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I never said that level scaling the way Oblivion did it is the best, but such games can't go without one.

You can play MMOs forever only because they keep adding new content. There is nothing to do in the outleveled areas.
Why monster respawn is a bad idea? This is how life works, one dies and another comes on it's place.
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mutishev: I never said that level scaling the way Oblivion did it is the best, but such games can't go without one.
What about Morrowind?
There is sort of scaling too. :)
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mutishev: I never said that level scaling the way Oblivion did it is the best, but such games can't go without one.
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FraterPerdurabo: What about Morrowind?
Or many other open world games ^^.
Oblivion is rather an exception to it. Level scaling was done a long time ago because it is little to no work and if they are lazy.
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mutishev: There is sort of scaling too. :)
No there isn't. Did you ever even play it? Scaling only affects new spawns / summoned monsters. 99% of all the mobs have their own levels and are unaffected by level of PC.
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FraterPerdurabo: What about Morrowind?
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slash11: Or many other open world games ^^.
Oblivion is rather an exception to it. Level scaling was done a long time ago because it is little to no work and if they are lazy.
Tell me about those open world games? :) and please sand box ones without actual ending. :) You know where you can play after the end.
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mutishev: There is sort of scaling too. :)
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FraterPerdurabo: No there isn't. Did you ever even play it? Scaling only affects new spawns / summoned monsters. 99% of all the mobs have their own levels and are unaffected by level of PC.
Then if you read what I wrote in my posts I said that in such games there should be either level scaling or new monsters to replace the weak ones.
Post edited June 08, 2011 by mutishev
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slash11: Or many other open world games ^^.
Oblivion is rather an exception to it. Level scaling was done a long time ago because it is little to no work and if they are lazy.
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mutishev: Tell me about those open world games? :) and please sand box ones without actual ending. :) You know where you can play after the end.
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FraterPerdurabo: No there isn't. Did you ever even play it? Scaling only affects new spawns / summoned monsters. 99% of all the mobs have their own levels and are unaffected by level of PC.
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mutishev: Then if you read what I wrote in my posts I said that in such games there should be either level scaling or new monsters to replace the weak ones.
I read your post. It said that "such games can't go without one", "such" referring to games like Oblivion, "one" referring to level scaling. Plenty of open world RPGs don't have level scaling, prime example being Morrowind.
Respawning monsters is another thing, I'm not necessarily opposed to it, but saying that open world RPGs cannot work without level scaling is a load of crap.
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mutishev: Tell me about those open world games? :) and please sand box ones without actual ending. :) You know where you can play after the end.


Then if you read what I wrote in my posts I said that in such games there should be either level scaling or new monsters to replace the weak ones.
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FraterPerdurabo: I read your post. It said that "such games can't go without one", "such" referring to games like Oblivion, "one" referring to level scaling. Plenty of open world RPGs don't have level scaling, prime example being Morrowind.
Respawning monsters is another thing, I'm not necessarily opposed to it, but saying that open world RPGs cannot work without level scaling is a load of crap.
Obviously Oblivion was the first open world RPG mutishev played ......
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FraterPerdurabo: I read your post. It said that "such games can't go without one", "such" referring to games like Oblivion, "one" referring to level scaling. Plenty of open world RPGs don't have level scaling, prime example being Morrowind.
Respawning monsters is another thing, I'm not necessarily opposed to it, but saying that open world RPGs cannot work without level scaling is a load of crap.
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slash11: Obviously Oblivion was the first open world RPG mutishev played ......
slash11 Come on dude answer my questions? You are the pro obvious, tell me?
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mutishev: Tell me about those open world games? :) and please sand box ones without actual ending. :) You know where you can play after the end.


Then if you read what I wrote in my posts I said that in such games there should be either level scaling or new monsters to replace the weak ones.
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FraterPerdurabo: I read your post. It said that "such games can't go without one", "such" referring to games like Oblivion, "one" referring to level scaling. Plenty of open world RPGs don't have level scaling, prime example being Morrowind.
Respawning monsters is another thing, I'm not necessarily opposed to it, but saying that open world RPGs cannot work without level scaling is a load of crap.
So spawning a new stronger monster is not some sort of scaling? You are nit picking my words but you understand me very well what I mean.
Post edited June 08, 2011 by mutishev
If new monsters spawn in the area then it is not level scaling. Just take it as simple as that: Level scaling takes away any incentive for character progression ( a core aspect of a RPG if you ask me)
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slash11: If new monsters spawn in the area then it is not level scaling. Just take it as simple as that: Level scaling takes away any incentive for character progression ( a core aspect of a RPG if you ask me)
Ok you are right and I am wrong ;) It's not level scaling :D if you keep the same model and scale it to the level of player is level scaling, but if you spawn new to the player level, one with different skin is not level scaling. :)
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FraterPerdurabo: Plenty of open world RPGs don't have level scaling, prime example being Morrowind.
Morrowind has level scaling.

There seems to be an awkward redefinition of level scaling to "exactly like Oblivion has" which bothers me. In Morrowind, you'd find stronger monsters and the frequency of monsters changes to scale with your levels. Cliffracers were notorious for popping up with more as you leveled. And the types of Daedra you encountered in the wild would weight towards the stronger.

The problem with Oblivion was that its level scaling was bad. Most people don't even recognize when its working in games that do it well.
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slash11: If new monsters spawn in the area then it is not level scaling. Just take it as simple as that: Level scaling takes away any incentive for character progression ( a core aspect of a RPG if you ask me)
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mutishev: Ok you are right and I am wrong ;) It's not level scaling :D if you keep the same model and scale it to the level of player is level scaling, but if you spawn new to the player level, one with different skin is not level scaling. :)
1.) You do not need respawning monsters in an open world RPG.
2.) Why should the respawing monsters be scaled to the level of the player character ?

As if level scaling was the only problem in oblivion....
Post edited June 08, 2011 by slash11
What have I done? :(
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mutishev: Ok you are right and I am wrong ;) It's not level scaling :D if you keep the same model and scale it to the level of player is level scaling, but if you spawn new to the player level, one with different skin is not level scaling. :)
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slash11: 1.) You do not need respawning monsters in an open world RPG.
2.) Why should the respawing monsters be scaled to the level of the player character ?
Then what should one do after the main story is over if there are no more monsters/enemies?
If they are not scaled to player of some sort, they wont be of any interest.

Example with Stalker games again, even there, there is "scaling". At the start enemies and friends have low tear gear and arms, after some time, they rearm with better suits and rifles. It is easily seen in Call of Pripyat, because the game is more open and even you can play after the end. Even in the rookie areas there are dudes with exo suits and top tear rifles after some game time.