Hello everyone!
And first, thank you for the recovery wishes, really appreciated!
I am getting better and my mobility and fine motoric is returning slowly.
Let us get to business. ;-)
(Sorry, the caption text from the PS1 intro video did not got captured in my screenshots!)
[picture 01]
"Fade to Black" starts more or less where the original "
Flashback" left off: in space...
Our hero, Conrad, barely managed to get off the Morph's homeplanet before it gets destroyed by a potent bomb that he had planted himself. In the last cut scene of "Flashback", we see him entering a cryogenic tube, because he has no idea about his current location nor his way home back to Earth.
The opening video of the sequel "Fade to Black" depicts his vessel in space being found by an alien spaceship.
(Interesting fun fact: the planet surface texture from the European PS1 box front cover and from the introduction video is almost identical to the one used in the original "Flashback". Later, I am going to take a screenshot of it.)
[picture 02]
The wobbly alien spaceship brings Conrad's vessel onboard and the first thing that our poor hero can see when awakening from cryogenic sleep is his worst enemy... the Morphs, which he thought he had defeated in his last adventure!
'They' greet him really kindly--considering that he is responsible for destroying their homeworld--and put him to prison in the penitentiary facility "New-Alcatraz" on Earth's moon. Yes, indeed, while our hero was taking care of their homeplanet the Morphs overtook Earth and it's colonies. Later on, we find out that there is only a small resistance left...
Oh, by the way, that game designer's name seem familiar!
It is the creator of "Flashback" himself!
From what I gathered, the designer himself did not have any clue on where to go with the success of the original game "Flashback":
- He started the development of a 2D sequel on the Nintendo Gameboy Advance, which got canceled and left unfinished--there is a 'beta'-version of a rom floating the interwebbs, but it is more of an alpha!
- Then he produced this storywise direct sequel initially for MS-DOS later ported and enhanced for the PS1.
- Two decades later he remade his own original game for the XBox and miserably failed to capture the essence and flavour of the original's gameplay and appeal.
- Recently, he re-released the original packed as a so-called 'remaster' in the "Flashback 25th Anniversary Edition" (for the Nintendo Switch also ported to PC and available
here).
- And last what I heard, he is developing another 2.5D sequel, but not to "Fade to Black" instead again for the original "Flashback"???
We will see how this is going to turn out. And, in the meantime, we take a closer look at the actual story sequel (as long as it still remains canonic).
[picture 03]
After a titular 'fade to black' during the intro (yeah, sorry, I had to include this pun!) we see our pityful hero in a scarce but cosy cell with two beds. Hey, it does not seem to be too bad to be imprisoned for warcrimes such as destroying the others' homeland: He has a huge flatscreen TV on the wall across the tiny space!
Although, I would not want to have this program all day long (nor a guard watching me sleep, or calling me on screen with video chat/conference to get up)...
The guard can not even finish his tounting, before a strangers arm appears, holding and firing a gun in his head.
[picture 04]
The stranger briefly introduces himself as "John" (just as in 'John Doe'), wants to help us to flee and has left some very soon useful items in our cell's locker, before he fires a second shot killing the camera or computer on his side of the connection.
Next, we see the starting screen and the main options menu with our new gun rotating as a 3D object rendered in realtime in its backround. Yes, this is 1996! The Playstation with its CD-Rom drive introduces us to the new world of 3D games! (Let us forget for a while, that the game was released a year eralier on MS-DOS. We compare the two different versions in another report.)
[picture 05]
Besides the hype around everything 3D in the early 90's, "Fade to Black" actually had some terrific (for the time) new ideas and mechanics incorporated both in its original DOS and later enhanced PS1 version!
On the PS1 we have to choose the 'Expert 1' or 'Expert 2' control configuration to have access to all gameplay features of the player's controls--in the next update we will see those in action!
Next, the language selection in the European PAL version: Both original French and English are with complete voiceovers! The other language options just let you choose one of these and simply apply translated subtitles automatically activated.
And finally, a first for the PS1--the game's save system not only allows to use level passwords or freely save your actual gamestate at any given moment (outside of a cut or loading scene) to a PS1 memory card (a little external cartridge with 15 memory blocks--the game needs four for each save file), but also provides up to four temporary save slots!
I do not have any other (neither PAL nor NTSC) PS1 game in my library that let the player save temporarily even without a memory card inserted!!!
However, the save system is kind of counterintuitive and cumbersome to use:
1.) First, you have to create at least one temporary savegame. (not so unusual)
But now the confusing parts:
2.) Secondly, you have to press START and QUIT the game, which also includes the common warning message of loosing any unsaved progress! (yeah, but how to save without quitting!)
3.) Choose RESUME in the main menu of the start screen.
4.) Here you select SAVE from the three options (password, load, save)
5.) Now, it lets you choose on of your four temporary game slots at a time to be copied over to the PS1 memory card (occupying 4 of 15 memory blocks each).
6.) Then, you can name your save file with eight characters and can finally save your game for real!
(illustration in upcoming updates)
Ok, see you in a moment for more on "Fade to Black".
Kind regards,
foxgog