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Over a hundred thousand dollars in one day. Amazing. I hope the two people who've given over a thousand dollars end up feeling like they got their money's worth; I can't imagine doing that (backed it myself for the much more modest sum of $25).
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BadDecissions: Over a hundred thousand dollars in one day. Amazing. I hope the two people who've given over a thousand dollars end up feeling like they got their money's worth; I can't imagine doing that (backed it myself for the much more modest sum of $25).
Then again, the main point of contributing is just that - helping to fund the game - not getting stuff. I'm sure those who contribute such sums are aware of that and feel that it's a worthy goal just to help making the game available to others.
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BadDecissions: Over a hundred thousand dollars in one day. Amazing. I hope the two people who've given over a thousand dollars end up feeling like they got their money's worth; I can't imagine doing that (backed it myself for the much more modest sum of $25).
Think about those people as i.e. CEO of big corporation. They were playing Broken Sword as a teenagers, and now 1000$ is not a big thing for them, so why not?
Post edited August 24, 2012 by SLP2000
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TheEnigmaticT: It's not guaranteed, no, but consider it "pretty likely" for most of 'em.
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SLP2000: Nice, I hope you'll be able to release other Kickstarter games as well (Shadowrun, Wasteland 2), having new 60k/36k possible members is something worth to look for imo.
I'll admit that from a gamer's perspective, I don't care 'cause I backed them both and will get them either way. :P

I'm sure our business team is talking to everyone on Kickstarter that they find interesting.
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TheEnigmaticT: I'll admit that from a gamer's perspective, I don't care 'cause I backed them both and will get them either way. :P

I'm sure our business team is talking to everyone on Kickstarter that they find interesting.
Sorry to repeat myself but as I didn't quote you, I don't know if you saw my post:

I wonder about the codes for the games on GOG on the 50$ level. I might be interested in that pledge level but I already have Broken Sword 1 & 2 as well as In Cold Blood. Are the codes separates ? Would I be able to trade/gift them to someone else ?
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TheEnigmaticT: snip
You probably know this, but there should be A Vampyre Story 2 kickstarter soon, and youu don't have Vampyre Story yet...

and it's on dotemu drm free :)
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TheEnigmaticT: I'll admit that from a gamer's perspective, I don't care 'cause I backed them both and will get them either way. :P

I'm sure our business team is talking to everyone on Kickstarter that they find interesting.
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sebarnolds: Sorry to repeat myself but as I didn't quote you, I don't know if you saw my post:

I wonder about the codes for the games on GOG on the 50$ level. I might be interested in that pledge level but I already have Broken Sword 1 & 2 as well as In Cold Blood. Are the codes separates ? Would I be able to trade/gift them to someone else ?
To the best of my knowledge, the codes won't be separate, no.

EDIT: I'll check in with the Dev guys and get back to you once I'm sure.
Post edited August 24, 2012 by TheEnigmaticT
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sebarnolds: Sorry to repeat myself but as I didn't quote you, I don't know if you saw my post:

I wonder about the codes for the games on GOG on the 50$ level. I might be interested in that pledge level but I already have Broken Sword 1 & 2 as well as In Cold Blood. Are the codes separates ? Would I be able to trade/gift them to someone else ?
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TheEnigmaticT: To the best of my knowledge, the codes won't be separate, no.

EDIT: I'll check in with the Dev guys and get back to you once I'm sure.
But if the person already has some of the games, that one code could be redeemed by someone else who doesn't have those remaining games. Surely.
Post edited August 24, 2012 by gameon
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TheEnigmaticT: To the best of my knowledge, the codes won't be separate, no.

EDIT: I'll check in with the Dev guys and get back to you once I'm sure.
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gameon: But if the person already has some of the games, that one code could be redeemed by someone else who doesn't have those remaining games. Surely.
Possibly? I don't recall how the new code generation works. I *think* that's correct, but let me check to be sure.
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gameon: But if the person already has some of the games, that one code could be redeemed by someone else who doesn't have those remaining games. Surely.
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TheEnigmaticT: Possibly? I don't recall how the new code generation works. I *think* that's correct, but let me check to be sure.
Just learned of this today... and since I own all but one of their games on GOG, I'd like to know too.

Also, I think its worth noting that the $15.00 backing tier scores you BS5. That is pretty cool (and cheap) for a new game with a storied franchise!

But I'm not in a huge hurry, I'm still waiting on my tex murphy codes... so I can gift them :p
Looks like they'll easy hit their goal. They're already at $324,194 of a $400,000 game with 22 days to go.

I'll be interested to see the fifth one in the series, although I wasn't a huge fan of the first one and the 3D version looked godawful.

EDIT: I will say, though, what will probably stop me buying the game is that, yet again, the main characters look completely different. I mean how difficult is it to draw characters that at least look like they're the same people? They have some silly excuse about 'pixels', which has nothing to do with why the new game has people that have little connection to the first two games except their hair color
Post edited August 30, 2012 by Bloodygoodgames
The $50 tier seems like a sweet spot for someone who doesn't own the games on GOG.
Charles Cecil's interview at RPS
His comments about consoles annoy me. He basically says "hey you have to make games for what is hot at the time," but I think this is shallow thinking. You have to make games for what is hot at the time FOR YOUR GENRE. Xbox might sell the most shooters right now but anyone making an indie game will tell you PC is where you will get most of your revenue. Obviously making an Xbox MMO is suicide, they don't even support the genre.

Anyone with half a brain in a meeting room for Broken Sword 3 probably said "putting our established point and click adventure IP on a console might be a bad idea despite the larger player base" but obviously Cecil had dollar signs in his eyes. Not saying he is a bad person at all, just speaking in business terms here: he made a mistake. He owned up to that though, so whatevs. I'm mainly pointing this out as a common industry mistake. Skulls of the Shogun is another good example, a typically PC genre with a small dev team and they're focusing on Xbox Live Arcade, an almost dead platform by some accounts, and putting the PC version on Windows 8 only, totally handicapping it. Massive stupidity.

Anyway, looking forward to BS5.
Broken Sword 3 & 4 were why they quit making them - they didn't sell well and why? Because they focussed on consoles and did a poor job of combining quick action sequences with puzzles. The 4th one was so bad I didn't even complete it.