skeletonbow: [...] remaining as tight lipped as possible about it [...] and then just not releasing anything at all until it is actually ready and tested as well as can be internally. That works well in game development I think, but perhaps it doesn't work as well with the dynamics of distribution online. Hard to say. [...]
I don't think it'd work as well for GOG. When they make changes, and receive feedback, zero communication, while things stay unaddressed for months, or years, is not doing them any favours, and while you may think that giving ambiguous statements that give them leverage regarding timelines is often a fine thing to do, those ambiguous statements have become a running joke, and often times a bad one; people get frustrated and expect the worst, and react accordingly, because on top of everything else, GOG has built an anything but flattering reputation - web design/development isn't exactly GOG's strong suit, and it shows.
Change may be inevitable, and I don't object change for the sake of objecting it, but change for the worse, even for a subset of one's customers, should not be acceptable, because... change. We're talking about the customer/user experience here, not the changes themselves, the necessity and quality of which are debatable. Customer/user experience probably plays the most important role in one's spending - a worsen experience leads to unsatisfied/unhappy customers, and depending on how unhappy they are and how many things they are unhappy about, unhappy customers spend less to no money while voicing their lack of satisfaction. If that's good business strategy and practice, then I learned something new.
Barefoot_Monkey restored it for the new nav-bar in a single day, and I'm pretty sure that he didn't invest a whole work-day to do it. Seriously, like how much extra work can it really have been that they wanted and needed to spare themselves from doing it so badly that they preferred to provide bad customer service for almost half a year?
And frankly, the new notification system is finally up. Johny. was super hyped about it and spoke of
awesomeness (I'm still waiting for him to lay out what's so awesome about it). Well, colour me unimpressed; I see lots of visual fluff, and quite little in terms of functionality and usability that justifies the months-long wait.
Actually, it depends on whether said client/site user also backs up the standalone installers. Since such notifications are not provided via the client, their only source is the site. If the site doesn't provide them either, it's bad customer service overall.
I expect to see proper game update notifications for standalone installers only when, and if, they make it into the client, i.e. when and if they ever make that part of the client work like the GOG Downloader does. But I won't be holding my breath; that's probably coming a
few weeks™ after
soon™.
Will it come as
Good news!™ or with a
sorry for the inconvenience™?
There never was a "you may not want to hear this" for me; I saw the writing on the wall ever since the client was first announced. GOG wants, and does everything possible, to play in the big league (which, depending on the final destination, isn't necessarily a bad thing in and of itself), and I have no illusions as to what the place of users like myself is in where things look to be heading; it will happen as soon as they can go for it, and from a certain PoV, the old guard jumping ship on their own, little by little, is doing them a favour.
They've invested, and still do, a lot in the client and made it pretty much the core of the company's future success. Every little bit of change they've made to the site and how things work on it, is made with the client in the heart of every plan and decision - the site revamp, the unbundling, the NAS, the Galaxy-laden installers; everything, and more will follow.
But I'm not sue if you realise what picture exactly you describe here. It's an awful, not customer-friendly at all one, in which the client is certainly anything but optional, and DRM-free only in the letter of the term, and borderline at that - being basically forced to install and use the client, then forced to install each and every game, and subjected to creating installers on my own, simply because I prefer to have those stored locally; an option I was offered for years here, and one that brought me here in the first place. And assuming that, at that point, playing a game won't necessarily require the client, the next time a game updates, we're back to repeating the cycle above, and then again, and again, and again.
If I'm supposed to be complaisant and understanding that "GOG realises by now" how "they can save a lot of time and resources" by dropping support of things important to me, then GOG's not the store for me, and I'm not the customer for them. And if that's indeed where things are headed, I may even be more understanding towards those saying they'd go/return to Steam based on them at least being upfront about what they offer, and not putting on a good guy guise.
Well, the new notifications system is up now, and no option to disable this, or any other type of notifications. And frankly, I don't see the point of such a notification - one has to be logged in to get it in the first place, and if one's logged in they can check their wishlist on their own just fine - plus, without an option to disable this particular one, GOG has effectively put me on an unsolicited promotional list with no opt-out option other than clearing my wishlist.