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GameRager: What's a paladin?!?
We don't have paladins in this series. What we *do* have, however, is Lords, who are a true fighter/cleric hybrid. They can fight as well as a Fighter of equal level, and even get unique equipment (though nothing compared to what a Samurai can get offensively), and their casting is only 3 levels behind a Cleric's getting the final spell level at level 16 (compare to level 13 for Clerics/Mages, or much higher for other classes).

From looking up information on the particular Wizardry that GOG turned down, Lords aren't quite as nice in this iteration; they only learn half the spells, and Samurai end up getting much better weapons. (Bishops, on the other hand, are quite nice this time around; this is in definite contrast to the Sir-Tech Wizardries (except 4 and 8) where Bishops were quite terrible until much higher levels than you're expected to reach.) (Also, note that the levels stated above most likely don't apply to this Wizardry, especially given that there's an 8th spell level.)

By the way, some Wizardry games have another Fighter/Cleric hybrid, the Valkyrie, which is restricted to female characters (though Elminage Gothic allows non-binary valkyries, but you sacrifice the ability to use the strongest spear that doesn't require killing the ultimate superboss in order to get).

(See my recent class topic for more discussion on character classes in RPGs, including some attempts to actually answer the question you posed here.)
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GameRager: And a majority of the community is seemingly OK with the current curation, as myself/others have brought it up politely/jokingly in other threads and most such posts have gotten bad reception at best(rep wise).
Don't get me wrong, I have no issues with the game ending up here or people buying it, BUT, it's nigh impossible for the game to have passed GOG curator, while other games (not specifically this wizardry) have been rejected DESPITE BEING IN THE COMMUNITY WISHLSIT.

And now I sit here, torn, because I don't know:

1) If the humble bundle version is drm-free or if it's just a steam key;

2) If the game will get a release on GOG after this turmoil;

3) If XSEED doesn't take it too much seriously, due to GOG "edgy" curation system.
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GameRager: What's a paladin?!?
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dtgreene: We don't have paladins in this series. What we *do* have, however, is Lords, who are a true fighter/cleric hybrid. They can fight as well as a Fighter of equal level, and even get unique equipment (though nothing compared to what a Samurai can get offensively), and their casting is only 3 levels behind a Cleric's getting the final spell level at level 16 (compare to level 13 for Clerics/Mages, or much higher for other classes).

From looking up information on the particular Wizardry that GOG turned down, Lords aren't quite as nice in this iteration; they only learn half the spells, and Samurai end up getting much better weapons. (Bishops, on the other hand, are quite nice this time around; this is in definite contrast to the Sir-Tech Wizardries (except 4 and 8) where Bishops were quite terrible until much higher levels than you're expected to reach.) (Also, note that the levels stated above most likely don't apply to this Wizardry, especially given that there's an 8th spell level.)

By the way, some Wizardry games have another Fighter/Cleric hybrid, the Valkyrie, which is restricted to female characters (though Elminage Gothic allows non-binary valkyries, but you sacrifice the ability to use the strongest spear that doesn't require killing the ultimate superboss in order to get).

(See my recent class topic for more discussion on character classes in RPGs, including some attempts to actually answer the question you posed here.)
I guess my posts wording/the post before it didn't convey this, but I was making a joke as to TinyE's apparently not getting what the one poster's GLBT acronym meant.

Thanks for the infos, though.

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GameRager: And a majority of the community is seemingly OK with the current curation, as myself/others have brought it up politely/jokingly in other threads and most such posts have gotten bad reception at best(rep wise).
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Kyousuke.: Don't get me wrong, I have no issues with the game ending up here or people buying it, BUT, it's nigh impossible for the game to have passed GOG curator, while other games (not specifically this wizardry) have been rejected DESPITE BEING IN THE COMMUNITY WISHLSIT.

And now I sit here, torn, because I don't know:

1) If the humble bundle version is drm-free or if it's just a steam key;

2) If the game will get a release on GOG after this turmoil;

3) If XSEED doesn't take it too much seriously, due to GOG "edgy" curation system.
Do what your heart tells you and buy where you will....i.e. give money to the store that gives you what you want(even if it's not your favorite goto store) and vote with your wallet.

As for edgy...I think it's more like anti-edge curation(given the games rejected lately).
Post edited May 20, 2019 by GameRager
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Kyousuke.: 1) If the humble bundle version is drm-free or if it's just a steam key;
https://twitter.com/XSEEDGames/status/1130525985831567366 According to this tweet, the answer is yes, they will offer a DRM-free copy too.

I'm afraid i cannot answer your other 2 questions without going deep into speculative territory.
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Kyousuke.: it's nigh impossible for the game to have passed GOG curator,
Then why do lots of other similar games pass GOG curator, like Mary Skelter, Lords of Xulima, Bard's Tale IV, etc?

