JudasIscariot: Alright but I would have to install the game with that version. I know that as long as I don't attempt to $make install this version of Wine, it won't interfere with my system Wine but how do I ensure I am able to install the game and then run it with that particular version of Wine?
immi101: you can adjust the PATH variable to make sure that your self-built wine is picked up before the system wine.
run like this in the terminal:
PATH=/path/to/wine/build/dir:$PATH wine <cmd>
for convenience you can make yourself an alias:
open ~/.bashrc in a text editor
add at the end:
alias wine-git='PATH=/path/to/wine/build/dir:$PATH wine'
save & reload config with:
source ~/.bashrc (or open a new terminal)
then you can start your self-built wine with the command 'wine-git' and your system wine is still available under 'wine'
check and compare the output of wine --version <vs> wine-git --version to see if it is working
it gets a bit more complicated if you want to use winetricks with that though.
//edit:
replace /path/to/wine/build/dir with the actual path of course :p
OK, in any case I can always easily remove my system Wine and reinstall it if need be but the thing that gets me is the commits. They have long hash numbers so how am I supposed to tell git that a given commit is good/bad?
See, the problem I have is twofold:
1. The good/bad thing in git seems to pick a random commit so how can I avoid wasting my time compiling Wine over and over and over?
2. They have long hash numbers. How do I properly tag the seemingly random commits when they have hash numbers a mile long?
I wouldn't whine about this if there was a 5 step process like so:
1. Bisect
2. Git shows a commit
3. I guess compile at this point?
4. Tag commit as good/bad
5. Move on to the next one I guess
or something a little less arcane...