Posted June 10, 2021
Ok I just finished the disaster that is AD 2044. First off the plot makes no sense. You seem to be the last human not just the last man because the only other characters are fembots as far as I could tell. So you're not really saving men because there's nothing left of humanity. The last puzzle and the ending show a machine that can create babies. We never see it create female babies but you win the game by setting it to create a male baby which causes a fembot to scream. Apparently this male baby will be the savior of humanity despite a bunch of fembots that will probably kill him on sight. Why did the fembot just scream? Plenty of fembots saw you throughout the game and tried to stop or kill you. Why is this baby the going to save humanity and not you? Don't you need some females for this plan to work? How much did you really save humanity when all you really did was flip a switch on a machine. Anyone could have done this. Anyone could still flip the switch back or even worse destroy the machine. None of the plots have been resolved through this action. All of this may have been better explained in the movie but here it's just weird.
Weird, inconsistent plots can be forgiven here because the worst part of the game is navigating the environment. Every screen is a huge struggle to figure out what you can click on. And say you found something interesting like a desk. Good luck finding the exact sequence of hotspots to click to actually open a drawer or look under the desk. Even using a heavily using a walkthru I still had a difficult time moving around and finding items because I didn't know the exact location I needed to click to get to the correct screen to actually pick something up or use something. I think if it was easier to move around and interact with objects, maybe if this was 2D instead this could have been a bad game instead of a terrible one.
A couple other things to mention that were high points of the game. There didn't seem to be any dead ends so that let me bumble around until I got frustrated enough to have the walkthru open on the side. Your character occasionally offers slight hints about finding or using objects which helps. And lastly the music was good. Several fun, retro tracks throughout the game.
And with that I will travel back to the future.
Weird, inconsistent plots can be forgiven here because the worst part of the game is navigating the environment. Every screen is a huge struggle to figure out what you can click on. And say you found something interesting like a desk. Good luck finding the exact sequence of hotspots to click to actually open a drawer or look under the desk. Even using a heavily using a walkthru I still had a difficult time moving around and finding items because I didn't know the exact location I needed to click to get to the correct screen to actually pick something up or use something. I think if it was easier to move around and interact with objects, maybe if this was 2D instead this could have been a bad game instead of a terrible one.
A couple other things to mention that were high points of the game. There didn't seem to be any dead ends so that let me bumble around until I got frustrated enough to have the walkthru open on the side. Your character occasionally offers slight hints about finding or using objects which helps. And lastly the music was good. Several fun, retro tracks throughout the game.
And with that I will travel back to the future.