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greeklover: I nominate Mr. Scene for chancellor!!!
Y tho?
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greeklover: I nominate Mr. Scene for chancellor!!!
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dedoporno: Y tho?
I like the way he speaks about democracy etc. If you were a fascist would you write all this bullshit he wrote? lol
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greeklover: I like the way he speaks about democracy etc. If you were a fascist would you write all this bullshit he wrote? lol
Probably not, but only because I'm not a big fan of role-playing. That doesn't mean that people won't go out of their way to look liberal, like speaking of democracy and such.

On the other hand, I don't know what the best play on D1 is but at first glance I'm not sure I like how he asked for the position of Chancellor.
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dedoporno: On the other hand, I don't know what the best play on D1 is but at first glance I'm not sure I like how he asked for the position of Chancellor.
You are right about this, I had forgotten that he had said "if you pick me as chancellor" but I remembered that he also said that I will be judged which seemed quite bold. And I don't think a fascist would risk getting in a position to reveal himself from the first round, he would probably be quiet about the nomination.
Actually a big part of the game is judging people by the policies they pass. When a Chancellor passes a fascist policy, he will usually claim that he didn't have the choice and that the president gave him two fascist policies. If the president denies that and says that he gave the chancellor a choice, i.e. one fascist and one liberal policy, then it's time do discuss whom to believe.

If the president confirms that he gave the chancellor two fascist policies, and claims that that was because he didn't have a choice himself, having drawn three fascist policies, then we'll have to decide if we believe him, or if he is perhaps fascist himself.

As a president initially it is good to give your chancellor a choice, if you can, to test his alignment. Later in the game it might become prudent to give a chancellor two liberal policies, to force him to enact one of them, if it is more important to get that liberal board full than it is to flush out fascists. The most likely way to win this, after all, is to get six liberal policies enacted. The other way, killing Hitler, rarely works unless Hitler plays stupidly and slips to reveal himself.

On Day 1, however, we have no information about anyone and the only way to get information is to analyse a working government. So usually there is no actual reason to vote NO, unless you really think that the chancellor candidate already slipped and revealed himself to be fascist.

Important, same as with the votes: President and Chancellor DON'T talk about what policies they have drawn until AFTER the policy has been passed.
Small correction: After checking the board pictures Zeo uploaded I see that we only have to enact five liberal policies to win. Still, what I said about Day one and testing your Chancellor by giving him choice remains true.

Don't spread fascism! Have your Chancellor tested today!
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Lifthrasil: As a president initially it is good to give your chancellor a choice, if you can, to test his alignment.


, is to get six liberal policies enacted.
I disagree with this strategy. First of all it's five liberal policies for a win, not six. Now there are only six liberal policies in the deck. I think passing a liberal policy is more important than getting info on round 1 and if I draw 2 liberal policies, there are only 4 left, so I will definitely give both to the chancellor to make sure a liberal policy passes.
Don't forget that the discarded policies are shuffled back into the policy pile after the fifth round. And of course you are free to disagree with the strategy and making sure that a liberal policy is passed isn't bad in any case. But in my experience it pays off to be able to analyse co-players based on how they behaved as a chancellor. Other things from experience: Liberals most often win by enacting all necessary policies (by a wide margin, I only witnessed the execution of Hitler once). Fascist most often win by electing Hitler as chancellor (by a smaller margin, it also happens that they win by enacting six fascist policies, but the last one is made a bit more difficult due to the Veto power).
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Lifthrasil: Don't forget that the discarded policies are shuffled back into the policy pile after the fifth round. And of course you are free to disagree with the strategy and making sure that a liberal policy is passed isn't bad in any case. But in my experience it pays off to be able to analyse co-players based on how they behaved as a chancellor. Other things from experience: Liberals most often win by enacting all necessary policies (by a wide margin, I only witnessed the execution of Hitler once). Fascist most often win by electing Hitler as chancellor (by a smaller margin, it also happens that they win by enacting six fascist policies, but the last one is made a bit more difficult due to the Veto power).
That will actually make it harder to get Liberal policies past, as if they were simply put to the back of the pack they'd come up again quicker on average.

The initial chance is that on average you will get 2 fascist cards to 1 liberal but as the game goes on and liberal policies are past the chances of getting 3 fascist cards is more likely. You could have 2 Liberal cards and 11 Fascist cards in the pack.

This all means that Liberals have a greater chance of winning earlier in the game, than if it drags on longer

I don't see the point in testing the chancellor if you can give him 2 liberal cards because for one only the President will know for sure if the Chancellor is making fascist choices. The rest of the players won't know for sure, they're going solely on the President's word. And knowing who is a Fascist doesn't help other than to know not to elect them Chancellor again and that can't happen because of term limits, so it's useless unless we plan on killing the fascist, which would give the fascists 3 fascist policy cards, if I am not wrong

So the whole focus of the Liberal game is to get Liberal policies past. I don't see how knowledge helps unless we elect Presidents too, which I don't believe we are. The only knowledge we do have to work on is if the Chancellor claims a President gave 2 Fascist cards, in which case we shouldn't elect said President to be Chancellor. Ofcourse there is a reasonable chance that A) The Chancellor is lying and B) The President received 3 fascist cards.
Well, since the current consensus seems to be "ride it out for the time being and move if the post deletion continues", let me make this announcement official:

CURRENT PROPOSED GOVERNMENT
President: The Greek (greeklover)
Chancellor: Mr. Scene (supplementscene)

Please PM me your yes/no votes on whether you wish for this setup or not, if you haven't done so already. There must be a majority "yes" for this to pass. In the future, if you're the president and officially choosing your chancellor, please make the announcement in bold so that it's clear to everyone what's happening.


Also, if anyone notices that more posts are deleted, please let me know.
A quick addendum to what Zeo said above: whenever you wish to ask the mod's a question in the game thread, or whenever you wish to take an official game action (that should take place in the game thread), please bold the question/action. This will help make it clear when you are intending to interact with the mods. To help make sure the question/action isn't overlooked, I suggest placing it on a separate line instead of leaving it in the middle of a paragraph or something.

A good example of bolding a question for the mod is here.

If it isn't bolded, then we might not comment on potential mistakes players make as they talk about the game rules, since such mistakes might not be mistakes. If you have questions about the rules, then PM a mod or bold the question!

(I apologize for not working to get this clarified earlier. It is second nature to me, so I didn't think to have it specified.)
Does the president have to vote for the government?

Or is his vote always considered a yes? Asking because he may not want a government to be elected so that a policy is enacted after 3 unsuccessful elections?
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greeklover: Does the president have to vote for the government?

Or is his vote always considered a yes? Asking because he may not want a government to be elected so that a policy is enacted after 3 unsuccessful elections?
Yes, the president has to vote as well, as does the chancellor. Both can have various reasons for not wanting to be part of the government.
Oh good, so now the forum jackasses and serial downrepper are downvoting my posts to remove them trying to ruin my participation in this game. Wonderful forums and the usual horrible community management by GoG. One of those was my introduction post.
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RWarehall: Oh good, so now the forum jackasses and serial downrepper are downvoting my posts to remove them trying to ruin my participation in this game. Wonderful forums and the usual horrible community management by GoG. One of those was my introduction post.
Our very own Reichstag Fire General Warehall, could it be an inside job by the Fascists to blame the wrong people?