it did when I read that line. *shrug* As for the bundle: meh. This whole new trend of selling one stuff in alpha status doesn't sit well with me, especially since there's always the chance a game may never be fully completed.
Cortex Command and Splot from the HIB come to mind. Although, since Trine 2 was already released maybe FrozenByte is finally working on Splot.
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joek0: The new Indie Royale Bundle is out now! The minimum price starts at $5 for this one. The games include:

-Towns
-3079
-Wyv and Keep

http://www.indieroyale.com
I did notice the minimum price creep as well. Anyone else starting to be a bit bothered by this? (yes i know good for developers and charities but how long before it creeps higher to $7 or $10 etc?.) .Heck and like others have said, no guarantee games will be completed (even tho u get the alpha builds and finished product). Price bit too high for not complete games.
Had a look at the 3 games. Not bad. Interesting games . Thinking bout it.
Anyone got the link to the site which has listing of alpha funded indiegames? - saw it a while ago....
Post edited February 23, 2012 by nijuu
So there we go with another price hike. If I recall correctly, starting price was around 4 USD for the previous bundle and 3 USD for the one before that. And no preorders/preorder discounts too. I really do not know what to say anymore. :( My worst fears seem to come true...
I bought every single IR bundle from their launch despite everything. I remember when they made the first price increase from 2 USD minimum to 3 USD people told me "it's ok". But this is not about 1 dollar increases anymore for me - it is about the trend - less games, more expensive with every next bundle.
Post edited February 23, 2012 by ZPavelZ
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Immoli: Unrelated, I was browsing the Steamgifts thread about this bundle. There are people who are saying they wont buy this because it is not on Steam. Ugh.
There's a lot of bundles I wouldn't buy because of that. I've gathered most of my collection on Steam, why would I not continue that habit? I can wait :)

(that said, I bought this particular one)
5 Dollars for a few games is hardly unreasonable. If they reach the points of "Well, I could just get this on sale for that price anyways," then I'll be bothered.
Is Minecraft the new Diablo? It seems during the next five years every second game will try to be like it only better still! ;)
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ZPavelZ: So there we go with another price hike. If I recall correctly, starting price was around 4 USD for the previous bundle and 3 USD for the one before that. And no preorders/preorder discounts too. I really do not know what to say anymore. :( My worst fears seem to come true...
I bought every single IR bundle from their launch despite everything. I remember when they made the first price increase from 2 USD minimum to 3 USD people told me "it's ok". But this is not about 1 dollar increases anymore for me - it is about the trend - less games, more expensive with every next bundle.
Agreed. It's not like $5 is a huge amount of money, but I really don't like that they are steadily raising prices. I have bought every Indie Royale bundle so far (except the Serious Sam bundle) and have always paid above the minimum. However, it seems like they are making each bundle more expensive than the previous one while the games on offer are getting worse. For the first bundle, the minimum price was $2 for four games. Now we are getting three alpha projects for a minimum of $5. Just a few weeks ago, they recommended a price of $7, or $10 to show special support for the developers. Now the recommendation is $10 and $20, respectively. And they are not even giving anything to charity.
Post edited February 23, 2012 by spindown
I'm pretty sure the increased price is just because these are alpha funded games. If the price was as low as previous Indie Royales the cut for each studio wouldn't be enough to sustain development, and then the bundle would just basically kill these projects and leave a lot of angry customers upset about their unfinished games.

I can't say for sure, but I highly suspect the price increase isn't permanent.
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PenutBrittle: I'm pretty sure the increased price is just because these are alpha funded games. If the price was as low as previous Indie Royales the cut for each studio wouldn't be enough to sustain development, and then the bundle would just basically kill these projects and leave a lot of angry customers upset about their unfinished games.

I can't say for sure, but I highly suspect the price increase isn't permanent.
I'm not sure I agree with that logic. If anything, a game in alpha status should be cheaper, not more expensive than finished games. Alpha buyers don't get the full game right away, but instead have to wait months if not years for the game to get finished. They don't know if the game will be any good when it is finished. In fact, they are not even guaranteed that the game will ever be finished at all. All these factors reduce the value of the product substantially.

Furthermore, I can't see how low bundle revenue could ever kill an alpha project. Bundle sales are an additional source of income on top of the regular sales, bringing in extra money from people who wouldn't have bought the game in its alpha status otherwise. The developers couldn't have expected to be included in a bundle at all, so a financially sound project shouldn't require bundle revenue at all.
Towns looks interesting, the others not so much. They should have made this a pay what you want bundle imo. I'm not paying $5 for a bunch of games that might never be finished.
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spindown: I'm not sure I agree with that logic. If anything, a game in alpha status should be cheaper, not more expensive than finished games. Alpha buyers don't get the full game right away, but instead have to wait months if not years for the game to get finished. They don't know if the game will be any good when it is finished. In fact, they are not even guaranteed that the game will ever be finished at all. All these factors reduce the value of the product substantially.

Furthermore, I can't see how low bundle revenue could ever kill an alpha project. Bundle sales are an additional source of income on top of the regular sales, bringing in extra money from people who wouldn't have bought the game in its alpha status otherwise. The developers couldn't have expected to be included in a bundle at all, so a financially sound project shouldn't require bundle revenue at all.
I think people lose sight of how cheap these bundles are. Each of these games is $12 individually in alpha, with a price hike once they release. That's $31 dollars the developers won't see from people who would have bought the alpha separately, minus whatever Indie Royale takes off the top.

You can't sustain development when you only make a dollar off of each copy of your game. Even at five the developers are going to see a big impact, with a lot more customers to support for a fraction of the money they would have gotten from an equivalent number of non-bundle sales.
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PenutBrittle: I think people lose sight of how cheap these bundles are. Each of these games is $12 individually in alpha, with a price hike once they release. That's $31 dollars the developers won't see from people who would have bought the alpha separately, minus whatever Indie Royale takes off the top.

You can't sustain development when you only make a dollar off of each copy of your game. Even at five the developers are going to see a big impact, with a lot more customers to support for a fraction of the money they would have gotten from an equivalent number of non-bundle sales.
Again, faulty logic imo. You are assuming that people who buy this bundle would have bought the games at full price otherwise. For the developers to make a combined loss of $31, someone must have been planning to buy not just one, but all three of the games -- only for the bundle to come along just in time to save him that money. I'm pretty sure this scenario is completely fictional. In fact, this bundle introduces the games to a lot of people who have never even heard of them and wouldn't have spent a penny on their development. I have heard about Towns, but I never would have bought it for $12. Now the developers might get a couple of dollars from me, which is a lot better than nothing at all.
If I'm only interested in single player, can I safely assume that Towns is gonna be the only game in the bundle that I can play?

From my Googling, 3079 seems to be multilayer and Wyv and Keep seems to be mainly for co-op.