What makes them more "GOG worthy" than Wizardry, exactly?
low rated
accordin' to post reactions, alot of passion incel nerds like this? gg
I also struggle to understand how the curation works;

crap games, broken to the point of not being playable, are released here.
Careless of overall quality, but a game, that was working in the console itaration, at least, is discharged.

I wonder if we could suit curation in allowing broken games here, as they intentionally release non-working games, hoping in a few sales.

I wonder...
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GameRager: Do what your heart tells you and buy where you will....i.e. give money to the store that gives you what you want(even if it's not your favorite goto store) and vote with your wallet.

As for edgy...I think it's more like anti-edge curation(given the games rejected lately).
Yeah, it's probably what I will do.. for now I will wait to see how the situation will evolve.

Did something similar happen on GOG, in which a game wihch didn't pass their curator, was added because the community wanted it?

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Hikage1983: https://twitter.com/XSEEDGames/status/1130525985831567366 According to this tweet, the answer is yes, they will offer a DRM-free copy too.

I'm afraid i cannot answer your other 2 questions without going deep into speculative territory.
Well, that's already something... although I'm not used too much with humble bundle and they don't warn you about updates. Thanks for the info though!

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Ancient-Red-Dragon: Then why do lots of other similar games pass GOG curator, like Mary Skelter, Lords of Xulima, Bard's Tale IV, etc?

What makes them more "GOG worthy" than Wizardry, exactly?
EXACTLY my question! Also I remember that Bard's Tale IV had a TERRIBLE launch (don't know how things changed because I have never played the franchise, but I truly wonder how that one too passed the curation test.

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OldOldGamer: I also struggle to understand how the curation works;

crap games, broken to the point of not being playable, are released here.
Careless of overall quality, but a game, that was working in the console itaration, at least, is discharged.

I wonder if we could suit curation in allowing broken games here, as they intentionally release non-working games, hoping in a few sales.

I wonder...
Seriously, there are a bunch of games released lately which were a bugfest.

I'm not a fan of how much crap gets released on steam (and by crap I mean literal crap (like recycled assets from an engine or stolen from other games, and selling this "product" under 1 eur/usd or so), but GOG needs to rework from scratch its curator.
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Memphis-Ahn: I would counter-argue that the post-curation process should be mostly automated and/or done by the developer themselves (just like Steam!) and should not take up any of GOG's time, therefore allowing for more smaller and niche titles to be on the store and make a profit.
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Zetikla: but then the argument of "but what if trash games will start flooding the storefront" pop up.
You misunderstand, my argument isn't to do with curation, it's to do with what happens afterwards. There's no logical reason for GOG to not stock niche games ("too niche" being an excuse they have used, even while praising the game for being well produced and polished) unless it was unprofitable, and the only reason they could be unprofitable is if the resources taken to add/manage them outweighed the return in sales.
The resources spent *after* curation SHOULD be negligible, as in Steam's case, and therefore even niche games should be able to make GOG a profit independent of how few sales are made. That is the argument I'm attempting to make.
I could see refunds being another issue, the kinds of people who buy those niche games in the first place tend to know what they want, but I understand if that's GOG's worry.
I'm sorry if it had been spoken of before, but pardon me since there's a lot in the topic...

maybe, the "curation" criticized here and here isn't really about releasing games at gog, but more releasing games at gog following an agenda.

It's perhaps a conflict between a developer who wants the game released during a time and gog which can't because it would compete with other releases, especially those already negociated with big publishers.

So it's maybe not about curation, but more about fitting agendas.
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Fairfox: accordin' to post reactions, alot of passion incel nerds like this? gg
This post will self-destruct in T-minus 70 hours. o.O
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Huinehtar: I'm sorry if it had been spoken of before, but pardon me since there's a lot in the topic...

maybe, the "curation" criticized here and here isn't really about releasing games at gog, but more releasing games at gog following an agenda.

It's perhaps a conflict between a developer who wants the game released during a time and gog which can't because it would compete with other releases, especially those already negociated with big publishers.

So it's maybe not about curation, but more about fitting agendas.
Honestly I don't see how this could fit in the "the game didn't reach GOG requirements".
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Huinehtar: I'm sorry if it had been spoken of before, but pardon me since there's a lot in the topic...

maybe, the "curation" criticized here and here isn't really about releasing games at gog, but more releasing games at gog following an agenda.

It's perhaps a conflict between a developer who wants the game released during a time and gog which can't because it would compete with other releases, especially those already negociated with big publishers.

So it's maybe not about curation, but more about fitting agendas.
I can't see how GOG fail to agree on a release schedule.
Both GOG and publisher are losing sales.

Even if your scenario proves to be true, due to huge amount of games that are not published on this store, it would be more friendly to the community if GOG would try and explain these reasons, or probe the community if these reasons are true.

A twit from the publisher is just bad, really bad, advertise for GOG.
Post edited May 21, 2019 by OldOldGamer
Oh GOG... when will you learn? :-/
This is one of the more ridiculous omissions yet. Although I highly disagree, turning down well received indie games is one level. Turning down a historically important game like Wizardry is an entire different level.