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Magmarock: I'm not sure what you mean, but wouldn't something like say a list of rejected games be a useful thing. Even if the reasons for rejection weren't disclosed, it could at least bring about discussion and appeal. Right now it seems like the community wish list might be redundant, because while legal rights are an obstetrical in their own right, if a game was turned down doesn't that make future requests of said game redundant.
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Starmaker: People have only so much time in their lives. No one acts on perfect information; decision-making is a recursive process where you find a quantum of info about an issue and make a quantum sub-decision whether to arrive at a definite verdict right now or research moar. "This game was rejected by GOG" is one such piece of info, and it isn't good for the game's prospects. You as a hobbyist player can independently decide to allocate some time to independently verify the game's quality once the game has been brought to your attention via a personal channel; a professional cannot afford to do this for every game evar.

Data mining, automating and dehumanizing data handling has been a contentious issue just about everywhere, and that self-perpetuating shit can completely crash a person's life through a net of automated positive feedback unbroken by actual independent human eyes. In the same way, it can hurt a game's chances of success and the dev's chance of sustaining a business. If you're unemployed and have had no luck finding work, the longer you stay unemployed, the less likely you are to get a job any time soon, because employers start thinking there must be something wrong with you and won't give you the time of their day to prove otherwise in person. If your application for a loan is rejected by a bank (for example, because you found out about the scammy opt-out hidden fees and opted out), the bank can shit on your profile and get you blacklisted by other banks.

GOG's rejection list is markedly different from a random internet user's list of games they didn't like. Because you're a player and looking for highly subjective fun; GOG is a business and their main criterion is profits for their business, which is substantially less subjective: every other business is also on the lookout for profits. Sure, a game's success might vary between services, but it is bound to correlate WAY more than your tastes and my tastes. Your proposed rejection list might as well be titled "here be bad games and/or difficult people we consider unprofitable to collaborate with".

Even the effectiveness of a hypothetical hidden rejection list which is nevertheless open to "the community" would be nil. GOG has an internal curation process which is evidently working; user votes are already a factor, as GOG has stated multiple times. GOG isn't ideologically driven; they want profits, they go DRM-free because it's a profitable niche, and it's in their best interest to sell games they think are going to sell well. "Rescuing" a rejected title through voting would be, best case, a grassroots campaign at least partially influenced by ill will toward GOG, it isn't good for business by any stretch of the imagination and GOG has no reason whatsoever to officially trigger it.

Yes, it's probably frustrating to find out a game you were interested in and wanted to buy here was rejected -- everyone, tautologically, likes the games they think are good. But every other user has their own opinion obn what exactly is good, and when you leave it to popular voting, you have Greenlight. And lo and behold, the GOG forum community doesn't actually like Greenlight and the results it outputs. Every single user in the forums [naturally, tautologically] thinks things would be better if GOG agreed with them personally, but we as a community vote against decision-making by popular vote.
Is there a shorter way to say that?
Doesn't really matter to me at this point. If a game looks interesting I'll be sure to check it out.
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RayRay13000: Doesn't really matter to me at this point. If a game looks interesting I'll be sure to check it out.
Be sure to wish for at as well and if you want it sold on GOG or Steam, send PM's and ask at both ends
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Starmaker: verbosity
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Magmarock: Is there a shorter way to say that?
Yes.

GOG has a bunch of criteria for what games they want here, and under what conditions they want them here.

Developers have their own criteria for where they want their games.

So, it's a complicated process, and neither party is helped by creating a list of negotiation failures.

You (and every other gamer) have games you want, and you want them on GOG. Yes, GOG wants to sell you games. Yes, the developers want to sell you games. But that is not the only factor.

It remains a complicated negotiation.

I trust GOG to negotiate as best they can. Our wishlists are good input for those negotiations.

I'd rather trust to that imperfect system than to petition and appeal and bully and complain and harrass and promise and wheedle and whine and tweet... etc.

Cheers.
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Magmarock: Is there a shorter way to say that?
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misteryo: Yes.

GOG has a bunch of criteria for what games they want here, and under what conditions they want them here.

Developers have their own criteria for where they want their games.

So, it's a complicated process, and neither party is helped by creating a list of negotiation failures.

You (and every other gamer) have games you want, and you want them on GOG. Yes, GOG wants to sell you games. Yes, the developers want to sell you games. But that is not the only factor.

It remains a complicated negotiation.

I trust GOG to negotiate as best they can. Our wishlists are good input for those negotiations.

I'd rather trust to that imperfect system than to petition and appeal and bully and complain and harrass and promise and wheedle and whine and tweet... etc.

Cheers.
I'm not for bullying or harassing, I just find it odd that a game with 900+ votes and the approval of the developer not to get approved. I'm referring to Braid here. I have asked devs about releasing game but I've never harassed anyone they said no I and left it at that. I've had two devs tell me their games were rejected which was disappointing and I wasn't sure why. These games are still on the wish list, if GOG doesn't wish to sell them, then why not remove them from the wish list.
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Magmarock: if GOG doesn't wish to sell them, then why not remove them from the wish list.
1. It is our wish list, not the staff's. It's information from us to them.
2. They negotiated for those games. Even if those negotiations weren't successful, it doesn't mean GOG doesn't want them. It just means negotiations didn't work out.