Elwin: You win!
...and potentially business-crippling since they never actually widely sold them full-price (unlike the typical bundle members, who are long past their widescale sale phase).
I win?! That's good, right? Better than being a pirate and paying $0, right? Better buying 500, than pirating 500 right?
Indeed I didn't thought deeply about this because it is none of my business, I am not the organizer and not even the developer. I am just a customer who paid the $5 it asks for.
Zeraan: As an alpha developer myself, this kind of attitude bothers me greatly. I spend a lot of time and personal money into my game, am I "greedy" in wanting to just break even, or use the extra money into adding new features in my game? Artwork/sounds are not free, and are often expensive.
$5 gets you a burger combo at most fast food places, which you consume in under 30 minutes and provides maybe several hours of nourishment. Or a cheap movie ticket that gives you two hours of entertainment. While $5 in this case gives you many hours of entertainment. I'd say that it's $5 well spent.
By the way as a proof, and in case anyone's interested, the alpha game I'm working on?
Beyond Beyaan, a 4X TBS space strategy game. Read that calmly, Sir., Please.
I was talking about the organizers of IndieRoyale, who charge a minimum way higher than other bundles out there. That's it. I didn't say a word about you the developers... Actually just the other day here, in the deals thread I was trying to purchase a product in a way not to comply with regional pricing imposed by the publisher, not to give $7 more to the publisher just because I am on a region of the planet they do dislike me. And I got bashed for doing that, really?! If I know the $7 is going to the devs then yes I'll pay the extra; but if I know it is going to the publisher/organizer/middle-man/whatever then no I won't pay more for their greed.
I was very happy the other day to see two recent cases of success... Dear Esther and Alan Wake, who as you said did "break even", turned to a profit in just like two days on PC. Guess what the price of Dear Esther is? $9.99.
Am I seriously the only person out there that is purchasing games from $1 to $20 only? Am I alone in this? I am a worhtless gamer if I am not paying $59.95 for games?
I don't even had the time to reply this, but since you say yourself are a developer I just wanted to contribute my opinion better than the
2 or 3 lines I originally posted without wasting much time typing it in 20 paragraphs for the naysayers who would hit the negative button for me. I agree with you on the time/price. I am transitioning myself to this model of purchase, calculating how much fun time I might have per dollar. How do you plan to sell your game? just donations for now?