Red_Avatar: - The dialogue system is worse than before which is my main worry: some dialogue choices are "renegade" for silly reasons and others are "paragon" when they seem the opposite. The first game sinned against this but the second makes it worse. I would much prefer to see complete lines instead of short sentences or words which are more often than not misleading.
I have no problems with it. The only thing that really bugged me, is the first time you're introduced to the interupt system, the outcome is the same no matter what you choose.
Red_Avatar: - The interface is dumbed down on PC. "Streamlined" they'll call it but it's annoying. To access your journal, codex, team stats, etc. you need to press ESCAPE to go to the head menu first. In the original game, you could set separate keys for each of those functions. There's no reason at all to change that. Bad decision.
To be fair, in the first one, I just used escape, I didn't map the others, and I know a handful of other people who did the same. it's possible that the people who played the game just used escape for the majority, and they decided not to include a keymapping feature.
Red_Avatar: - Combat is a lot better on one hand but on the other hand, it feels a lot like Gears of Mass Effect. It comes down to: run to cover, wait for enemy to pop in view, shoot, back behind cover, reload/recharge shield, repeat.
It really depends on your playstyle, there are a few upgrades and special powers as well as armor that will allow you to run up to an enemy and punch them in their 4 eyed furry little faces.
Red_Avatar: You don't get to pick up different weapons as loot anymore (you do occasionally find weapon designs) and the ones you can choose from, don't even have stats anymore so it's guessing how much damage they do. Sniping no longer has a sway so you always shoot perfectly accurate. Guns no longer overload but now you have to reload them and ammo is scarce (they call it cooling capsules or whatever but it's really ammo in disguise). In the end, there's several improvements and several changes for the worse.
Yeah, I found it really odd that there were no guns in the gun store. As far as the weapon comment goes, they do have stats, via upgrades. They aren't hard stats, that you can see right there, but they do have differing stats and do different things. I found the nuke heavy weapon and I absolutely love it.
Red_Avatar: - RPG aspects have been almost completely eliminated. You can no longer sell anything. Omni Gel is gone. The whole looting system has been massively simplified:
Actually, I'd say this game is more of an RPG than most RPGs on the market because of how heavily it will weigh your decisions. I played through ME1 and imported my save into ME2 and I feel like I have played a very big role in the story; it's very much untraditional. Fuck loot, to be honest that's an absolutely silly way of doing things. Opening up a locker in ME1 gave you like a truckload of assault rifles, it's fucking ridiculous. and I am kind of curious what happened to all the fucking omnigel.
Red_Avatar: That's it. Money and ammo is what you'll find 95% of the time.
Are there still shops? Yes, there are but not the kind you would expect. They sell upgrades and toys that can be displayed in your room (toy ships, fish, a hamster, etc.). But there's no trading. The upgrades are applied to your whole team. You can no longer pick armor for them or omni tools - their gear all gets updated with the upgrades. +10% Health for example. So you will no longer find cool armor which you can make a team mate wear.
to be fair, you can't pick the physical appearance of characters in a lot of game. Sure I miss the pajama armor from ME1, that was my favorite armor, it made Jane Shepard look so cute.
Red_Avatar: The good news is that the locations are still good, the story is still strong, the game is well polished, the dialogue is still entertaining and the characters you meet are still interesting. This is Mass Effect: the Action Game basically. This is no longer a true RPG but really a third person action game with RPG aspects.
Again, I think because of the decisions a player makes, and how those decisions determine the players role in the game, that this is more of an RPG than most games, because what you do and say actually has an effect.
Aliasalpha: When you have a task/minigame you can do with your eyes closed and not really change the outcome, its not really that fun
In the PC version, unless you have a vibrating keyboard, this is not possible.