Gundato: I bought a hot dog from a cart last week and ate it. I don't want it anymore. What should I do? :p
I bought a magazine from a store and read it. I don't want it anymore (just to make returning it even more questionable, let's pretend it is a naughty magazine). What should I do? :p
You are at an airport and there is a gunman with one hostage. He's using her for cover, and he's almost to a plane. You're a hundred feet away. What do you do?
A hot dog doesn't have any resell value once it's eaten. A game played through does, a DLC played through does (except those from EA now - that's exactly the point you're missing).
A bought magazine does have a resell value, even a naughty one (proper condition given). Returning it? Now who said anything about returning?
You either didn't get it or simply didn't wanted to.
PoSSeSSeDCoW: You make a game, sell a few copies of it. It turns out 50% of those copies have been resold 4 or 5 times. You don't see any of that money. How is that fair? Shouldn't game developers be able to get money from people buying games legally?
Are we BUYING or are we RENTING those games? Buying = I own it, I resell it. Renting = developer / publisher owns it, they resell it.
Aliasalpha: When eb/gamestop make more money off a game than the developer/publisher then there's a problem with the system
Your initial price is too high because you're too greedy? :)
I remember new VHS movies sold at the same price games currently are. It took two major releases (Batman / Rainman initially released for half the price) to finally lower it. I remember new music CDs being sold 1/3 higher then now.
The music and movie industry learned, the games industry didn't. Not in the last 20 years, not even with cutting out 2-3 resellers (digital distribution same price as retail). Instead they come up with more clever ways to get a bigger cut. And now they try to get their hands on the used market too?
I'm not that eager to give that rights away, even though I rarely (if at all) sell my games used.